21 March 2023, 09:39 | #81 |
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"File has been deleted"
Edit: works now. Last edited by tomcat666; 21 March 2023 at 14:31. |
21 March 2023, 19:21 | #82 |
J.M.D - Bedroom Musician
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Well, Magnus gave me some of the work files but i have no time, so i can provide the files and its directions to those who want to embark on it
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30 March 2023, 17:12 | #83 |
J.M.D - Bedroom Musician
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This post is a placeholder for magnus instructions coming tonight [US Pacific coast time]
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06 April 2023, 20:47 | #84 | |
J.M.D - Bedroom Musician
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Ok, so below are the instructions from Magnus for the graphics of the game, example files are in the zone, when i get more files will add it.
Check the file Flying_shark_assets.zip in the zone NOTE - color palette need to preserve player colors in the same spots, and is 16 colors Quote:
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10 April 2023, 06:58 | #85 |
J.M.D - Bedroom Musician
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bumping a bit
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29 April 2023, 19:54 | #86 |
J.M.D - Bedroom Musician
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Waiting for someone to undertake the conversion, here is a test level 4 footage!
[ Show youtube player ] |
29 April 2023, 22:07 | #87 |
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30 April 2023, 01:51 | #88 |
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Why only 16 colours?
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01 May 2023, 16:39 | #89 | |
J.M.D - Bedroom Musician
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Quote:
well, am the wrong person to ask though BUT original FS is fully in the capabilities of original amiga hardware if you are not looking for 100% accuracy (and you should not IMO) - what i feel rubs you wrong i suppose are the old port assets - did ask for help in porting the arcade ones, if nobody will will try to undertake that on my own; palette changes do miracles between stages btw The only problem is that, with the lack of time i have right now, might take months if not years -_- Last edited by saimon69; 01 May 2023 at 17:40. |
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07 May 2023, 19:00 | #90 |
J.M.D - Bedroom Musician
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Well, i started meddling around and i can tell you: will be a LONG journey; first i created a palette that takes some of the colors from the arcade assets so to have a base, then assets will be ported a bit of the time from it with the adapted colors. I did propose a dynamic palette to Marcus so to have some colors change to have better fidelity, however will still be 16 colors AND for now on the old assets but things will improve
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07 May 2023, 19:09 | #91 | |
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Quote:
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07 May 2023, 20:37 | #92 |
J.M.D - Bedroom Musician
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08 May 2023, 12:13 | #93 |
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I did these a while ago, they should be 32 colour maps. Didn't exactly spend much time on them at all as I didn't find the arcade sprites per level.
For some reason the IFF files were 'invalid' according to the attachment tool to add to this post. |
08 May 2023, 14:44 | #94 |
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32 colors is a pretty great sweet spot, but I think those maps would be terrible to load if the game came out on floppy disks. It would require at least 1MB and an hard disk
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08 May 2023, 17:00 | #95 |
J.M.D - Bedroom Musician
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Bad news: you gotta work with 16 colors OVERALL: 15 for elements, one for background (color 0) - for the first level and the second that would be the water - some colors need to stay the same like the two for the plane -_-
I did compute from all the arcade assets a palette enhancement of the current graphics waiting to have the time to port assets so you can give it a look - assets are the same but now at least water is murky green in stage 1 as it should be. Let's be honest: aiming for a 100% perfect port is unfeasible, aiming for something that resemble the arcade closely is doable - AND assets WILL need to be retouched by hand, mere color porting is not sufficient to give the right feeling. (those are not all the blocks, there are four screens for just level 1 - 32x32 size) I also included the personal paint .col palette file Did start to port the player plane but i realized that how Marcus prepared the file is different from how i do - he does it vertically while i do it on a horizontal grid so that part need to be redone. flying_shark_level1_16C_palette.zip Last edited by saimon69; 08 May 2023 at 17:08. |
08 May 2023, 17:11 | #96 | |
J.M.D - Bedroom Musician
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Quote:
In short, the transformation will look gradual, a bit to what the Fedepede04 STE port of Outrun did look while he was porting it |
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09 May 2023, 04:26 | #97 | |
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looks good to me and took less time to render with HAMconvert than it took to stop crappy windows 10 from crashing (30 seconds) |
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09 May 2023, 16:38 | #98 |
J.M.D - Bedroom Musician
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You know the map is in two layers - above objects like plants, roofs, bunker, etc. and below objects like ground, water, etc. - right?
Can you see if you can reduce it to the palette of one of the map files i give you? (dithering is not an issue) I understood Magnus decided to keep 16 colors for performance reasons - fidelity to the arcade comes as extra, not as main target. |
10 May 2023, 17:27 | #99 | |
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I am guessing the palette switch would be for doing blits with less bitplanes for various things to optimise performance? |
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10 May 2023, 19:46 | #100 | |
J.M.D - Bedroom Musician
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Marcus told me in FB is busy with life and will test things starting next week so need to wait to get more assets |
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