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#41 |
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Well, I'm happy to report that after woefully remapping my Xbox 360 controller --> a CD32 pad; I'm now able to insert coins, start the game and then move the pointer
![]() If only I could work out what button released the bubbles (or whatever they are called in this game) ![]() Would be very interesting if a real CD32 user could test this patched image file and then list what buttons on your controller do what ![]() |
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#42 |
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tHANX D! Tested in WinUAE so far.
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#43 |
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#44 |
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Yeah, I did. I simply mapped the keyboard. I don't know a thing about XBox but RED releases the bubbles.
Thanks Toni! ![]() |
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#45 |
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Ah, another successful day in the office!!!
![]() Well, finally managed to setup my Xbox 360 wireless controllers --> CD32 pads (see this thread for more details) ![]() ...so have now tested the "patched" image file via WinUAE; all good ![]() Guess I should really upload this to the "EAB File Server" under "/Commodore_Amiga/CD/CD32" for preservation purposes ![]() <heads off to do so> Not that there should be any issues, but is anyone going to test this on a real CD32 and report back? |
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#46 |
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Tested in WinUAE, will try to get around to testing on CD32 tonight. Great stuff!
CD32 pad mappings seem to be: RED: Start/Fire (Player 1 or 2 depending on joypad) BLUE: Exit settings menu FORWARD: Insert coin Update - I'm looking into the contents of the disc, there appears to be a second game on it (CINQUE), with reference to a third that appears to not be on the disc ("FORZA4", presumably unrelated to the XBox title!) Update 2 - The "CINQUE" game on the disc appears to be "Lucky Five". Probably not worth doing anything with that one? Last edited by earok; 23 November 2016 at 01:33. |
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#47 |
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It works on a real CD32, but there's an odd inconsistency between how WinUAE handles it and how a real console handles it. The difference is WinUAE allows you to tweak the dipswitch settings (you're prompted to when the game loads) but on a real CD32 it skips the menu and loads the game directly (presumably with whatever the default settings are).
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#48 |
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Great work DamienD! I was going to have a look tonight at this, but seems I have time on my hands now!
Will try it out later, hope it plays well, from the little is known it is said to quite decent? Edit: Sorry forgot to thank Toni to telling us how to do it in the first place, cheers! Last edited by Amigajay; 23 November 2016 at 09:21. |
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#49 | |
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Quote:
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#50 |
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#51 | |
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Quote:
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#52 | |
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Quote:
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#53 |
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The only other Cubo CD32 game that looks worth playing is Harem Challenge.
Problem being that all we have so far though is the MAME .chd file... Most probably not able to patch this in the same way as the Candy Puzzle image files. I know Hammy mentions he has this but is unfortunately AWOL ![]() Would be cool if we could source the image files for this game; time to start looking I guess ![]() |
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#54 |
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chdman should be able to convert to/from chd, bin/cue etc..
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#55 |
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#56 |
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Hmmm, not sure if I'm doing this correctly
![]() Method 1: ![]() If I open the file "Harem Challenge Cubo CD32" with Notepad afterwards it looks like: Code:
CD_ROM // Track 1 TRACK MODE1 RW_RAW NO COPY DATAFILE "Harem Challenge Cubo CD32.bin" 49:59:70 // length in bytes: 482389280 // Track 2 TRACK AUDIO RW_RAW NO COPY NO PRE_EMPHASIS TWO_CHANNEL_AUDIO DATAFILE "Harem Challenge Cubo CD32.bin" #482389280 00:05:43 // length in bytes: 1023264 ![]() Unfortunately I get warnings... If I open the file "Harem Challenge Cubo CD32.cue" with Notepad afterwards it looks like: Code:
FILE "Harem Challenge Cubo CD32.bin" BINARY TRACK 01 MODE1/2048 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 49:59:70 |
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#57 |
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i dont have that image here, but as written in the image, you have to force chdman to output .toc instead of .cue:
chdman -extractcd input.chd output.(toc/cue) output.bin (if toc, no extension if cue) ^^ uses older syntax, taken from a mame board. try "-o Harem Challenge Cubo CD32.toc" instead of "Harem Challenge Cubo CD32.cue" |
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#58 |
WinUAE developer
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Subchannel data should be normally unused (at least none of the normal CD32 games use it) and can be ignored, unless there is CD+G or similar stuff.
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#59 | |
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Quote:
![]() Ok, so would you say use "Method 2" then? |
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#60 | |
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#1) *.toc is not recognized, if you open the "insert cd" dialog in winuae. so Methode #2 is the way to go. #2) but how does one "Insert a Coin" when playing this game ? ^^ just reading above, i will try what earok wrote: CD32 pad mappings seem to be: RED: Start/Fire (Player 1 or 2 depending on joypad) BLUE: Exit settings menu FORWARD: Insert coin Last edited by emufan; 23 November 2016 at 15:04. |
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