28 June 2020, 23:05 | #81 |
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It looks gorgeous - I see a lot of references to Shadow of the Beast (though I'm sure this will have better gameplay) - it seems like this will be more of a sequel to that game than its actual sequels were!
(I don't mean to knock the sequels, mind you - just saying that they had a different tone.) |
28 June 2020, 23:37 | #82 |
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Seems slower now. Also the main sprite's walking animation is not in sync with his movement.
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28 June 2020, 23:48 | #83 |
Puttymoon inhabitant
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the most background layer moves wrong. should be slowest. otherwise it looks great.
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29 June 2020, 00:59 | #84 |
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Thanks a lot guys for the feedback!.
As disclaimer, I am taking the PC version as main reference, but not yet finished on Amiga, so post here whatever you feel should be improved. @tarr, seems slower?, maybe the video?. Yes, I will adjust the animations. @Predseda do you mean the trees at the end?. I will check that. |
29 June 2020, 08:36 | #85 |
Inviyya Dude!
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Looks amazing. Wouldn't have thought that you would be able to pull of that many parallax layers.
And yes, the most backwards of the layers is moving wrong speed (and even direction?). |
29 June 2020, 09:35 | #86 |
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Do not waste much time with the small details and observations of the video. The video does not show anything final, there is actually a lot of work to be done. As I mentioned earlier, the intention of the video is to show the technical advances that have been made with the new framework and that the project is not dead, it is still in progress, slow, but in progress.
Be patient, we know that we need lot of fine tuning. |
29 June 2020, 10:17 | #87 |
Puttymoon inhabitant
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29 June 2020, 10:22 | #88 | |
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Quote:
It’s really impressive stuff, looking forward to seeing how it progresses! |
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29 June 2020, 11:51 | #89 |
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Looks great!
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29 June 2020, 12:35 | #90 |
Inviyya Dude!
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29 June 2020, 13:41 | #91 |
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Yes I know . Until yesterday the biggest concern was if the project was dead or not, today the problem is if a layer has a value of X =-6 instead of x =6, I imagine it is a progress.
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29 June 2020, 13:54 | #92 |
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29 June 2020, 17:16 | #93 | |
J.M.D - Bedroom Musician
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Quote:
[ Show youtube player ] or even this: What They Were Thinking??? Parallax speeds are reversed... [ Show youtube player ] |
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29 June 2020, 19:16 | #94 |
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Thank you guys for all the comments.
Don't worry about the parallax. As I mentioned in another post, we try to match the PC version. I did the parallax that way, because it is how the PC version works. This is something that can be changed in a line of code, so don't worry and pleas don't fight more on this. I really appreciate you guys pointed it out!. |
29 June 2020, 19:42 | #95 |
Inviyya Dude!
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29 June 2020, 20:21 | #96 |
Puttymoon inhabitant
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(I have it boxed )
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29 June 2020, 20:35 | #97 |
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This is what I meant, excuse the video quality but you will get the idea.
[ Show youtube player ] |
29 June 2020, 20:47 | #98 |
Puttymoon inhabitant
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Yup, now it is correct!
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29 June 2020, 23:53 | #99 |
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30 June 2020, 06:51 | #100 |
Inviyya Dude!
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@Tom_Goblins: Yeah, now it works...
What a great effort this game is... |
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