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Old 07 May 2020, 15:21   #21
Rochabian
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Ok for the sprite sheet, it works
Is there a trigger number limit per objet ?
I've got 29 triggers for an object and it seems i can't add another one
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Old 07 May 2020, 17:01   #22
Zener
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Quote:
Originally Posted by Rochabian View Post
Ok for the sprite sheet, it works
Is there a trigger number limit per objet ?
I've got 29 triggers for an object and it seems i can't add another one
There is a limit, but it is 64 triggers. Be sure to be in the last trigger to be able to add another one
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Old 07 May 2020, 18:00   #23
Rochabian
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I've tried to reopen project, delete some triggers to recreate them but i think there is a problem.
Attached is a WinUAE video to show you the problem.

i can add triggers until 31, then adding doesn't work anymore
after that, navigating through triggers doesn't work after trigger 29
but i still can reach trigger 31 if i press the "go to last" button

If it"s a bug, i wish it will help you to resolve it
If not, i don't understand how it works

Thanks
Attached Files
File Type: zip Triggers Problem.zip (1.33 MB, 75 views)
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Old 07 May 2020, 22:10   #24
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I spoke too soon, the maximum number of triggers is 32, from 0 to 31.

If you can only reach 29 for sure it is a navigation error.

Why do so you need so many triggers? maybe there is a way to get the same effect you want using less triggers.


Quote:
Originally Posted by Rochabian View Post
I've tried to reopen project, delete some triggers to recreate them but i think there is a problem.
Attached is a WinUAE video to show you the problem.

i can add triggers until 31, then adding doesn't work anymore
after that, navigating through triggers doesn't work after trigger 29
but i still can reach trigger 31 if i press the "go to last" button

If it"s a bug, i wish it will help you to resolve it
If not, i don't understand how it works

Thanks
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Old 07 May 2020, 23:38   #25
Rochabian
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My project is a multidirectional shooter (like Chaos engine)
I don't know if Redpill is adapted for this or if it's because my triggers are not optimized at all.
As example for the player sprite i have 8 animations for walk and 8 animations for fire
depending on the orientation + input triggers+ idle triggers and animations, that's why i have 32 triggers. But perhaps i have to search a better way to use the triggers.
I'll check that

Last edited by Rochabian; 08 May 2020 at 22:35.
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Old 12 May 2020, 23:27   #26
Zener
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Wait for next version, you will save a lot of triggers.

Check this out: [ Show youtube player ]

Quote:
Originally Posted by Rochabian View Post
My project is a multidirectional shooter (like Chaos engine)
I don't know if Redpill is adapted for this or if it's because my triggers are not optimized at all.
As example for the player sprite i have 8 animations for walk and 8 animations for fire
depending on the orientation + input triggers+ idle triggers and animations, that's why i have 32 triggers. But perhaps i have to search a better way to use the triggers.
I'll check that
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Old 12 May 2020, 23:47   #27
Rochabian
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Excellent. Nice improvment !
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Old 13 July 2020, 20:10   #28
Zener
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Nice tutorial (in German) here: https://redpill.farbfinsternis.tv/index.php/de/

Seems understandable after Google translate
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Old 13 July 2020, 20:47   #29
Etze
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Also in English: https://redpill.farbfinsternis.tv/index.php/en/
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Old 13 July 2020, 21:11   #30
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Well done. Even I understood most of that
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Old 05 May 2021, 14:27   #31
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Latests versions include help within the editor itself

[ Show youtube player ]
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Old 08 May 2021, 20:50   #32
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[ Show youtube player ]

A tutorial on how to start an Arkanoid like game, I hope it is easy to follow
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Old 11 May 2021, 20:23   #33
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If you find this type of videos useful I can make some more with other types of games

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[ Show youtube player ]

A tutorial on how to start an Arkanoid like game, I hope it is easy to follow
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