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Old 27 February 2023, 19:30   #1
hotrod
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Quake issue with sound

Hello!


Tried playing Clickbooms Quake under WinUAE 4.10.1 and AOS 3.2.1 with AHI 4.18 installed and Picasso 96 2.1b. Whenever I launch Quake as is I get a grey screen and it gets stuck there. I can move around the mousepointer. If I run it with the "-nosound" option it works but without sound obviously. If I then check for sounddrivers the window come up empty.


Any ideas?


Oh, Quake is patched to v1.12 but it's the same with both that version and the original.
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Old 27 February 2023, 20:48   #2
Seiya
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With WinUAE 4.10.1 Quake run with sound and not grey screen. Maybe the problem is Picasso 96 2.1b. Try to use old Picasso 96 v2.0
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Old 27 February 2023, 22:48   #3
Matt_H
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Oh, this used to happen to me on real hardware 20+ years ago but I can't remember what the issue was. It might have been something with AHI settings... not enough channels, maybe? Or too many?

Or something with an entirely different subsystem, like SCSI devices...?

I can't be certain.

SnoopDOS will probably be a help here.
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Old 27 February 2023, 23:43   #4
hexaae
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I use good old AWinQuake 0.9 (Aminet), and works perfectly fine on WB3.9+ with Picasso RTG 3.3.2, AHI, including pc mods for more detailed 3D models, official expansions and 3rd party levels, CD audio soundtrack during play.
I can make a video if you need.

Last edited by hexaae; 27 February 2023 at 23:50.
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Old 28 February 2023, 05:03   #5
NovaCoder
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Just use http://aminet.net/package/game/shoot/AmiQuake_RTG
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Old 28 February 2023, 08:45   #6
hotrod
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Quote:
Originally Posted by NovaCoder View Post
I have that one installed but it does not answer my question. It is pretty cool to run Quake in 16-bit colours and sound had worked, it should not be an issue. I do not understand what is wrong.
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Old 03 March 2023, 18:20   #7
hotrod
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Quote:
Originally Posted by hexaae View Post
I use good old AWinQuake 0.9 (Aminet), and works perfectly fine on WB3.9+ with Picasso RTG 3.3.2, AHI, including pc mods for more detailed 3D models, official expansions and 3rd party levels, CD audio soundtrack during play.
I can make a video if you need.
Thanks man, no not needed.

This Quake though, I used to run it on real hardware and 16 bit was just too slow and even 8 bit was barely playable.

I have run this previously in WinUAE and it has worked fine so I do not know what is wrong.

Yes, AmiQuake is pretty sweet, have used Frank Willies a lot in the past too amongst others.

I think that ClickBooms port is interesting and pretty solid though?

If I want to play Quake I can do it way better on my Win PC, Android phone etc. I just would like to experience it this way because it is pretty sweet. Just lack sound.
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