17 January 2022, 14:41 | #81 |
mä vaan
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Just played first episode through. For previous ports Abyss level was difficult. Works very well! No crawling at any place.
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17 January 2022, 18:32 | #82 |
old chunk of coal
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The stack saga continues! It looks like I had StackAttack 2 times in my startup-sequence and I only commented out one instance... great. Without it interfering I was finally able to test the game properly.
Running from the icon it reboots, but starting from the shell it at least gets to the menu. Scout shows "---" for the process, which means tc_SPReg is out of bounds. I checked out the __stkswap function that's now used everywhere, and it doesn't touch tc_SPReg. That could be source of the problem: https://github.com/bebbo/libnix/blob...wapstack.c#L19 |
17 January 2022, 19:53 | #83 | ||
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Quote:
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17 January 2022, 20:12 | #84 |
old chunk of coal
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There's nothing stupid in the question, as I forgot to commit these scripts to the repo. They should now be there. About tc_SPReg, I didn't know about this. Still it could be useful to see how much stack the process it actually gets from libnix.
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20 January 2022, 11:00 | #85 |
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I already have the DUKE3D.GRP file from whenever I was setting up Novacoder's port, can I just use that with this version or will I require the one from this link
http://www.jonof.id.au/buildgames/duke3d.html? |
20 January 2022, 17:21 | #86 |
old chunk of coal
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I think his port requires the Atomic Edition GRP and JFDuke3D supports pretty much every version out there, so you should be good to go.
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20 January 2022, 18:46 | #87 |
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21 January 2022, 00:51 | #88 |
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Hi,
Just tested on V1200 (AmigaOS3.2) with Atomic Edition , works ultra fast and smooth in 320x240 Thanks Great JOB! One thing is the STACK SIZE, the original size 4096 was to small - and caused crash, I increased to about 50000 and was OK, finally I let it 300000... Last edited by mateusz_s; 21 January 2022 at 00:57. |
21 January 2022, 01:14 | #89 |
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Ok so I got it to load, and it looks better than previous port for some reason.
However when I select classic settings for the controller, I can't move forward or turn. All I can do is shoot. Pressing left and right just has Duke look left and right. Pressing up has Duke look up and so on and so forth. How can I walk forward? I use a playstation controller with an adapter that maps keys to CD32 layout btw. I thought it would work like Blood and Shadow Warrior. |
21 January 2022, 07:23 | #90 | ||
old chunk of coal
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21 January 2022, 12:24 | #91 |
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I did try that, but it wouldn't register any direction for me.
I'll give it a go again and see what happens. |
21 January 2022, 13:56 | #92 |
old chunk of coal
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Maybe the button remapping is broken too? That would be a double-whammy. I'll check it this weekend.
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21 January 2022, 14:16 | #93 | |
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The first level was running so smooth for me I nearly cried Hope the rest is the same! I love this game so much, I actually cannot wait to get stuck in. Played about 20mins there and all seemed good. Hopefully it stays stable for me as I'm gonna be busy playing this! Last edited by rabidgerry; 21 January 2022 at 15:05. |
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21 January 2022, 14:29 | #94 |
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21 January 2022, 16:19 | #95 | |
old chunk of coal
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If that helps it's the exact opposite of the keyboard Keys setup, which has the list of functions, and you can assign up to two keys to each. Thanks. Props go to the AROS developers who fixed whatever issue lowlevel.library used to have. |
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21 January 2022, 17:52 | #96 |
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Just tried this port. Jaw on the floor material. I'm amazed at both how fast and feature complete this is. Well done!
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21 January 2022, 20:07 | #97 | |
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What setup have you got? It is grease lightning for me! I actually can't keep up at times lol |
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21 January 2022, 20:30 | #98 | |
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22 January 2022, 18:30 | #99 |
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Let me try it again, I didn't assign anything to those buttons as I didn't actually see those buttons in the list. Perhaps the name isn't obvious to me or something so I'll go and have another look and report back.
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22 January 2022, 18:49 | #100 |
old chunk of coal
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Oh I see, they are called Reverse and Forward. This nomenclature comes from Commodore, so you can blame them for it.
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