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Old 01 September 2009, 18:05   #1
kipper2k
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Using Batch file to run Whdload game

Hi all,

I am trying to get some WHDload games to run on an A600 with 2mb Ram. I know there are many games that won't run due to lack of ram, however, i am trying to create scripts that i can run trying to save as much Ram as possible for the game.

I am not sure how to do this or if it is allowed by the OS.

here is a batch file i created as a test

--------------------------------
games02:
cd dragonsbreath
whdload dragonsbreath.slave
-------------------------------


i try to run the script by double clicking on the icon it created when i saved the batch file and i get the "enter Command Arguments" window, when i click OK i get the ...

dragonsbreath: file is not executable
dragonsbreath failed returncode 10

message. When i open a CLI window and type each line in individually it will run, but the CLI window eats almost 120K. Is there a way to do this without opening a CLI window ?

or are there other ways of doing this.

Thanks.


Kipper
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Old 01 September 2009, 18:09   #2
Retro1234
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Try Execute dragonsbreath
If you dont want to type execute change the Tool Type propertys or Add a Proper Icon and use IconX
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Old 01 September 2009, 18:11   #3
killergorilla
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You don't want to execute dragonsbreath as I presume it's a folder.

I would recommend using kgiconload and just do:

cd folder
kgiconload iconname.info
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Old 01 September 2009, 18:11   #4
kipper2k
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Thanks Boo Boo,

execute works, now to trim the WB down . I'll try using KGiconload too
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Old 01 September 2009, 18:14   #5
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Sorry for being so brief - If you Click Icons - Information and make it executable then Update you wont have to type execute.

Will KGload run batch files?
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Old 01 September 2009, 18:16   #6
kipper2k
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Quote:
Originally Posted by killergorilla View Post
You don't want to execute dragonsbreath as I presume it's a folder.

I would recommend using kgiconload and just do:

cd folder
kgiconload iconname.info

Hi KG,

Where would i find KGiconload, is it part of the 68k install ?

THanks
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Old 01 September 2009, 18:18   #7
kipper2k
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Quote:
Originally Posted by Boo Boo View Post
Sorry for being so brief - If you Click Icons - Information and make it executable then Update you wont have to type execute.

Will KGload run batch files?

i tried clicking execute and no go
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Old 01 September 2009, 18:19   #8
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Quote:
Originally Posted by kipper2k View Post
Hi KG,

Where would i find KGiconload, is it part of the 68k install ?

THanks
You can grab it here:

http://eab.abime.net/showpost.php?p=584390&postcount=72

It'll run the default tool specified in the icon (which is WHDload in all whdload games), then use any tooltypes that are set in the icon.

Boo Boo: kgiconload is not kgload. (might be a little confusing I know).

kgiconload: tool for loading programs as if you had clicked on an icon.
kgload: whdload games frontend
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Old 01 September 2009, 18:22   #9
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Im always confused
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Old 01 September 2009, 18:35   #10
Galahad/FLT
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Dragons Breath is one that would struggle to run in a 2mb environment.. in fact I don't think its possible

256k used by Kickstart
901k x 2 game disk images
901k x 1 save game image
WHDLoad memory
Shadow memory

I would be stunned if it worked in 2meg of ram.
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Old 01 September 2009, 18:42   #11
kipper2k
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i can get it working using 2meg chip and 512k slow, with just the chip mem i get the stripe load screen then nothing, i just picked this one as the tester, hopefully i'll try to get a list of all the ones that will work with a basic wb and 2mb
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Old 01 September 2009, 18:43   #12
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Sorry you have to click script as well as execute, update - Realy you want to add an icon
I'll attcah an Icon Example here in a bit

Icon example Attached
Attached Files
File Type: zip Test.Zip (2.4 KB, 323 views)

Last edited by Retro1234; 01 September 2009 at 18:54.
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Old 01 September 2009, 18:44   #13
kipper2k
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Quote:
Originally Posted by Boo Boo View Post
Sorry you have to click script as well as execute, update - Realy you want to add an icon
I'll attcah an Icon Example here in a bit

thanks Boo Boo. Clicking script works

Last edited by kipper2k; 01 September 2009 at 18:50.
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Old 01 September 2009, 18:45   #14
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Quote:
Originally Posted by kipper2k View Post
i can get it working using 2meg chip and 512k slow, with just the chip mem i get the stripe load screen then nothing, i just picked this one as the tester, hopefully i'll try to get a list of all the ones that will work with a basic wb and 2mb
Pretty much most single disk 512k games should work in 2meg chip ram with ease.

When KickDOS is used, that just eats up a load of memory.
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Old 01 September 2009, 18:56   #15
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Ok ive put the attached file above - The advange is you can tidy up icons and choose your own icon for example the DragonsBreath Icon. Hope its all ok.
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Old 01 September 2009, 19:04   #16
kipper2k
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Quote:
Originally Posted by Boo Boo View Post
Ok ive put the attached file above - The advange is you can tidy up icons and choose your own icon for example the DragonsBreath Icon. Hope its all ok.

Thanks Boo Boo, playing with it now

edit: works good, nice and tidy, now to start going through these games.
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Old 01 September 2009, 21:01   #17
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Quote:
Originally Posted by Boo Boo View Post
Sorry you have to click script as well as execute, update - Realy you want to add an icon
I'll attcah an Icon Example here in a bit

Icon example Attached
Now I'm confused..

what's the point of having to click an icon for a game that already has an icon?
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Old 01 September 2009, 21:14   #18
Retro1234
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Quote:
Originally Posted by killergorilla View Post
Now I'm confused..

what's the point of having to click an icon for a game that already has an icon?
Batch scripts can be quite helpful, Mine is not to reason why.................
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Old 01 September 2009, 21:15   #19
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That's not a batch script though, it's a single script executed via an icon...
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Old 01 September 2009, 21:16   #20
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Leave me alone - I dont know
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