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Old 01 December 2021, 22:21   #101
malko
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Originally Posted by Kefir View Post
[ Show youtube player ]
Looks good

Is the music an in game one or something only for the advertising video ?
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Old 02 December 2021, 11:31   #102
nikosidis
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Jump! is available in pre-orders. Boxed version: 45 euro, digital version: 29 euro. Availability: Spring 2022.
Looking forward to this one.

It is some bad history with pre-orders so I would not expect to many.

I will for sure buy the digital version when it is ready.

Keep on the great work.
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Old 03 December 2021, 09:40   #103
Kefir
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Originally Posted by malko View Post
Looks good

Is the music an in game one or something only for the advertising video ?
Only for the ad.
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Old 03 December 2021, 10:41   #104
Silverstreak
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I've been bitten too many times with preorders now. I'll wait to see when it starts to ship, then put in an order.
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Old 03 December 2021, 18:52   #105
tomcat666
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Originally Posted by Kefir View Post
Only for the ad.
Actually the music is PERFECT for the game, especially how it is in sync with the ball jumps... real shame if it wasn't in the game
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Old 04 December 2021, 16:29   #106
Kefir
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Originally Posted by tomcat666 View Post
Actually the music is PERFECT for the game, especially how it is in sync with the ball jumps... real shame if it wasn't in the game
I have a different opinion. The music is too fitting, every ball movement is a beat. This is good to listen to but poor to play.
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Old 20 December 2021, 13:39   #107
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Another video of the game.

[ Show youtube player ]

http://www.amigajump.com
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Old 21 December 2021, 14:05   #108
zero
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Would be nice to get an official explanation of how the effect works.

Looking at it, my guess is that it uses a pre-rendered set of bitplanes that provide the "texture", i.e. the lighting and the details at the edges of tiles. To create the tunnel a 2 bitplane mask is used, which covers where the tiles are shown and selects one of 4 colours - grey, brown, orange and transparent/black. To make the transparent/black parts seem hollow, the starfield is rendered in only those areas.

Drawing the tunnel is still going to be difficult, but on an A1200 with fast RAM you can copy data from fast to chip as fast as the blitter can fill it, so there is the possibility of doing a massive amount of pre-rendering.
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Old 22 December 2021, 09:27   #109
Kefir
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Would be nice to get an official explanation of how the effect works.

I will describe everything soon, at the moment I'm focusing on the work.
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Old 09 January 2022, 09:26   #110
Kefir
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Jump! Galaxy 2

[ Show youtube player ]


An hour long gameplay on a polish channel "retronagazie".

[ Show youtube player ]



The project page:

http://www.amigajump.com
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Old 09 January 2022, 14:44   #111
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Lovely! Looking a lot forward to this
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Old 15 January 2022, 09:01   #112
Kefir
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Jump! on UNITHOR gameplay. First force feedback joystick for Amiga from UNI-joy.
UNITHOR entirely controlled by the software. The effect is achieved by setting the appropriate pins 5 or 9, using one MOVE instruction to write POTGO register ($dff034).

[ Show youtube player ]
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Old 17 January 2022, 07:17   #113
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Thats an interesting combo!
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Old 05 March 2022, 11:44   #114
Kefir
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There is the game review in the March issue of the magazine "Passione Amiga". I can not reveal the details, but I will only write that the game received a score of 92/100.

Passione Amiga #6

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Old 05 March 2022, 13:48   #115
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I just bought the physical version to support the effort made. Thank you Kefir & XTD.
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Old 05 March 2022, 15:22   #116
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Looking a lot forward to this one. Will buy the digital version when it comes out.
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Old 16 March 2022, 15:39   #117
Kefir
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Another review of the test version:

The game is from top-drawer. The 3d graphics don't look so coarse, the animations are super fluffy and the sound effects and music pieces fit the gameplay absolutely perfectly to overall create for us a gem.
Jump! runs on a normal Amiga 1200 ... it can be played as smooth as butter even in this minimal configuration, which is a remarkable achievement and makes it clear what can be squeezed out of the old box.



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Old 11 May 2022, 09:13   #118
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NEW Demo available ))
ASS Kicking !!!

http://www.amigajump.com/jump_demo.zip
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Old 11 May 2022, 09:19   #119
Kefir
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Originally Posted by Cios View Post
NEW Demo available ))
We invite you to visit the project website.
http://www.amigajump.com

The demo requirements: Amiga 1200 14MHz, 4Mb fastram.

You can post comments, suggestions and report bugs here.
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Old 11 May 2022, 09:49   #120
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It's a nice game, well done. I couldn't quite get it to work with the 4mb Fast but did with more 8mb.

You might want to add a warning that it might not be suitable for people with epilepsy, I got to level two and I found it pretty trippy (and I don't suffer from it).

Geezer
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