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#1 |
Amiga Collector
![]() Join Date: Jan 2005
Location: Germany
Age: 40
Posts: 679
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Source Code
Is the Source Code of Winuae Kaillera available? It's not been developed since a long time now.
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#2 |
Registered User
Join Date: Jul 2001
Location: .
Age: 43
Posts: 246
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About 1000 lines of miraculous-it-ever-worked, half-assed, obfuscated C. Not to mention un-usable in the state I left it sitting in for, oh, far too long, such that not even I, the coder, can pick-up the code. Another rewrite is therefore in order, whether by me or someone else, it'll happen, eventually.
As is, it will only serve to confuse more than it will teach. If you're looking for how-to type answers, I recommend you refer to the MAME32/Kaillera source. I can try to answer any tech oriented questions anyone may have, no matter how trivial. When, if ever, I escape from my slumber, I'll drop everything for a week or so and complete the rewrite, for that's how long it should have taken. The difficult part for me is getting past my initial mental block, damn brain! Heh I know I've let many people down, I'm letting my self down. |
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#3 |
Registered User
Join Date: Aug 2001
Location: Germany
Age: 50
Posts: 3,704
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@§ane
Don´t be so hard to yourself ![]() At least your WinUAE Kaillera Version is verly usable and I had a lot of fun playing SWOS and other games online .... even with people from the other end of the earth ![]() Keep it coming, no matter when ..... ![]() |
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#4 |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
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Hey §ane!
Thats really awesome that you done the thing in the first place! ![]() A new version with the latest winuae would come in pretty handy! ![]() (can't seem to get some of the aga games to work with the older version properly!) |
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