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Old 05 April 2019, 07:06   #41
clenched
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Quote:
Originally Posted by Maximo2010 View Post
Nice! There are still other frames from the second stage. I checked the frames and it works great I noticed that the tail is separated. Why? Because the tail is pinned to the Hero (every time) so when you crouch and you go down from the hill or you falling down - the tail animation will start and loop again.

I made some gif
You would have to ask the programmer. It does pop up from time to time when things are animated independently of the main object. For example the stegosaurs tail is missing from this map. It wags away in the game though.

EDIT: Rearrange sheet a little
EDIT2: More animations: Tile sheet upper right produces orbiting screen. Pasting together every third column of piano tiles makes three frames. Only the pink area has sprites.
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Last edited by clenched; 11 April 2019 at 17:34. Reason: add more sprites
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Old 15 April 2019, 12:48   #42
Maximo2010
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master piece The stage with the piano is the best!
and this gif with piano animation, just gorgeous. But I think someone has already ripped it before. I have some atlas of this scene.

Last edited by Maximo2010; 15 April 2019 at 12:54.
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Old 15 April 2019, 13:13   #43
clenched
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Yes. There is a small thread in project in project Maptapper where ripping C64 graphics is discussed. So watch there for Wile E. Coyote pictures!
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Old 12 October 2021, 16:17   #44
Kimono
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Can someone tell me how I can realign the different bitplanes of one sprite?
Here is what I've got currently with 5 bitplanes (Fright Night):

It seems that 2 frames per victim miss:

The uss file:
https://drive.google.com/file/d/1HaB...ew?usp=sharing
Update: the general manor map

Last edited by Kimono; 17 October 2021 at 18:37.
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