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Old 15 March 2007, 23:28   #1
Ian
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PD coders that went on to release full priced games

I have had a quick scan through HOL (ie clicking on 3 PD games) and none of the coders released anything else never mind a full priced retail game.

Does anyone know of anyone that started out as nice guy giving away his/her hard work only to become a robbing git later on (of course I jest )
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Old 16 March 2007, 00:35   #2
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The coder of Desert Strike started off as a PD Coder, I 'think' he did either Tanx or Scorched Earth
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Old 16 March 2007, 02:13   #3
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Are you sure it's the same Guy? As HOL currently has entries for two different Gary Roberts.
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Old 16 March 2007, 04:35   #4
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The Vision boys started off releasing PD/shareware games like Cybernetix, Microbes etc then turned to churning out full price games like Woody's World, Seek and Destroy, Road Kill etc
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Old 16 March 2007, 12:43   #5
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I believe the guy that did Mr Wobbly Leg Versus The Invaders From Space was hired by one of the larger game developers (Gremlin? EA?) after being discovered in some magazine competition (I'm not entirely sure. It's a vague memory).

While not entirely a PD developer, Andy Davidson of Worms fame had written Total Wormage. Had it not been snatched up by Team 17, I would bet it would've been PD, given it was done towards the mainstream end of Amiga gaming (Around 95).

I think Gareth Murfin, the developer of Gloom 3 started off in the PD shareware world. I recall seeing his stuff frequently on Amiga Format and CU Amiga CoverCDs. I can't recall if he created games but I know he did some software at the very least.

I'm sure there's much more, but that's all I can recall off the top of my head.
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Old 16 March 2007, 13:07   #6
Ian
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What a cool name that guy had, Michael Diskett

http://hol.abime.net/hol_search.php?N_ref_artist=364
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Old 16 March 2007, 13:22   #7
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i dont know....

I can imagine it at school with the kids asking if he was 3.5" floppy or hard !


poor bastard!
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Old 16 March 2007, 15:01   #8
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Off the top of my head, James Daniels/Apex Designs (Payback) started off as a PD coder. You can check out his softography here:

http://www.apex-designs.net/games.html


Like Andy Davidson, Elton Bird (Super Tennis Champs + data disks) was lucky enough to have a PD game (Tennis Champs) picked up for commercial release:

http://hol.abime.net/hol_search.php?N_ref_artist=5154


Same deal with Austex Software. Uropa² was released as shareware before Vulcan signed the game up for commercial release. Before turning their hand to game development they were demo sceners also:

http://www.austexsoftware.com/about.html


Similarly, Twin Eagles Group released Gunbee F-99 as shareware before APC&TCP signed up the game:

http://hol.abime.net/2808


Chaotic Byte (aka Dreamworlds) released Crossfire as PD, but went commercial with the sequel, Crossfire 2:

http://hol.abime.net/cleanurl.php?fi...fire&x=54&y=18


Virtual Dreams (aka Fields of Vision) released T-Racer (shareware) before going on to bigger and better things with Breathless AGA:

http://hol.abime.net/hol_search.php?N_ref_developer=326

http://hol.abime.net/hol_search.php?N_ref_developer=218


Paul Burkey did a reasonable apprenticeship as a PD/shareware coder before gaining commercial fame on the Amiga with games like Foundation, The Feeble Files and Simon the Sorceror 2:

http://hol.abime.net/hol_search.php?N_ref_artist=2625


Same deal with Mark Sheeky, who was a prolific PD/shareware coder before going commercial with games like Burnout, Sword and Genetic Species:

http://hol.abime.net/hol_search.php?N_ref_artist=48


Speaking of Genetic Species, a game demo was first released at The Gathering '96 by Danish scene group, Ambrosia. The main coder involved, Per Bloksgaard (Powdihacker/Ambrosia) formed Marble Eyes after it was picked up by Vulcan. He had to recruit a number of coders to complete the project. Among them were demo coders from the Loonies, Henrik Munther (Psycho/Loonies) and Aske Simon Christensen (Blueberry/Loonies).

I've come up with a handful of examples, but I kid you not- there are many many many more!

Last edited by DrBong; 16 March 2007 at 15:16.
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Old 16 March 2007, 18:53   #9
Graham Humphrey
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Quote:
Originally Posted by Jason
I believe the guy that did Mr Wobbly Leg Versus The Invaders From Space was hired by one of the larger game developers (Gremlin? EA?) after being discovered in some magazine competition (I'm not entirely sure. It's a vague memory).
It was Bullfrog I think, after winning a competition in Amiga Power.
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Old 16 March 2007, 19:56   #10
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Quote:
Originally Posted by Belgarath
Are you sure it's the same Guy? As HOL currently has entries for two different Gary Roberts.
I know for a fact its the same Gary Roberts as he did an interview when Desert Strike was first mentioned as going to the Amiga, and he made reference to his PD past and the games he wrote.
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Old 16 March 2007, 20:08   #11
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Cheers Galahad!
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Old 16 March 2007, 20:27   #12
CodyJarrett
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Quote:
Originally Posted by Graham Humphrey
It was Bullfrog I think, after winning a competition in Amiga Power.
That's correct. I visited Mike Diskett at Mucky Foot in Guildford to write the APoV article on Bullfrog. The second winner of the competition was Demis Hassabis who went on to work on games like Republic.
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Old 16 March 2007, 20:41   #13
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Scorched Earth was coded by mr. Wendell Hicken... I know it because he sent me a "Totally Scorched" CD for free
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