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Old 15 December 2020, 09:22   #1
Cowcat
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Project UAC

Comments, thoughts, ideas ???

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Old 15 December 2020, 16:49   #2
waldiamiga
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Quote:
Originally Posted by Cowcat View Post
Comments, thoughts, ideas ???

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Wow! Doom3. I am waiting for more. Good job.
When can I test?
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Old 15 December 2020, 17:34   #3
trixster
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Wow! :O
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Old 15 December 2020, 18:19   #4
Cowcat
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waldiamiga
Quote:
When can I test?
I don't know.

Big problems drawing the scenes (video has colored vertexes option for demonstration) and huge memory problems starting the game, obvious performance issues, blabla,,,

So far:
- Built for Morphos.
- Uses newest SDL2 lib.
- Before the comment "No shader/vertex/fragment ARB functions. Can't be done":
BS. Game is compiled with old drawing code from original Id sources applied to dhewm3 as it is now and it works for Debian.

- Don't know if the render problems are because I have only 32mg Video memory but sometimes, for a split second, I can see textures correctly working instead of a swirl of triangles dancing.
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Old 15 December 2020, 19:33   #5
waldiamiga
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Cowcat, Is there any chance for an executable to check if it's a graphics memory problem, I have a PowerBook A1139 and an iMac G5 A1145. Both cards are 128MB VRam.
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Old 22 December 2020, 14:13   #6
Cowcat
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A little improvement.

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And some more .....

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Last edited by Cowcat; 22 December 2020 at 20:28.
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Old 22 December 2020, 19:55   #7
waldiamiga
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Cool! Slowly but forward, I keep my fingers crossed.
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Old 06 January 2021, 20:07   #8
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Old 18 March 2023, 20:42   #9
waldiamiga
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The project is still developing.
A few days ago Cowcat released the latest version of ProjectUAC r6_4. it is available for download on his github.

https://github.com/Cowcat5150/dhewm3

He also recently published a video of an early version using the latest TinyGL.library created by Bigfoot, in this version there are already shaders but it works quite slowly and there are some bugs.
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