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Old 19 September 2021, 07:49   #1
BSzili
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Blood Amiga Port released


Fire up your 68060 accelerators, get your pitchforks, because the first (but not the last) release of Monolith's 1997 FPS Blood is now available on Aminet:
http://aminet.net/package/game/shoot/nblood

Previous discussion / development thread:
http://eab.abime.net/showthread.php?t=107450

I won't link any of the old videos as the performance has improved a lot since, and hopefully this trend will continue.
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Old 19 September 2021, 15:50   #2
utri007
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Thanks!
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Old 19 September 2021, 15:53   #3
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Thumbs up

awesome
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Old 19 September 2021, 16:03   #4
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You rock, BSzili!
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Old 19 September 2021, 16:24   #5
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One of the hardest but funniest games I remember from the early PC days. I can still recall all the one liners and crazy humour.

I really like these old style FPS.
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Old 19 September 2021, 21:46   #6
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Ahh yeah rulez so much!!! A milestone to play this one on Amiga
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Old 19 September 2021, 21:59   #7
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Sound really bloody, congrats.
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Old 20 September 2021, 01:43   #8
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is there much change to the 060 version? it looks like the 040 versions had the most change? certainly going by the date of the executables.

thanks
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Old 20 September 2021, 07:45   #9
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I'm not sure what you mean, the 040 and 060 executables both have the same date (2021.09.12 19:31), as I usually build them back to back. To see what's changed since the initial test version, you can check the dev thread linked in the first post.
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Old 20 September 2021, 14:50   #10
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I don't know this game but my 060 can be fired up that's for sure!

I really loved your Shadow Warrior work and Exhumed so I know this will be another excellent conversion.

That reminds me, I still need to add some music to Exhumed, never got round to installing extra audio tracks.
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Old 20 September 2021, 21:01   #11
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great
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Old 21 September 2021, 00:26   #12
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Quote:
Originally Posted by BSzili View Post
I'm not sure what you mean, the 040 and 060 executables both have the same date (2021.09.12 19:31), as I usually build them back to back. To see what's changed since the initial test version, you can check the dev thread linked in the first post.
my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
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Old 21 September 2021, 00:41   #13
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my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
Blood, Shadow warrrior and exhumed all uses Ken Silverman's Build engine, wich is open sourced. So Mr. Pollock, what engines Terminator future shock and Darkfroces uses and are they open sourced?
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Old 21 September 2021, 01:00   #14
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Originally Posted by utri007 View Post
Blood, Shadow warrrior and exhumed all uses Ken Silverman's Build engine, wich is open sourced. So Mr. Pollock, what engines Terminator future shock and Darkfroces uses and are they open sourced?
i have no idea.

"A mans reach much exceed his grasp, or what are the heavens for ?"


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Old 21 September 2021, 03:43   #15
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Originally Posted by Pollock View Post
i have no idea.

"A mans reach much exceed his grasp, or what are the heavens for ?"


https://en.wikipedia.org/wiki/Build_(game_engine)
Dark Forces uses the 'Jedi' engine, from what I can find.
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Old 21 September 2021, 07:47   #16
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Quote:
Originally Posted by Pollock View Post
my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
I see, maybe Chrome didn't like my cool LHA to Aminet redirect. I have to do this so old direct links to my site keep functioning. As for future plans, there's still plenty of room for improvement in these Build games before I start anything new.

Terminator Future shock uses a proprietary closed source engine, with no complete open source engine engine on sight. Dark Forces had the XLengine, but that project got sidetracked and fizzled out due to feature creep. LusciousXL is now working on a new reverse engineered Jedi engine called The Force Engine which focuses on accuracy. It uses some modern tech, but it could become a solid base for an Amiga port when finished. TD;DR Terminator Future Shock and Dark forces are impossible for now unless you have their source code.
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Old 21 September 2021, 10:17   #17
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I tested it on WinUAE and it's perfect, even on AROS 68k it works great and I find it faster, the only problem is that the fire key remains pressed.

The problem of keyboard compatibility with AROS 68k happens with many of your portings, in some cases I solved it using the lowlevel.library of OS3, but with Blood it didn't solve.


Test Video WinUAE: AfA One

[ Show youtube player ]
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Old 21 September 2021, 11:25   #18
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Originally Posted by BSzili View Post
Dark Forces had the XLengine
Something that might shock people to this day since it is quite popular to believe that the game runs on the Doom engine. But Dark Forces could already do so much more.
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Old 21 September 2021, 12:57   #19
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Quote:
Originally Posted by AMIGASYSTEM View Post
I tested it on WinUAE and it's perfect, even on AROS 68k it works great and I find it faster, the only problem is that the fire key remains pressed.

The problem of keyboard compatibility with AROS 68k happens with many of your portings, in some cases I solved it using the lowlevel.library of OS3, but with Blood it didn't solve.


Test Video WinUAE: AfA One

[ Show youtube player ]
You might want to ask the AROS devs about this compatibility issue, the input related code is here:
https://github.com/BSzili/jfbuild/bl...src/amilayer.c
Also don't forget to copy all the files for Cryptic Passage listed in the readme, otherwise you will get missing and broken textures as you can see at the beginning of the video

Quote:
Originally Posted by gimbal View Post
Something that might shock people to this day since it is quite popular to believe that the game runs on the Doom engine. But Dark Forces could already do so much more.
I can't blame them as the two games look similar on the surface. The Jedi engine has more in common with Build, e.g. they both use portal rendering, so you can do cool effects with moving sectors and walls.
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Old 21 September 2021, 23:41   #20
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Where did you guys get the game files needed? In Aminet readme there is a link to jonof.id.au, but does it contain all the required files? Or do I need to buy it from GOG?
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