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Old 21 October 2021, 17:12   #61
jotd
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I think the issue is a combination between nasty bug and different memory layout triggering it.

WinUAE doesn't use the same memory layout... Damn.

The aim is to be able to play on a real amiga. On PCs we have MAME...
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Old 21 October 2021, 17:35   #62
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Quote:
Originally Posted by jotd View Post
I think the issue is a combination between nasty bug and different memory layout triggering it.

WinUAE doesn't use the same memory layout... Damn.

The aim is to be able to play on a real amiga. On PCs we have MAME...
I haven't started my Amiga 500 in about 20 years. It may have a dead BIOS battery or something... or the capacitors in the power supply may be shot. Would like to test on it--it is an expanded one, but without FAT Agnus.

I'll work on getting it running again and then figure out how to help.
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Old 21 October 2021, 18:52   #63
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DamienD has created a nice .ADF of this new port:



File uploaded to The Zone! for anyone that wants it ;-)
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Old 21 October 2021, 19:02   #64
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I think I found another bug. If you move the joystick in the attract mode demo you can take control of the game and start playing whilst it still says "Game Over"

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Old 21 October 2021, 22:04   #65
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thanks for the reports
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Old 21 October 2021, 22:12   #66
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Just tried the latest beta that DannyPPC put in the zone and it’s all good now on my A1200 with TF1230 68030 128mb.
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Old 22 October 2021, 07:21   #67
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@Superman: is it the WHDLoad version or simple ADF ?
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Old 22 October 2021, 11:01   #68
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@Superman: is it the WHDLoad version or simple ADF ?
It’s The WHDload version. Oddly the first version JOTD uploaded wouldn’t run at all but this one is fine for me now.
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Old 22 October 2021, 18:43   #69
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i found a possible blitter problem. Hppefully that should fix gfx glitches on reak hw
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Old 23 October 2021, 22:35   #70
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fixed a lot of blitter crap and others. update in the zone.

shameless plug: whdload is the best tool to detect access faults and blitter errors.
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Old 24 October 2021, 12:33   #71
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Thumbs up

Tested on my A1200/030 no gfx bugs.

Now I think it's perfect !
Well Done jotd
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Old 24 October 2021, 13:58   #72
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tested on A1200/060 still a few small issues but runs fine. Made me realize that the first game (Pacman) has similar bugs that I'll have to fix.
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Old 24 October 2021, 17:15   #73
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I will test on V4 and my A1200/060/PPC and report feedback here.

Thanks for your effort to debug both games.
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Old 25 October 2021, 06:12   #74
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Then maybe you can try to convert Jr Pacman too? Seems to be the hardest from Pacman trilogy(?).

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Old 25 October 2021, 10:07   #75
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@Jotd: tested and works properly on A1200/060/PPC, V4SA and MiST (minimig AGA core).

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Old 25 October 2021, 11:36   #76
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I think MsPacman is a bit harder with smarter ghosts compared to Pacman but more rewarding, thanks jotd.

Last edited by modrobert; 25 October 2021 at 11:45.
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Old 27 October 2021, 00:35   #77
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project completed (unless I find nasty bugs). Downloadable from itch.io: https://jotd666.itch.io/mspacman-500
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Old 27 October 2021, 02:56   #78
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thank you jotd.
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Old 27 October 2021, 02:59   #79
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Quote:
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After Pacman 500, new conversion in progress


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Sounds are still the Pacman ones, no moving bonuses, no intro sequence.
lovely port!
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Old 20 November 2021, 18:58   #80
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I'm probably asking something obvious, but where I can find the WHDLoad version? I can't see it on itch.io or whdload.de.
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