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#1 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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Doom wad for weaker systems?
Is there somewhere a Atari Jaguar's Doom WAD file which would work with ADoom or Doom Attack? Or any other that time console version WADs?
These doesn't seem to work https://www.doomworld.com/forum/topi...om-conversion/ Atari Jaguar Doom is reduced palette, simplified levels and textures, so it would perform better with 68020/30 level accelerators. Last edited by utri007; 16 November 2021 at 17:15. |
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#2 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,278
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something like the NesDoom mod maybe? there are several total and partial conversions out there, many of which try to make for a more lightweight game, granted many arent "normal" doom and end up being something very different but still might be quicker to play?
Nesdoom mod [ Show youtube player ] Theres also stuff like HocusDoom and many more out there, just have to find a decent custom wad site and try a few out there. |
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#3 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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Quote:
Last edited by utri007; 16 November 2021 at 17:15. |
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#4 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,826
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Check out Dread.
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#5 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,602
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I got it going once (WinUAE) = No Sound
Second Grab on PC via ZDoom Last edited by Nobby_UK; 29 March 2023 at 17:39. |
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#6 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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#7 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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#8 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,826
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There's some stupid posts on the net at the moment "Someone Managed To Get Doom To Run On An Amiga 1200"
but it doesn't say the spec or anything - probably just some stupid click bait. |
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#9 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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#10 | |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 472
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Quote:
[ Show youtube player ] As well as some 24 years ago. Of course 68060 is not the minimum requirements. ADoom runs even on 68020 Amiga with some fast RAM, but it is slow. |
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#11 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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#12 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,602
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stack 40000
Adoom -iwad Doom.wad -file Jaguar.wad (Run via an IconX script) ADoom = mouse control was lost, AmiDoom = no sound, DoomAttack = ok But as they are PWADs I don't see them lightening the load Or was that the original question ? How to make a Pwad an Iwad ? |
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#13 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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Quote:
If these WADs would be supported by ADoom or DoomAttack, maybe they were more playable with weaker systems like 68030 CPUs. |
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#14 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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We could do with the guy who’s doing the FastDoom release on PC to work his magic on ADoom or DoomAttack
https://www.vogons.org/viewtopic.php?f=24&t=74886 It is significantly faster than standard Doom |
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#15 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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Quote:
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#16 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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if it increases the fps, then same result, no?
Even without using potato mode or removing floor/ceiling textures etc, the base engine is 20-25% faster than standard doom. When your're talking 10-12fps then a 20-25% increase in base speed makes a big difference before you start removing stuff. |
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#17 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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Quote:
Havin simplified WAD could just work and not a require machine specifig code. |
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#18 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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Try turning off the floor textures for a pretty decent speed up.
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#19 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Quote:
I'm glad he used an Amiga as the Development machine and all the tools were written in 68k Assembler, ARexx and AmigaDOS scripting language ![]() |
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#20 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,687
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