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Old 12 March 2021, 19:39   #1
kremiso
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Homemade game maps nostalgia

I miss that period, when you had to take a pen or better a pencil during gameplay, and draw a basic or detailed map, to better help in reaching some distant locations/objects/characters etc.

Today i have found in a drawer a couple of very old ones, about Ark Pandora and Enigma Force, two great C64 games.
In reality i remember to have drawn a lot of maps during the C64 era, and few less during the Amiga one...

ie on the miggy i remember the Turrican last world map, with the exit position, or Simon the Sorcerer, with the forest little map

on the C64 i remember also the essential Fist 2 map, or Jack the nipper one, with the shops/objects needed details...

Do you remember the first games you need to draw a map, to better proceed into?
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Old 12 March 2021, 20:44   #2
Anubis
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Not much maps as much as level codes and cheats back in Amiga. Once I had printer, this got bit forgotten and I still have somewhere stack of printed instructions, maps and walkthroughs.

Probably that is why I had to play over and over Turrican's last world...
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Old 12 March 2021, 20:54   #3
gimbal
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I didn't do much of that. I drew some maps for Obitus and Ishar 2 and 3 and that's probably about it.
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Old 12 March 2021, 21:02   #4
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Did quite a few maps for RPGs (Eye of the Beholder, Elvira, Bard's Tale etc) and I still have some of them. I still use my graph paper reluctantly for some adventure games or for the awesome Black Dawn Rebirth, but I strongly dislike the process. I much prefer games with automap.
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Old 12 March 2021, 21:29   #5
jotd
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Moons ago (1984 or 1985) I drew a map for an old Oric adventure game, and sent it to a magazine which published it! (but they completely redrawn it because it was crap)

I like creating maps, but with isometric games where you have several stories (like Raffles) it's difficult because it's not 2D anymore
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Old 12 March 2021, 21:58   #6
hitm4n
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Beautiful maps. I made many like this too but not on Amiga so much, more for adventures on the Spectrum. I did do a map for Zork Zero on Amiga but its loooooooooong gone. The only thing i could show is a droid chart i did for Quazatron on the Spectrum or game maps for games i helped develop like Dots Adventures. Same style though.
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Old 12 March 2021, 22:53   #7
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Mercenary: Escape from Targ has a whole bunch of underground complexes accessible via hangars on the surface at various locations in the city that I spent ages mapping on paper, just so I could find all of the items I required. It was quite fun, but took a lot of patience and keeping an eye on the compass so I could draw the maps fairly accurately.

Of course, this was back in the mid-80s, so magazines would not have done it themselves yet.

And no, unfortunately, the maps are long lost. I suppose I only kept them around long enough to finish the game, then ditched them soon after.
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Old 13 March 2021, 00:22   #8
kremiso
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Quote:
Originally Posted by jotd View Post
...I like creating maps, but with isometric games where you have several stories (like Raffles) it's difficult because it's not 2D anymore
Many times i had issues in drawing also 2d maps; Fist 2 was full of 'jumps' to complete different parts, and i used a strange connecting lines map...
i cannot find it atm, but prolly it would be completely unreadable, similar to an electrocardiogram

Quote:
Originally Posted by hitm4n View Post
Beautiful maps. I made many like this too but not on Amiga so much, more for adventures on the Spectrum. I did do a map for Zork Zero on Amiga but its loooooooooong gone. The only thing i could show is a droid chart i did for Quazatron on the Spectrum or game maps for games i helped develop like Dots Adventures. Same style though.
Single screens (often very similar) with multi exits without scrolling, many 8 bit games required this approach, to reach to go deep. Good times

Quote:
Originally Posted by Foebane View Post
Mercenary: Escape from Targ has a whole bunch of underground complexes accessible via hangars on the surface at various locations in the city that I spent ages mapping on paper, just so I could find all of the items I required. It was quite fun, but took a lot of patience and keeping an eye on the compass so I could draw the maps fairly accurately...
I can agree; i preferred drew maps for not too much big games;
some gained points imo, ie now i'm thinking at Galdregon's Domain
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Old 13 March 2021, 00:40   #9
Antiriad_UK
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I wish I still had my Speccy Jet Set Willy colour code map - in black and white!
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Old 13 March 2021, 00:49   #10
malko
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Quote:
Originally Posted by kremiso View Post
[...] I can agree; i preferred drew maps for not too much big games;
some gained points imo, ie now i'm thinking at Galdregon's Domain
"Dungeon Master" maps or "Faery Tale Adventure" cavern's map were fun to drew also . I also "sketched" most of the Sierra's game I have played. It was a good help.
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Old 13 March 2021, 08:07   #11
Rotareneg
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Here's some maps of the tunnels in Starglider 2 I made a while back on graph paper:

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Old 13 March 2021, 13:40   #12
kremiso
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Quote:
Originally Posted by malko View Post
...I also "sketched" most of the Sierra's game I have played. It was a good help.
About point'n'click, i can remember a couple of useful ones, and also before ScummVM program on PC :
Zack mc kracken - a couple of temples short maps
Lure of the Temptress - complete map
Legend of Kyrandia - a single little map, useful to not get lost in the cavern


Quote:
Originally Posted by Rotareneg View Post
Here's some maps of the tunnels in Starglider 2 I made a while back on graph paper
Thanks for sharing, interesting that numbered grid method

EDIT
other games i remember i drew something :

It came from the desert - the final underground part, to reach the queen

Prison - http://hol.abime.net/1152
A detailed map, but i never reached to complete it the same, got stuck later at some point ; i like this game, despite not great technically

Millennium2.2 - more than a map, i remember to have wrote a complete tutorial for this great one

Last edited by kremiso; 15 March 2021 at 17:25.
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Old 15 March 2021, 20:19   #13
jdb78
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I made a plan for ZakMcKracken, which airport leads to which airports and how much the flights were. Based upon this I planned my flights accordingly because my cash card was always running low. I scribbled the drawings for the Sphinx for instance. I wrote down the order of the dance of the tribe. Stuff like that.
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Old 15 March 2021, 20:21   #14
DamienD
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In Zak I remember the Mars maze being a nightmare!
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Old 17 March 2021, 20:22   #15
gimbal
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Quote:
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In Zak I remember the Mars maze being a nightmare!
Both the mars and the jungle maze... neither are as horrible to me as the maze in Wrath of the Demon though, that was just ridiculous.
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Old 17 March 2021, 20:34   #16
DamienD
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Quote:
Originally Posted by gimbal View Post
Both the mars and the jungle maze... neither are as horrible to me as the maze in Wrath of the Demon though, that was just ridiculous.
I haven't played Wrath of the Demon that much, so haven't experienced what you're talking about.

If it's more horrible than Zak McKracken and the Alien Mindbenders mazes then
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Old 17 March 2021, 20:38   #17
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The Mayan maze isn't that bad. You can light the torches to let you know which rooms you've already been in. The martian maze coupled with the fact you can only just see it illuminated by your flashlight, that's an absolute nightmare.
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Old 17 March 2021, 20:42   #18
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Quote:
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The martian maze coupled with the fact you can only just see it illuminated by your flashlight, that's an absolute nightmare.
Yup, that's what I remember Belgo

Mind you, I probably haven't fully played this game since the early 90's.
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Old 17 March 2021, 23:10   #19
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I remember creating some of these for ZX spectrum games such Switchblade,
and HERO (Codemasters game).
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Old 31 March 2021, 12:37   #20
Macca
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Arc and Nodes of Yesod, for me, required a map. It was so easy, especially if you fell, to get lost in those games. Same with most of those style of games like Underwurlde, Robin of the Wood, etc.



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