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Old 22 April 2015, 20:21   #21
Amiga1992
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Shatterhand, actually, Turrican does mute music channels. At least Turrican 2, as far as I remember.
Try detonating a bomb and listen with attention.
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Old 22 April 2015, 22:16   #22
Shatterhand
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I've never noticed this. But if it's just with the bomb, maybe it mutes the music just for an extra ooomph?
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Old 23 April 2015, 04:13   #23
Sandro
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Quote:
Originally Posted by Shatterhand View Post
I am sure SFX doesn't mute any music channels on any Huelsbeck's game.

I am also pretty sure other games do that. Stardust come to mind now. NEarly sure Elfmania does it too.
yes sfx mute 1 music channel, but the other 3 channels remain working with music
if you pay attention on turrican 1 and 2 you will note it, specially if you keep pressing the fire button
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Old 23 April 2015, 20:24   #24
Amiga1992
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Quote:
Originally Posted by Shatterhand View Post
But if it's just with the bomb, maybe it mutes the music just for an extra ooomph?
I don't think so.
I cant play the game now but I Am sure it mutes stuff. Just cleverly.
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Old 08 March 2021, 15:38   #25
CFou!
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Quote:
Originally Posted by Akira View Post
Because they probably allow an extra channel for the SFX, depsite what drfsilver says.
For turrican 2 is special player:
4 virtual chanel mixed in 1 real channel
3 classic chanels
= 7 channels used for music and SFX
see:
http://eab.abime.net/showpost.php?p=990589&postcount=23
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Old 08 March 2021, 20:52   #26
jotd
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some mod replayers are lazy and waste cycles when writing to dma before issuing more sound commands (else the sound is choppy or corrupt). A lot of soundtracker routines to that infamous active cpu loop, which wastes power (not a problem in menus or loading screens, but can be an issue during the game, including sprite glitches or refresh issues)

Clever replayers like phx ptreplay use cia timer interrupt 6 to know when to apply the new sound command, and in the meantime, the game logic/graphics/whatever can run.

if the games uses standard modules, maybe it's possible to replace mod replayer by phx mod replay and plug the sfx on it... and get faster games That would be a nice whdload project (also not trivial)

that or CD32load CD slaves for CD music + sfx ... only on the best amiga console
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