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#1 |
BlizzardPPC'less
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Me and my friend were playing IK+ the other day. We always like to skip the "deflect balls" and "kick bombs" parts just by getting hurt ASAP. We just like the fighting parts and getting into serious ass-kickin' action
![]() So i thought: would it be possible to create a version where these boring parts are skipped totally? Or maybe a version where one could choose the amount of fighting rounds before these parts, or just select whether the "deflect balls" or "kick bombs" parts will occur or not (after xx amount of selected fighting rounds). Could this be somehow implemented say in WHDLoad tooltypes? |
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#2 |
BlizzardPPC'less
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*BUMPSEE*
Any thoughts/comments on this? Would it be a hard task to modify the game to do something like this? ![]() |
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#3 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Try World Karate Championship for Atari XE, only one and short bonus part (smashing desks), but only 2 fighters
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#4 |
Registered User
Join Date: Dec 2002
Location: sweden
Age: 46
Posts: 430
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it would be cool to make the third player playable too, like in ik+gold on the c64.
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#5 |
BlizzardPPC'less
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@s2325
That's International Karate 2 in C-64 ![]() @spoUP 3-player mode would be a great addition ![]() |
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#6 |
Registered User
Join Date: Aug 2006
Location: sheffield
Posts: 332
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The only thing i can think of doing would be save a round in WINUAE via save state and just keep reloading it once its finished. Of course you wont progress to the next game but at least that way you can just keep on reloading then fighting...........
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#7 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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Quote:
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#8 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Someone tried to make his own International Karate +
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