31 August 2021, 09:39 | #121 | |
CaptainM68K-SPS France
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Quote:
Well if Jurie still has documents or memories about Ambermoon, yes it would be great ! |
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31 August 2021, 13:12 | #122 |
CaptainM68K-SPS France
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Back to the Black board : the characters limit in the extro is 44 characters max. 46 is way too much. I did a test by reassembling my Ambermoon 680x0 sources, it's a mess.
I will redo it again. |
31 August 2021, 16:53 | #123 | |
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Location: NY / USA
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Quote:
Thank you for the 1.0 release. Question: I downloaded the 1.0.0 (Windows 64bit) standalone. Has the game Intro been disabled? The intro option does not show (even after editing the config). I tried a few older releases and when it did show it would either gray out the option or play just the audio. Maybe issues with the intro? |
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31 August 2021, 17:06 | #124 |
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Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Thank you for the great german release 1.08!!!
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31 August 2021, 18:01 | #125 |
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Location: Germany
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I tried creating the french extro today. I managed to fix the encoding/glyphs (at least to fallback to similar English letters for now). But the extro still crashes in WinUAE. I guess it isn't as easy as I thought unfortunately. The biggest problem is, that there is no real error output.
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31 August 2021, 18:12 | #126 | |
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Quote:
I guess I will have to dig deeper into the code at some time. There are still bugs, the french extro has to be done and maybe I will have time to reverse engineer the intro as well. My biggest problem is time. There is so much to do and so few time for all of it. Maybe someone with m68k skills can help me out in decoding the intro hunks. I already decoded some texts, palettes, graphics and glyphs but not how the sequences are put together. |
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31 August 2021, 18:15 | #127 |
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31 August 2021, 18:28 | #128 | |
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Quote:
Entering Dor Kiredon starts with a huge text popup which describes your arriving. Kire, the head of the dwarfs and all other important dwarfs also speak the human language, so you can talk to people who speak both languages. As you walk around there I find it unlikely that you won't catch up the dwarf language at some time. Most of the times only 1 or 2 party members won't speak dwarf and will learn it here. I see no real drawback. At least you are at a place full of dwarfs for a decent amount of time. |
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31 August 2021, 18:41 | #129 | |
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No worries - just wanted to be sure. I very much appreciate the task of converting this, and properly fixing the game bugs |
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31 August 2021, 19:40 | #130 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,842
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@Pyrdacor
Is there a place to dl English ADFs? Thx! |
31 August 2021, 19:44 | #131 |
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Location: Germany
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Sure: https://github.com/Pyrdacor/Ambermoon
There are links for all kind of versions and file formats. |
31 August 2021, 19:46 | #132 | |
CaptainM68K-SPS France
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Quote:
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31 August 2021, 20:09 | #133 |
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Yes, exactly. The extro data is kind of simple. It has only a scroll amount, a text index and a flag which indicates the text size (small or large). And some other structure which gives the background image and list of text display actions.
But the intro has flying moons, small running people and even moving clouds. So it is a bit more complex. |
31 August 2021, 20:58 | #134 | |
CaptainM68K-SPS France
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I'll try to get in touch with Ross (hehe). |
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31 August 2021, 22:11 | #135 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,355
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@Pyradcor, I don't think you should go to that kind of trouble to reverse engineer the intro, use Amiga emulation to turn it into a video (some form MPEG?) and integrate it via a .NET video player plugin into Ambermoon.net. Concentrate on interesting things like content and gameplay to expand the Amber-trilogy universe.
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31 August 2021, 22:14 | #136 | |
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Quote:
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31 August 2021, 22:22 | #137 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,355
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Quote:
What codecs are supported in .NET? x265? |
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31 August 2021, 22:48 | #138 |
CaptainM68K-SPS France
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Ok, i have finished the extro translation for Ambermoon in french, at last !
Now, i will implement the patches that Pyrdacor found (the others are already done, plus my owns fixes). |
31 August 2021, 23:05 | #139 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,889
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Great !
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01 September 2021, 00:18 | #140 | |
CaptainM68K-SPS France
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Quote:
I have extracted the file to path from the archive 1map_data.amb, i did the modifications, and now i do that : AmbermoonPack REPACK 00D.amb 00D-.amb Am i doing something wrong ? |
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