English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General > Coders. Releases

 
 
Thread Tools
Old 19 February 2024, 19:53   #21
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,002
Sorry, It has been such a long time....SetCache is a WarpOS function LOL.

Never mind I said anything. Also nvm the test exe, sorry.
Hedeon is offline  
Old 19 February 2024, 20:03   #22
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
You said it and is because you've been listening to bad music or doing the wrong drugs.
Cowcat is offline  
Old 19 February 2024, 20:12   #23
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,002
Listened to you playing guitar :-D
Hedeon is offline  
Old 19 February 2024, 20:19   #24
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
My rock licks are undisputable (much better than my 68k assembly nonsense).
Cowcat is offline  
Old 20 February 2024, 00:53   #25
Reynolds
Alien Breeder
 
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,096
Show me some riffs then to build up a groove.
Reynolds is offline  
Old 20 February 2024, 10:05   #26
BULI
Registered User
 
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
Quote:
Originally Posted by Reynolds View Post
Show me some riffs then to build up a groove.

Ok my hard-rocking Amigos!!
..CHANGE ROCK HISTORY!!!..
This is the best MOVIE in the world

OK, STOP JOKING
MOVIE:
[ Show youtube player ]


The movie was made in 60FPS, but on YT looks like 30FPS
In this VIDEO I use SCANLINE Generator hardware, it gives a great effect on live, but looks bad on camera/video so this is last time with SLG in MOVIE
BULI is offline  
Old 21 February 2024, 00:20   #27
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,910
Awesome work guys!
This is probably stating the obvious, but under the old Amidog version of FPSE to use Warp3D we had to set that variable to force Warp3D version 3. Also it required a BE mode if I recall correctly.
grelbfarlk is offline  
Old 21 February 2024, 06:27   #28
Mr-Z
Registered User
 
Join Date: Sep 2016
Location: Netherlands
Posts: 80
I wonder how much faster this version is compared to Amidog's original port.
Maybe somebody can do comparison video.
Mr-Z is offline  
Old 21 February 2024, 09:25   #29
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
Quote:
Under the old Amidog version of FPSE to use Warp3D we had to set that variable to force Warp3D version 3. Also it required a BE mode if I recall correctly.
Did you try it ?

Quote:
I wonder how much faster this version is compared to Amidog's original port.
There is some old Sonnet Ami video out there where old FPSE is running Tekken 3 without audio. The new FPSE video by BULI shows same Tekken 3 and it´s like night and day.

Just to clarify:
- Amidog's warpos support ended more than a decade ago. FPSE 11 engine closed source was provided only for developing a warpos port with corresponding (nowadays) open SDK sources.
- No warpos support exists in those sources so nothing in this regard is related with the old Amidog's port.
Cowcat is offline  
Old 21 February 2024, 10:12   #30
rzookol
Registered User
 
Join Date: Mar 2007
Location: Stasin/Poland
Posts: 46
@Cowcat

Could you make a morphos build of FPSE 11 as well?
rzookol is offline  
Old 21 February 2024, 11:50   #31
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
Quote:
Could you make a morphos build of FPSE 11 as well?
To my understanding, the MOS or any other oficial builds are compiled with "11" : The engine is called "11" but FPSE versions are called "10+".

And no new build by me for any other ports as is not my business: In fact for what I got I couldn't even make a full MOS port (makefile/configuration hell or me being stupid ).
Cowcat is offline  
Old 21 February 2024, 13:23   #32
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,910
Quote:
Originally Posted by Cowcat View Post
Did you try it ?
Yeah I did years ago. Hedeon said it needed FORCEVERSION, also it was looking for a 15-bit mode, promoting to a 16-bit BE mode seemed to work or running in a window, but there were still a lot of graphical glitches and I was only testing with Syndicate Wars which I don't think uses any real 3D anyway.


This new version much faster, Gran Turismo for instance is close to running perfect.
grelbfarlk is offline  
Old 21 February 2024, 13:56   #33
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,002
If force version is needed it probably ran on Mesa? The amidog one?
Hedeon is offline  
Old 21 February 2024, 19:07   #34
Mr-Z
Registered User
 
Join Date: Sep 2016
Location: Netherlands
Posts: 80
Quote:
Originally Posted by Cowcat View Post
There is some old Sonnet Ami video out there where old FPSE is running Tekken 3 without audio. The new FPSE video by BULI shows same Tekken 3 and it´s like night and day.

Just to clarify:
- Amidog's warpos support ended more than a decade ago. FPSE 11 engine closed source was provided only for developing a warpos port with corresponding (nowadays) open SDK sources.
- No warpos support exists in those sources so nothing in this regard is related with the old Amidog's port.

I had a feeling this port is a lot faster than the old Amidog one.
Too bad there will only be a WOS version for this one.
Mr-Z is offline  
Old 21 February 2024, 22:38   #35
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,910
Quote:
Originally Posted by Mr-Z View Post
I had a feeling this port is a lot faster than the old Amidog one.
Too bad there will only be a WOS version for this one.
There are already ports for MOS and OS4.
Aside from RPi equipped Amigas, 68k would just be a slideshow anyway.
And if you have an RPi you can just run it under Linux or whatever native OS you have on there.
grelbfarlk is offline  
Old 22 February 2024, 02:37   #36
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,910
Quote:
Originally Posted by Hedeon View Post
If force version is needed it probably ran on Mesa? The amidog one?
Nah it was Warp3d, it was named fpse_w3d.exe at least, and with compiler mode, when it ran it was definitely playable, with no sound and no controller support.


When I first tried building FPSE10 I could already tell without compiler or w3d mode working it was at least as fast as the old version with W3d and compiler, but that was just testing Syndicate Wars, no real 3d going on anyway.


I think Warp3D would make real 3d games like Soul Blade playable, at least I think so. And the test Warp3D one from Cowcat launches, it just crashes randomly, sometimes it almost gets to the game or maybe it gets to the menu, or just partway through the bootloader.
grelbfarlk is offline  
Old 22 February 2024, 06:25   #37
Mr-Z
Registered User
 
Join Date: Sep 2016
Location: Netherlands
Posts: 80
Quote:
Originally Posted by grelbfarlk View Post
There are already ports for MOS and OS4.
Aside from RPi equipped Amigas, 68k would just be a slideshow anyway.
And if you have an RPi you can just run it under Linux or whatever native OS you have on there.

PiStorm equipped Amiga's and on WinUAE it would run nice, on anything else 68K it would be slideshow indeed.
My PiStorm A1200 (CM4 2.2Ghz) was faster in a Quake 1 software render test than PPC OS4 Amiga with G3 800Mhz (33 fps for the G3 and 47 fps for the PiStorm in 800x600x8).
I do not see the point (no fun) in running it under Linux, for this I have a windows machine already.
Mr-Z is offline  
Old 22 February 2024, 10:25   #38
BULI
Registered User
 
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
Quote:
Originally Posted by grelbfarlk View Post
.. I think Warp3D would make real 3d games like Soul Blade playable, at least I think so..
With Beta3 FPSE Soul Blade is playable on most arenas (frameskip=3), except these with grass.
Arenas with grass is slow (about 15FPS) and sound jerky- hardware 3D would be cool
BULI is offline  
Old 22 February 2024, 11:53   #39
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
Quote:
Too bad there will only be a WOS version for this one.
You can run this version in MOS.
As a matter of fact test the official MOS version with gpupeops and spuwave plugins and see that is basically the same. Still for this lite version gpupeops is not fully complete.

Quote:
..... just testing Syndicate Wars, no real 3d going on anyway.
errr......depending of what a 3D engine render is or not.
I consider w3d version an accelerated (well, not accelerated now) 2D render that follows what the soft version does as it uses pure w3d calls to do it (no minigl), so instead of cpu conversions/calculations it uses gpu to do the same. More likely as SDL on other systems does when opengl is available (accelerate 2D output).

Other opengl plugins do/might-do 3D function calls independently for primitive drawing but here is basically flush all vertexes to a texture. Movies, I believe, are rendered using system gfx calls (or cybergraphx). Also no zbuffer is used here ( yep, as PSX1 hardware ).

After all, 3D is converted to a 2D display and you have the illusion of depth.
Not a Quake 3D engine by any means. My opinion anyway.

Soul Blade runs "good" with compiler AND w3d version on my MOS machine. Still there are some glitches or faulty rendering in some instancies due to no multitexture support in old w3d.

The low performance on real Amiga might be texture conversions that warp3d does in cpu instead of gpu and on NG machines 3D libraries do it fast on the fly. Who knows.

Last edited by Cowcat; 22 February 2024 at 12:55.
Cowcat is offline  
Old 22 February 2024, 11:59   #40
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 758
Aaaand.....could be nice to have an AHI library with proper Warpos support. Got some ideas for that.
Put your hard-earned money here -> .
Cowcat is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
10 Years of Amiga Gaming Part 10: 1995 kad3t Retrogaming General Discussion 43 29 September 2022 18:20
popupmenu.library 10.10.1 060 version ancalimon request.Apps 1 14 July 2020 16:47
FPSE for 68k is still available? White support.Games 2 24 October 2018 18:30
Uaeunp (26-10-10) extracts corrupted ADF from DSQ archive prowler support.WinUAE 19 12 October 2011 20:20
Black Crypt - Unable to remove glyph 10,13 on lvl 10 Radogost support.Games 5 20 June 2010 20:50

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:39.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10348 seconds with 14 queries