12 December 2005, 07:39 | #1 |
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Captive Sites
A couple of Captive dedicated websites
http://www.snoogans.co.uk/stuff/captive/captive.htm http://home.att.net/~captive/ |
12 December 2005, 11:09 | #2 |
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cool your 3001st post is on Captive. noticed it?
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12 December 2005, 18:17 | #3 |
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No but it's cool
And that second Captive site is excellent |
17 December 2005, 21:16 | #4 |
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oh look how quikly all those links and pages have found thier way to my favourites folder!!!!!
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18 December 2005, 15:45 | #5 |
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you took your time in posting here
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18 December 2005, 18:09 | #6 | |
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there are interesting link: http://www.snoogans.co.uk/stuff/karate.htm I will compare kata with nihon tai jitsu that I pratice http://www.nihon-tai-jitsu.com/ |
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19 December 2005, 22:55 | #7 |
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the info in that second captive site is indeed excellent. Especially the maps...
I'm still in mission one (planet seavy) and boy does my a$$ get kicked... Those computer dudes are killers! |
19 December 2005, 23:04 | #8 |
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I restarted it tonight (Was doing a quick Tutorial for a guy on Lemon) and I started playing again
I'm on Mission 4 (treikos) so not too far behind ya tho on my save disk (Original) I am on world 5 or something |
20 December 2005, 03:41 | #9 |
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Must've been an awesome game ...
Someone sane enough, could help a poor retard, who never even played it but would like to get into? |
20 December 2005, 06:09 | #10 |
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Get it booted and then give me or zetr0 a shout
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20 December 2005, 15:51 | #11 | |
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Quote:
Last edited by gimbal; 20 December 2005 at 16:04. |
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20 December 2005, 18:12 | #12 |
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It is easy for me to say, but I haven't played it for an extended period since 1993/4 and my memory isn't perfect
Here are a few tips (I'm sure Zetr0 will add some too) ----- Firstly make sure you kill every enemy and collect every bag of gold, also makesure you don't leave your gold in the shop when you blow the generators. Make good use of electricity as a weapon (This is what I mainly used early on), doors can also be useful and makesure you collect all those ZLOT weapons. Try and use the ball too, it can be useful, but makesure you don't miss the enemy and get caught on the rebound. Don't forget to upgrade your droid experience points, early on I'd recommend brawling skills. |
20 December 2005, 20:25 | #13 |
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Yeah I got that from the second site and Amiga Action
But I don't think that electricity is a good idea, because if recall you don't get experience points for using it. Not sure though. What about the step-attack-step trick? Works wonders in all 3D Amiga RPG's I let my front droids hack and slash with four swords, and the back droids attack with balls and when needed magnums. I also only upgraded the armor of the front droids, since they are the ones taking most of the beating. Saves a wad of cash. |
20 December 2005, 20:30 | #14 |
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Yeah them ideas are pretty good.. The step-attack-step works but in some rooms you'll need to trap enemies to stop them ganging up on you..
Also if you are outside the base killing a few dino's makes some easy cash (They are not difficult). I can't remember if using electricity gives experience points, but using doors does so I'd guess electricity would too. If nothing else it's good until you can get some cash to upgrade weapons and armour etc.. That second site really is a good resource. |
22 December 2005, 02:54 | #15 |
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sorry for being so quiet i have been busy
As the master of all bippy suggests the 4 step shuffle will save your hide in an open evironment with few enimies but be cautioned as more than three will eventually trap you, closing doors is a good method for taking down strong enimies hitpoints. and when the time needs (fan+sh*t= i.e.) to hell with droid xp, get that electrcity flowing!!!!! okay a couple of extra methods that i found work a treat. droid camera the unsung hero. it can wait at the bottom of the stairs or top and allow you to land or attack from behind your enimies and lets not forget it can be detonated!!. split the abilities amoung your group, the hardest hit pointers brawl it out to begin with as you counter the back with ranged weapons this is really the whole method to the game. As bippym says... DONT leave any gold in the base. leave no monster unkilled and although the wall/retracting door thing is usefull your gonna need to be a bit nippy to get the gold or it gets crushed. a quick way to make cash is to beat on the dino's and critters outside the base, there real easy and yeld a substancial sum of cash. a flaw to this though is to make sure you DONT attempt move into the water to obtain the gold as no sum of money gained from them creatures can cover the reapir cost. only spend when you have to. Devscapes are good but repairs and ammo are much better, Devs needed most Recharger Repairer AntiGrav theres a couple more too but i'l let you find them. make sure your leader is behind the front line or in the midst of a battle it could all go dark and in the wrong way. in the begining tindron chasis last longer than that of human get them in front and the human behind. specialising is good but make sure that where you want that droid all to often its better to move onto the next skill and get some points in that. for instance theres no point in jucing up the rifles to 20 when you have the hitpoints of a wall flower in autum, get chasis upgrades but be responsible with your exp. you will have to specialise, but its upto you to find that ballance.. using these simple findings i managed to get to plannet 6 of level 34 in the course of a year.... and oh what a wonderfull year.... And now i get to unvail my project for next year... I am writing an OpenGL 3d version of captive that is also linkable - netable with voice over ip too )) [edit] Dates willl be posted in the new year with alpha and beta testing expected for the summer Last edited by Zetr0; 22 December 2005 at 03:00. |
22 December 2005, 08:35 | #16 |
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Money shouldn't be a real problem if you cheat Just get 1 thousand clipboards in butre and sell em all
I wish you luck writing a full game in C++... It's a hard job when you are alone. I always failed because of the time involved: eventually the lack of progress gets to you. |
22 December 2005, 11:04 | #17 | ||
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22 December 2005, 12:40 | #18 |
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@gimbal,
indeed it can happen that way, i can think of too many projects on the amiga i had to can to name but a few. Black Sun: (Post apoclyptic RTS -semi vectored warp3d game ) StarFleet: External Influence (Isometric Turn based Stratagy) DMD: Duluxe Master Dungeon (even got the mapping tool and 2d/3d engines up) H4E: hIVe world, futursitc RPG using staged combat and miltiple game types, i.e world builder, isometric, 2d/3d combat. sigh and many more that got concept and model but not any further and as you say gimbal support is paramount especially specifically on the amiga. but some projects can have a momentum all by themselfs like the one i have nearly completed and should be done for beta testing by end of Jan. |
23 December 2005, 00:46 | #19 |
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@zetr0: I only had to trash personal projects, but I feel your pain
I usually lose interest in a project when I move to another one. I'm always finding new things that I find incredibly interesting to investigate, and then my old project halts. Some time later I realize that I haven't worked on it for some time... and then I also realize that every development detail I had in my head is completely gone. Result: project -> trashcan. It's a real problem... Luckely I do manage to finish projects professionally And I'm not dying before I converted one Amiga game using my 2d sprite engine (currently working on the sprite animation and movement timing). @bippym: I already have the most powerful cheating tool ever available to me: WinUAE save states |
23 December 2005, 02:34 | #20 | |
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