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#1 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 795
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Game that needs 2 buttons support
I made a list of games that are good candidates for supporting 2 buttons:
- Trog AGA (for jump) - Wacky Races (for jump) - Cliffhanger (for jump) - Continental Circus (for accelerate) - Ghosts'n Goblins (needs a better fix, from 2nd level fire and control don't work well) - James Pond 2 RoboCod (ECS/AGA for jump) - Lollypop (for jump) - Quick and Silva (for jump) - Viking Child (for jump) I don't know if there are other games that need same fix. |
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#2 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,003
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Lollypop iirc you can enable two buttons in options?
in this game you need to press 'Enter' key to gain access to the extra locations apart the main levels (mandatory to collect all the objects needed to enable each end of level bossfight) maybe that key could be mapped in a cd32 joypad config (if is not already) |
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#3 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,205
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Zool's controls featuring both hacking and shooting weaponry are a context-sensitivity nightmare with one button (it's another part of why I so strongly loathe the game). Also, any game with a single-use superpower weapon alongside the standard ones, or a 'press something to convert your tokens' upgrade system (eg Project X) would be enhanced by being able to do so without lunging at the keyboard.
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#4 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,445
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you can create one mantis bug report for each game if you want support from whdload.
A post like this is interesting but will soon be buried (plus there are a lot of other threads like this one) BTW patching a game like Zool is a nightmare as the game wasn't designed for this (a bit like First Samurai and its infamous wall climb moves that require UP). Fortunately, CD32 version provides a 2 button scheme IIRC. Second button doesn't equal "up" all the time, game needs to be reversed to understand when to substitute up for jump and when not to. |
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#5 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,532
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Odyssey would heavily be improved with a CD32 pas support. Strange that Audiogenic didn't include that from the start as Bubble N Squeak (even the A500 version) and Exile support it.
I'll do a mantis for this request |
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#6 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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#7 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 795
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Yes, mantis is a good service for whdload request, but some gamea that I mentioned arent even on the list of Mantis.
Last edited by DanyPPC; 12 February 2024 at 08:32. |
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#8 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Quote:
File the bug/request on whdload.de via form, for a game that isn't listed yet on Mantis. |
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#9 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 795
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Thanks, it's an easier way.
I made my request. Last edited by DanyPPC; 12 February 2024 at 08:54. |
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#10 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,755
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From this thread, I wanted to ask for support for button 3 (to roll) and 2 (to jump) for Turrican II
![]() If some racing games use down to brake, I'd also like to request button 2 to brake instead. I know Lotus doesn't even have a brake function, but apart from that IDK exactly which ones do, and I don't have time to search them out, so I would like some input from people who know exactly what I mean here! ![]() Aunt Arctic Adventure is a very tight, quick, and too hard pixel platformer. ![]() ![]() Gravity-Force by Kingsoft currently has steering keys Alt and Amiga turned off. Request to support them and to add button 2 to shoot instead of up to shoot. Thx for adding multi-button support, and also I might do some of these, given time. ![]() I'll register and check what needs be done. Last edited by Photon; 23 May 2024 at 14:26. |
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#11 |
Amiga NetRunner
Join Date: Apr 2005
Location: Spain
Age: 45
Posts: 942
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All the games released in Amiga/Atari on that era need two buttons. One button sucks very badly for gaming.
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#12 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,532
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I would'nt say that thought.
Sonic the Hedgehog is a one button game and it is one of the best game ever made. It's all about clever design. But I agree that many games could benefits from an extra button at least (because they weren't designed about this limitation at first). Thankfully most of them are now playable with at least 2 button now thanks to WHDLoad. Last edited by sokolovic; 06 June 2024 at 00:45. |
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#13 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,377
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Woody’s World.
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#14 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 3,003
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Game that needs 2 buttons support
You’d think that the success of the NES would set a new lowest standard with its 2 buttons for all future gaming systems, yet Commodore somehow didnt pitch anything newer than the old Atari standard joysticks they adopted for the C64. . Not sure who is to blame though as it was techically possible to produce a 2 button joystick. I had many Wico Bathandles that I first had on my c128 and later the Amiga and they had a switch to switch between two buttons, but both were Fire 1. I never understood why there couldnt be a switch for Fire 2 on it as it already had two buttons, but I guess Wico (and others) were lazy and didnt release any improved models specifically for Amiga…
Last edited by eXeler0; 22 June 2024 at 00:21. |
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#15 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,755
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Quote:
So C64 and Amiga had 3 button support before Nintendo ![]() (OT: WRT to multi-button support, the same would be true e.g. for driving games or Breakout type games. The machines supported it, and it might be better for those games, but players would have to buy a paddle, so the games were made for joystick instead. So different input devices, but same 'fallout'.) I guess platform manufacturers must lead, so it becomes the standard. C= 1312 (and 1311) should have been multi-button! But sometimes, joysticks were 'inherited' when the user changed platform. Cos the user was a poor teenager. And then even this wouldn't have helped. And I think in no Universe would a computer manufacturer include a joystick. It probably happened. But the exception is not the rule. ![]() |
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#16 |
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Join Date: May 2023
Location: Norwich
Posts: 526
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Technically the NES has 4 buttons: A, B, Start and Select. Although it's a serial protocol, so there isn't really an upper limit as such.
The problem for the C64, Amiga, CPC and various other "Atari" standard joystick machines which theoretically support multiple buttons was a combination of all existing joysticks only having one button but also that once you wandered into the realms of pins that weren't "officially" fire buttons there was a risk plugging a joystick into the "wrong" system would end up frying some hardware somewhere (and nobody wanted that risk). We'd probably have all been better off if everyone had avoided using Atari's pinout in the first place, but that's hindsight for you (and being able to reuse your old joystick on a new machine seemed convenient). |
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#17 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,755
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Quote:
![]() Start and Select were very rarely if at all used for in-game actions (e.g. fire, duck, jump, bomb; see list of actions under Input Remapping in the article). They are small and difficult to hit accurately during an action game, and the games that use them (e.g. Megaman) pause the action. They are tailored as menu buttons; if they were useful for in-game use like X/Y on SNES I'd give them their 4 buttons. ![]() |
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#18 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,517
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#19 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,755
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Quote:
![]() 2 buttons started happening for more games in and around CD32 release, I think. As in not CD32 mode but original Atari mode, just from devs learning more around that time. Mega Typhoon comes to mind, but that's much later. I thought Snow Bros was released around 1990-1991 but it wasn't (Megadrive controller was the inpiration there, not CD32). It's an interesting question for sure. Could be hunted down I guess ![]() Thankfully now WHD offers CD32 and native 2-button in many games and you can request for the slaves remaining. 3 buttons (for games that use them, which are few, also from the same kind of false 1-button start there) is relatively rare. Most shooters with a smartbomb could use a third button. Turrican II is a shining example here, with if anything better native 3-button support than CD32 support (from my tests)! ![]() So yeah for existing games, requests in this thread -> Mantis WHD request is the best way to go. |
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#20 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Turrican 1 already had 2-button support (for the energy line) on the Amiga. Don't know if they are earlier released games.
Last edited by Retro-Nerd; 02 July 2024 at 23:19. |
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