29 December 2016, 14:53 | #1 |
FS-UAE Developer
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New FS-UAE branches with updated emulation code from WinUAE
FS-UAE is being updated with new emulation code from WinUAE. This work is being done in the "winuae3300" branch, because the changes currently break quite a bit of functionality:
* Directory hard drives are not available. Filesys code is not working properly. Reason unknown, looks like the Amiga side is not calling into the UAE filesys code. * UAE bsdsocket.library is disabled (code needs to be updated). * Clipboard integration is disabled (code needs to be updated). * There's a good change that other UAE expansions are not working. Classic emulation is assumed to be working as usual. No binaries are available at this time, but brave souls can try out the new code by compiling from the GIT repo EDIT: New winuae3400 branch available. EDIT: New winuae3500 branch available. EDIT: New winuae3600 branch available. EDIT: New winuae3610 branch available. EDIT: New winuae4000 branch available. EDIT: New winuae4200 branch available. EDIT: New winuae42100 branch available. Edit: directory hard drives are working again. So is clipboard sharing and uaegfx. Last edited by FrodeSolheim; 18 May 2019 at 19:38. |
30 December 2016, 00:56 | #2 |
FS-UAE Developer
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The winuae3400 branch is now up to date with the latest code from WinUAE 3.4.0 final. Unfortunately, most UAE expansions are not working yet.
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31 December 2016, 10:17 | #3 |
Registered User
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Cool, thanks for your work, Frode.
Looking forward for a new version to get at least the HAM6-on-AGA-issue fixed Both branches compiled fine and basic emulation works. JIT compiler seems to work fine as well. It looks like uaehf has problems, I couldn't get a .hdf to boot, only IDE controller works. Last edited by jbl007; 31 December 2016 at 10:29. |
31 December 2016, 13:56 | #4 |
FS-UAE Developer
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Makes sense that this too struggles. Looks like the interaction between the UAE boot ROM and FS-UAE is broken. Have done quite a bit of debugging without finding a clue. I may need to add a lot of tracing code to both WinUAE and FS-UAE and run both with identical configs to see at what point they do something different...
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21 June 2018, 13:54 | #5 |
Registered User
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Anything new related to this?
Maybe trying current updated emulation core of WinUAE 4.0.0 will help some issues? Also I'm asking if I can be of any help with debugging? |
11 August 2018, 10:32 | #6 |
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@FrodeSolheim do you have some plans to merge with the main WnUAE 4.0.1 ?
There is a lot of work from Toni Wilen on the debugger that will be interesting for https://github.com/FrodeSolheim/fs-uae/issues/63. |
17 August 2018, 09:48 | #7 |
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+1!
I volunteer for debugging and testing too on Linux platform! |
23 August 2018, 16:05 | #8 |
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testing Linux. illumos
Also I am here to to test it on Linux, possible illumos too.
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15 September 2018, 11:58 | #9 |
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Location: Glendale, CA
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FSUAE development? DEAD?
Is it dead? Nothing since 2016. WinUAE has seen some impressive updates.
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19 September 2018, 20:27 | #10 |
Retro Gamer
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Location: Underworld
Age: 52
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I haven't update WinUAE, seems like I missed a lot.
What impressive update happened since 2016? |
20 September 2018, 07:50 | #11 |
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- much improved OS4 support (filesystem, uaegfx, etc.)
- several CPU and FPU updates (including full 80 bit FPU) - bunch of Amiga chipset fixes - big PC Bridgeboard emulation update - lagless v-sync - and probably more... |
21 September 2018, 13:08 | #12 |
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10 April 2019, 07:50 | #13 |
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Any plan to merge with the latest WinUAE release?
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10 April 2019, 15:09 | #14 |
Registered User
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Location: California
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Doubtful, Frode hasn't said anything on EAB in ages and the last time FS-UAE source was touched was ~8 months ago.
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10 April 2019, 16:29 | #15 |
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It's been almost one year since Frode last visited forums. I hope he's ok.
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08 May 2019, 18:05 | #16 |
FS-UAE Developer
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Merging code has resumed, currently happening in the following branch: https://github.com/FrodeSolheim/fs-uae/tree/winuae4000
Last edited by FrodeSolheim; 08 May 2019 at 23:55. |
09 May 2019, 07:17 | #17 |
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It's absolutely fantastic to see your further work on FS-UAE.
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09 May 2019, 10:22 | #18 | |
Ex nihilo nihil
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Location: CH
Posts: 5,152
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Quote:
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09 May 2019, 22:18 | #19 |
FS-UAE Developer
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Location: Førde, Norway
Age: 43
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Progress is quite good, at least if you count the amount of code merged. I've now merged code up and until WinUAE 4.0.0 - will continue with 4.0.1 and 4.1.0.
A word of warning, due to the significant amount of changes in the codebase, expect lots of features to not work. I have however ensured that, for each WinUAE beta version merged, FS-UAE compiles and runs OK with basic emulation (A500, no fancy expansions). Stuff like picasso, ppc, jit, uae expansions is likely to be broken, and when I'm caught up with all changes from WinUAE, there's probably a lots of work needed to get all FS-UAE features working again. Brave souls can of course, as always, try the code from git. The winuae4000 branch contains FS-UAE with emulation code synced with WinUAE 4.0.0. I'll continue merging in the winuae4010 branch. |
10 May 2019, 00:12 | #20 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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What about lagless vsync (beam racing)? Do you get this working too at some point? Or is it problematic due to D3D/OpenGL differences?
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