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Old 15 September 2018, 23:20   #281
mcgeezer
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A quick update here to say the vertical scrolling is in progress. For some reason I'm finding this difficult to do, it is a real brain teaser.

The process of doing it effectively means you have to split the video display in two at a Y position and display the upper half and lower half of the display.

I have not implemented the copper routine yet but it is close.

As you can see, round 5 is implemented here and I have put triggers in place via the tiles to switch off/on the background blitting, enable/disable vertical scrolling and trigger the round starting and ending.

The difficulty comes in that the rounds with vertical scrolling all have different geometry to the standard rounds which are 176 tiles by 12.

Anyway, here's the updates.

The mangled Youtube version ... [ Show youtube player ]

The WinUAE version that I pretty much see while testing...

http://109.228.4.199/rygar_13.avi

Taking a break now as off on my holiday! yiihhh hahh..

Geezer
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Old 16 September 2018, 01:34   #282
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Enjoy your well earned holiday and look forward to updates once back; these are the highlight of my continuous "EAB working week"
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Old 16 September 2018, 23:03   #283
mcgeezer
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I don't go on holiday until tomorrow.

So with that said... here's the vertical scrolling now implemented (with a couple of bugs though... but no biggies).

To say I'm happy with this is an understatement!

Youtube...

[ Show youtube player ]

What I see... straight from WINUAE

http://109.228.4.199/rygar14.mp4

I'm happy now... can enjoy my jolly.

Geezer
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Old 17 September 2018, 01:00   #284
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great progress! enjoy the holiday
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Old 17 September 2018, 09:32   #285
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Really? Is that a retail joystick? Who would've thought with all those knobs and what-not on it! Really thought it was custom-made. Brilliant!
I believe it's actually a joystick for a Supergun (a device which allows you to play JAMMA arcade games on a TV).
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Old 17 September 2018, 15:27   #286
mcgeezer
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I was giving a bit of thought today on how i could improve the game over and above what it is now and i’m considering adding an option to search for pieces (impossible mission style) in each of the rounds.

I guess from a story perspective you i’m thinking about scattering pieces of ‘the sword of argus’ that rygar must find.

So i’m thinking about an arcade and story mode option.

What do people think about the idea?

Geezer
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Old 17 September 2018, 16:20   #287
roondar
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I think it's a pretty good idea actually

The only question I came up with is how that would work given the rather linear progression of the levels (as in, there are no separate paths/mazes in the levels). I guess you could hide them in invisible tiles or put them in hard to reach spots? Or perhaps hide them as drops from specific monsters/chains of monsters?

But the basic idea, yeah - sounds good!
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Old 17 September 2018, 17:02   #288
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I'm of the opposite view; personally I think just sticking with the original is what everyone has been dying to have on the Amiga.

You have enough work to do on this without adding other "modes"

...but obviously it's your port though so do as you see fit
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Old 17 September 2018, 17:26   #289
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I'd love to have a story mode if you feel that there's time and space for that!

@Hewitson

thx for the info!
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Old 18 September 2018, 23:44   #290
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on the NES Rygar is in story mode and not a straightforward port, maybe create an alternate map set for it?
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Old 27 September 2018, 10:59   #291
mcgeezer
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Just a quick status update.

Development will start again early November time as I have some pretty heavy work commitments that I need to divert my attention to.

Off topic but what am I actually doing you might ask?

I work in IT security so I am gearing up to do this bad boy.

https://www.qa.com/hot-topics/cyber-...ploitation-awe

Normally Offensive Security only run this course at Black Hat in Vegas which is a stretch for my employer to justify, however for a one time only date they are coming to London which I've been able to justify. I already have the OSCP and OSCE certs so the final and most demanding cert is the OSEE but you have to complete the Advanced Windows Exploitation course beforehand.

Wish me luck, I'll need it.

Geezer
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Old 27 September 2018, 11:42   #292
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Good Luck mcgeezer, cant wait to see your finished product.
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Old 27 September 2018, 13:07   #293
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Good luck mcgeezer
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Old 27 September 2018, 13:14   #294
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Good luck Geezer!
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Old 27 September 2018, 17:15   #295
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Best of luck Graeme and let's meet up when you're in London

Quote:
Originally Posted by mcgeezer View Post
Development will start again early November time
...must admit that I'm going to have withdrawals without all the cool progress / updates
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Old 27 September 2018, 17:50   #296
mcgeezer
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Best of luck Graeme and let's meet up when you're in London
Defo mate! Will PM you closer to the time! I'm in London all week w/c 22 Oct.

Quote:
Originally Posted by DamienD View Post
...must admit that I'm going to have withdrawals without all the cool progress / updates
I'll try adding an update this weekend, probably the disk armor if I have enough time!
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Old 03 November 2018, 11:34   #297
mcgeezer
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After spending the last month preparing and then doing an intense training course I've now had a chance to have a little rest and power back up.

I literally did not touch the source code for an entire month and I've spent a couple of hours this morning getting back into things, I've added the second fire-button code in the process so I'm just about ready to code the disk armor which is a bit complex. I'm sure at some point I'll do a video of my progress.

The vertical scrolling is implemented but fairly buggy..but no show stoppers.

After the disk armor I'll do some sprite Y Axis sprite clipping which is needed too.

On another note while I was in London I had the pleasure of having a couple of beers with @DamienD who I have to conclude is an absolute top fella. We had a few beers and then went and played on some arcade games at a place near Kings X (I was definitely better at Wonder Boy mate ) It's a shame I couldn't have stayed out a bit longer but I really needed to be fresh for that course.... next time we'll have a good supp.

Geezer
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Old 03 November 2018, 21:55   #298
DamienD
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Originally Posted by mcgeezer View Post
On another note while I was in London I had the pleasure of having a couple of beers with @DamienD who I have to conclude is an absolute top fella. We had a few beers and then went and played on some arcade games at a place near Kings X (I was definitely better at Wonder Boy mate ) It's a shame I couldn't have stayed out a bit longer but I really needed to be fresh for that course.... next time we'll have a good supp.

Geezer
Heya Graeme,

Yeah, was really cool to meet you also and hang out

Great news that you've started work again on Rygar; can't wait to see the next progress video... have been getting withdrawals
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Old 04 November 2018, 13:53   #299
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Welcome back. Looking forward for your Project Reports.

Greetings from Germany,
dECKARD
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Old 04 November 2018, 19:31   #300
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Next time I'd love to join you for a meet up in London for a few beers...
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