09 December 2022, 17:03 | #1041 |
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09 December 2022, 18:56 | #1042 |
Alien Bleed
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I'm not sure how my next PR is going to be received. I'm taking big chunks of extracted global variables and moving them to a manually consolidated bss section. It should make for a smaller executable but damn, it's a lot of change.
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09 December 2022, 19:03 | #1043 |
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09 December 2022, 19:16 | #1044 |
Alien Bleed
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09 December 2022, 20:39 | #1045 |
Alien Bleed
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@abu
Could I trouble you to compile and test from the maintenance/identifier-upgrades branch on my fork? I've been making quote a lot of change and while it works for me, would appreciate a second opinion. |
09 December 2022, 20:51 | #1046 |
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no worries,
I will give it a spin in a bit. |
09 December 2022, 21:20 | #1047 |
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@Karlos
just played through the first couple of levels and nothing seems broken. not exactly a thorough test mind. Last edited by abu_the_monkey; 09 December 2022 at 21:27. |
09 December 2022, 21:57 | #1048 |
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09 December 2022, 23:05 | #1049 |
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09 December 2022, 23:09 | #1050 |
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I haven't tested on real hardware in a while, should have a couple of hours tomorrow as the wife is going Christmas shopping with her mum.
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10 December 2022, 01:42 | #1051 |
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Bit of testing from me. First numbers are the half-screen size, second set full-screen. Testing just the first level (hopefully descriptions are enough for locations):
A1200, BlizzardPPC w/50Mhz 68060, 128Mb 60ns Fast RAM, AmigaOS3.9 BB4. WHDLoad v1.1... First corridor - 13 fps 9fps Ammo room - 19 fps 9 fps WIP as of 8th Dec '22... First corridor - 22 fps 12fps Ammo room - 28 fps 15fps |
10 December 2022, 02:05 | #1052 |
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@amipal
not too shabby cheers for posting some performance stats. any 030 owners care to share? |
10 December 2022, 02:24 | #1053 | |
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Quote:
is this about the same on your setup? |
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10 December 2022, 10:05 | #1054 |
Alien Bleed
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That's not bad at all. Fullsceen has over 2x the pixel count of the 2/3 size too. There was a 1/n table lookup optimisation that pipper put in for rendering the flats perspective that replaces division. I bet that made some difference. If we find a place that has a massive floor zone, how do those numbers look?
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10 December 2022, 12:10 | #1055 |
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Yes, I'm not too sure about the WHDLoad version, but the numbers on the recompiled version look similar. There was one place I could briefly get 29.9 fps but never 30, which made me wonder if there was a built in limit somewhere.
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10 December 2022, 17:23 | #1056 | |
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Quote:
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11 December 2022, 00:15 | #1057 | |
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Quote:
Hey! Here is how it performs on my A1200 030@40MHz w 16MB. Took latest .lha from the Zone, launched tkg_fps. WAKEUP ROOM (half-screen size) [1x1] avg 6fps; max 9.5fps; [1x2] avg 10fps; max 13fps; [2x1] avg 11fps; max 16fps; [2x2] avg 14fps; max 20fps; Max fps measured looking at the wall. Looking at the very first closed door fps drop to half of the max value (in each pixelsize). ROAMING LEVEL A [1x1] 5 to 7fps (half-screen size); 2 to 3fps (full-screen size); [2x2] 10 to 15fps (half-screen size); 6 to 8fps (full-screen size); With double width pixel sizes(2x1,2x2) the moving floor artifact is noticeable and also the rendering artifact affecting vertical walls (this one only in full-screen). Cheers! |
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11 December 2022, 00:25 | #1058 |
Alien Bleed
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The closed doors and lifts are likely down to overdraw. I've not categorically proven it but I assign a high degree of probability to it.
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11 December 2022, 00:50 | #1059 |
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@Sneezeface81
cheers for posting some stats edit: the double width modes do not work correctly at the mo. |
11 December 2022, 15:20 | #1060 |
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What is the latest best version to download? I would love to see where it is at
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