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#1 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
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Switch 60hz on PAL machine
Hello,
Context : Amiga 500 KS1.3 (512/512Ko). I tried the game Wings of death and I noticed the display frequency is 60hz even if the game is from Europe (so PAL native I guess). It's cool, because you've got a nice arcade feeling, plus the animations are smoother even at 30hz (compared to 25hz). As my Amiga is OCS, I guess there's a trick with copper or something like which allows to switch monitor display to 60hz. So my question is : Does the program lose cycles if your PAL Amiga displays NTSC compared to a PAL display ? |
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#2 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,463
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Quote:
Yes. |
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#3 |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 897
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iirc the NTSC titles on a PAL machine are running slower than a native NTSC machine because the clock frequency of the cpu is tied into either PAL or NTSC despite the display frequency.
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#4 | ||
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
Not that it's impossible with CIA, but a little more complex and slow. The rest is right ![]() EDIT: * just checked, it's done 'the slow way'.. In practice, when the IRQ is triggered, it waits a defined position polling the beam, recalculates with a CPU sync and then rewrites VPOSW. This way syncing with the Copper is useless, so even an IRQ with the CIA would have been fine... Quote:
Here we are dealing with using a video frequency of 60Hz on a PAL machine (therefore effectively a PAL60 signal). The same thing done on an NTSC machine (so a 60Hz without tricks and with NTSC frames) would have practically the same effect and speed for the game (an imperceptible difference, <1%). Last edited by ross; 27 February 2023 at 13:42. |
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#5 | |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 897
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Quote:
You are correct. I didn't read the question other than losing cycles. I assumed a game programmed for NTSC would in turn be programmed to run at the faster clock frequency. |
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#6 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
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Too bad we lose some cycles because for pure arcade 2D games feeling, this NTSC display rocks.
Last edited by LeCaravage; 04 March 2023 at 21:50. |
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#7 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
If you compare long frames, in PAL50 you have 71051 cycles, in PAL60 59701. Also they are 'good' cycles, i.e. with little or no DMA competition for the display, as a wider border is usually used in PAL50. |
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#8 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
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Gosh, I must confess I didn't suspect so much difference.
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