06 September 2020, 05:28 | #1 |
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Soundmon 2 subsongs support
Hi guys
This is a very difficult request, i know There's someone on the forum skilled enough to add subsongs support to the Soundmon 2 format ? Indeed this kind of module is played by EaglePlayer but it lacks of subsongs support In other words, these modules have subsongs but you will not be able to play them You can play just the first song So, since Wanted Team is out of activity it seems, there's someone else with coding skills (and more skills probably) who is able to do that ? Thanks for attention, chip |
10 September 2020, 09:15 | #2 |
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He he, i knew that this thread will remain without replies
This seems to be a very specific field of knowledge and no one is interested or motivated enough to coding such replayers I understand this There are other replayers of EaglePlayer which need fixing Indeed i spotted also DeltaMusic 2 that miss the last two seconds of playback and MusicAssembler which plays in loop (no songend support) I wrote this just as info, it's not my intention to insist with the request In the end, these possible fixes are not really a big problem |
10 September 2020, 17:58 | #3 | |
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Quote:
I am also not aware of any SoundMon 2 Music with subsongs! |
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10 September 2020, 18:12 | #4 |
move.l #$c0ff33,throat
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SoundMon 2 doesn't support subsongs.
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10 September 2020, 18:49 | #5 |
noodle
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"subsongs" or parts in this one (use DeliPlayer):
ftp://modland.ziphoid.com/pub/module...20music%202.bp |
10 September 2020, 18:58 | #6 |
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This one for example
https://www.exotica.org.uk/wiki/CJ%27s_Elephant_Antics You can load the game and listen to the title music Then you can go to level one and hear a different song So at least two songs are present But if you load the module with EaglePlayer you see no subsongs and you are forced to listen only to the first subsong Hope this can help |
10 September 2020, 19:36 | #7 |
noodle
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in the asm source code of soundmon, "subsong" could be set with bpstep (dc.w 0)
seems used by DeliPlayer only |
11 September 2020, 18:22 | #8 |
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Deliplayer for PC can play SoundMon subsongs, but both players for Amiga, Deli and Eagle can not!
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11 September 2020, 18:29 | #9 |
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Yep, it seems to be so
I also tried the Deliplayer Soundmon 2 player with EaglePlayer but nothing is changed ..... no subsongs ! |
12 September 2020, 12:48 | #10 | |
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I have tried 4 different SoundMon 2.0 players for for EP and DP but none of them seems to support Subsongs:
Quote:
I wonder if none of the developers were aware that a few of SoundMon musics have subsongs. I suppose that the developers of DP for PC were aware of the lack of subsong support in all existing players for EP and DP, thats why they created his own .dll library, which support this feature. It is really a pity that Deliplayer for PC is not compatible with newer versions of Windows! |
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12 September 2020, 13:01 | #11 |
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Yep, thanks to a friend i now tried a LOT of Soundmon2 players for EaglePlayer
No one fixed the issue |
16 September 2020, 01:09 | #12 |
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Sorry to barge into this thread and "chip" in some insights for the lack of Subtunes for SoundMon2.0 (possibly 1.0, 2.2 and 3.0 too), but for the "bp.ANTICS" song, I simply loaded into into SoundMon2 editor and starting playing and checking out the doc + pattern data.
The song has a length of $B4 tracks or whatever they are called. In fact it has 5 subsongs, but all players (Eagle, Deli, Aplayer, HIP) including all variations of player engines, none can skip to these tunes. Funny enough I got DeliPlayer for PC to report 5 subtunes, but no way to skip to them or play. SoundMon has a command feature command "7", which allows one to break/jump back into any pattern. Kind of like the same tricky people used to do subsongs inside a standard Pro/SoundTracker. Details for 5 subsongs for bp.ANTICS are: --------------------------------------- 7 is jump repeat trigger, if this is met before LENGTH of song which is B4, there are more tunes First subsong 00-2A - Contents of Pattern $0025 show break back to pattern 0, = "00 07 00" Second subsong 2A to 8B - Contents of Pattern $0069 shows break back to pattern 2A, ="00 07 2A" Third subsong 8C to 9C - Contents of pattern $007C shows break back to pattern 8C, ="00 07 8C" Fourth subsong 9D to AC - Contents of pattern $0084 shows break back to pattern A0, ="00 07 A0" Fifth subsong AD to B3, then repeats back to B2 forever - Contents of pattern $0092, show break back to pattern B2, "00 07 B2" So, an updated player engine for SoundMon2 could basically just check length of song, then scan bytes to see if "00 07 xx" appears and consider that to be a single track, then further scanning would again reveal 4 more "00 07 xx" into a total of 5. If all patterns matching songlength, and no 00 07 was found, well, its a single tuned file. Regarding Player Engines: Check https://www.paula8364.com/post.php?i...18102018235338 of pretty much everything ever existed of Eagle/Deli Player Engines (1101 of them!) Last edited by StoneOakvalley; 16 September 2020 at 01:19. Reason: I added a bonus link to my reference "all variations of player engines", really, there can't be anymore? |
16 September 2020, 08:04 | #13 |
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Great Stone !
I am glad to see you here in the forum Thanks for the detailed description (as usual) |
16 September 2020, 11:01 | #14 |
noodle
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I have Deliplayer for PC, and with menu (rmb) PLay->Next Subsong you can access the 5 subtunes
Last edited by heavy; 16 September 2020 at 21:17. |
16 September 2020, 19:34 | #15 |
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the "+" from the keypad from fine too in DP.
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19 September 2020, 09:55 | #16 |
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Thanks for the tips on how to get it to play in DP, naturally my problem is that I want the same on the Amiga side for recording into SOAMC= ENDGAME.
I fiddled with various assembly sources in Devpac, MasterSeka for 1.0, 2.0, 2.1, 2.2 replay sources and variations of play code where I could INCBIN the file, but it mostly failed giving a proper playback for especially "bp.antics". It worked on example "DELTA" and "OCEAN" which was V.2 modules, while BP.ANTICS is an "V.3" module (probably from SoundMon2.2 or so). I can confirm though that changing "bpstep" in assembly code worked fine for starting a tune at a different postion for "DELTA" and "OCEAN" test modules I was having around. I guess I just have to crop/delete the "bp.antics" and save each file as its own tune, calling them "bp.antics_s1", "_s2" etc. :-) |
19 September 2020, 09:56 | #17 |
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Cheers Stone
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19 September 2020, 12:19 | #18 |
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Just for as info if someone one day will fix Eagle Player re-players (which i doubt)
Also Oktalyzer format has something strange When the module is more than 4 voices (maximum 8 for this format) you need 8 bit Amplifier which support more than 4 voices But in this case the volume is too much low .... no idea why All it's ok till 4 voices instead .... volume is right About Future Composer 1.4 format there's a special case it seems This module http://janeway.exotica.org.uk/release.php?id=7535 is played in the wrong way by EaglePlayer Last edited by chip; 24 October 2020 at 18:07. |
23 September 2020, 09:05 | #19 |
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So, after my own discovery, another Soundmon2 tune has subsongs
It's the one inside the game "Super Seymour" Anyway not sure how many subsongs there are actually |
23 September 2020, 10:48 | #20 |
noodle
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@StoneOakvalley:
it's possible to make a custom module for Deliplayer package with developper.lha for includes and examples with subsong (fred.s): http://aminet.net/package/mus/play/DeliTracker232 |
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