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Old 20 October 2021, 17:50   #41
S. Campbell
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Originally Posted by DanyPPC View Post
In the zone
Muchos gracias
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Old 20 October 2021, 18:09   #42
paranoicb
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Tried the adf version on my Vampire 1200 V2 setup.
It plays fine with early startup , cpu cache off , kickstart 3.2 , booted from cli the executable file.no glitches at all in graphics and sound.
Whdload version is dead on the controls. Game doesn’t start. Tried with 1button joystick and cd32 joypad with no luck.
Also the whdload version hangs before the demo level starts to play.
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Old 20 October 2021, 18:59   #43
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Originally Posted by nikosidis View Post
The game got some gfx corruption after playing a few sec. on A1200 Blizzard IV.

can you try on an WinUAE too?


Are you running whdload or normal? (other members reports of whdload version acknowledged BTW, will check)



When does that happen? maybe when fruit/moving bonus is supposed to appear?


thanks for your feedback. I'm glad the game is not in "released" state!
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Old 20 October 2021, 22:36   #44
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I've tried the game on a couple of configs in WinUAE and I get the following rainbow bars if I set the cpu to anything under a 68020. It happens just after the attract screen.

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Old 20 October 2021, 23:10   #45
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Quote:
Originally Posted by jotd View Post
can you try on an WinUAE too?


Are you running whdload or normal? (other members reports of whdload version acknowledged BTW, will check)



When does that happen? maybe when fruit/moving bonus is supposed to appear?


thanks for your feedback. I'm glad the game is not in "released" state!
When I tried to run from workbench with whd-load it did not run at all.
I had to boot without startup-seq.. and then the game started from cmd line. I'm using the archive in The Zone.

First I noticed gfx corruption on ms. pacman then it got worse.

Sorry, but I got no win-uae. Only the real thing.
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Old 20 October 2021, 23:22   #46
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I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ Uploaded in the zone.

remember: this is beta. thanks for testing.

Last edited by jotd; 20 October 2021 at 23:42. Reason: z
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Old 20 October 2021, 23:42   #47
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I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+

remember: this is beta. thanks for testing.
Sure

Thanks for doing this great game.
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Old 21 October 2021, 00:20   #48
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Tried it on my A1200 and when I click on the icon it says "bad workbench arguments" in a small whdload window and wont run.

Last edited by Superman; 21 October 2021 at 00:31.
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Old 21 October 2021, 00:50   #49
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I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ Uploaded in the zone.

remember: this is beta. thanks for testing.
I'm probably doing something wrong or missing some required file. (This was the latest .zip file from the zone)

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Old 21 October 2021, 01:28   #50
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I'm probably doing something wrong or missing some required file. (This was the latest .zip file from the zone)

WHDload needs kick 2.0+.
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Old 21 October 2021, 07:17   #51
DanyPPC
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Quote:
Originally Posted by jotd View Post
I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ Uploaded in the zone.

remember: this is beta. thanks for testing.
Thanks Jotd, it's time to test and report feedback soon.
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Old 21 October 2021, 07:24   #52
DanyPPC
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When does that happen? maybe when fruit/moving bonus is supposed to appear?
Yes, gfx glitches when fruit appears and moves on the screen.
Even with the new update.
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Old 21 October 2021, 08:32   #53
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I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ Uploaded in the zone.

remember: this is beta. thanks for testing.
Now the game starts from WB.
First time I started the game I got no input from the joystick.
I quit and 2nd time the game started with action button 1.
Only gfx bug I could see where 2 lines under the Ghosts cage.

When I died, first level I could not continue. Game did not respond to joystick.

The game play fantastic when it is working. It was just like playing the arcade. Great job
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Old 21 October 2021, 09:51   #54
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you can use jst on kick 1.3. or just run it without!

I had gfx glitches on fruit but they went away... but I didnt fix anything... so bug is still here. at first level? or in later levels?
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Old 21 October 2021, 10:02   #55
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Game has gfx glitches only on Title Screen (logo down), but in game graphics are perfect on Blizzard 060/PPC.

Gfx glitches are only for now on Blizzard 1230.
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Old 21 October 2021, 14:14   #56
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I'm interested in screenshots if you have some. I can test on A1260 only (and winuae)
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Old 21 October 2021, 15:29   #57
DanyPPC
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Gfx Glitches on Blizzard1230 while in game:
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Old 21 October 2021, 15:38   #58
DanyPPC
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On V4 standalone is simply perfect like on WinUAE with Jit enabled:
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Old 21 October 2021, 15:48   #59
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you can use jst on kick 1.3. or just run it without!
Running your zipped version off an emulated HD. Started from WB.

Looks good. Plays good. Seems like the music lags slightly in the intro, but I don't see any glitches. Using an XBOX 360 controller, it plays really nice

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Old 21 October 2021, 15:53   #60
DanyPPC
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Unfortunately on WinUAE emulating Blizzard 1230 no bugs.
Hardware is really different from emulators.
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