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Old 22 January 2021, 14:03   #181
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@Cowcat
Thanks for the reply.
I sent you a PM.
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Old 22 January 2021, 18:26   #182
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Isn't this from waaay back and maybe a recompile with gcc would help?
I have it recompiled with latest mos2wos and does the same. But those Guru's are possible clues to a future fix.

Changing my mind from idtech 4 to idtech 2 is a recipe for a good headache afternoon. Patience
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Old 19 April 2021, 10:25   #183
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A preliminary r5 warpos gcc version for testing.

Soft render doesn't work ok so as soon you get in there, change to glnolru render dll.

Sonnet users might need stack.
Attached Files
File Type: lha Q2_beta5_gcc_wos.lha (1.10 MB, 154 views)
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Old 19 April 2021, 10:36   #184
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Thank you @cowcat, this has been running well for me on mediator and Prometheus
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Old 06 May 2021, 07:58   #185
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Originally Posted by Cowcat View Post
A preliminary r5 warpos gcc version for testing.

Soft render doesn't work ok so as soon you get in there, change to glnolru render dll.

Sonnet users might need stack.
When I try this one I get error couldn't load pics/colormap.pcx
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Old 06 May 2021, 08:12   #186
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When I try this one I get error couldn't load pics/colormap.pcx
Obviously something is not correct: Make sure no old binaries are mixed with new version, like an old gameppc.dll.
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Old 06 May 2021, 09:52   #187
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When I try this one I get error couldn't load pics/colormap.pcx
Obviously something is not correct: Make sure no old binaries are mixed with new version, like an old gameppc.dll.
My fault. Game is working. Will play for a while now.
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Old 06 May 2021, 10:18   #188
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Some problems with the colour on the enemy when i shoot them and some other things.
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Old 06 May 2021, 10:45   #189
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Check if "gl_vertex_arrays" is enabled.

If it's ok maybe is some endian screen mode in Voodoo gfx card.

Last edited by Cowcat; 06 May 2021 at 10:53.
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Old 06 May 2021, 19:12   #190
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That one is enabled.. Hade no broblem with colours with my old release. But the good thing is that yours working perfekt besides the strange colour when I use the gun ??
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Old 07 May 2021, 08:34   #191
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@anotherlife
A couple of pictures or some movie could help to see the issue. Also check differences now without vertex_arrays enabled.

- Changes from the old version are checking pointers in multiple functions (gameppc.dll). That really failed with gcc. Vbcc version was afected but didn't crash so blatantly but "hits" were catched. Anyways needs to be finished (really old sources).

- Upgrades for minigl: Now is the same used for all Quake engines I do.

The rest can be followed on my github. Hope to fix the soft_render in future.
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Old 10 March 2022, 12:16   #192
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On a different system trying Quake2 again:

AA3000+
Apocalypse PCI PPC
Voodoo 3

I can't get the Hyperion version to run. When I start the game the screen turns grey and then back (no video signal). Do I need to set some specific options?
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Old 10 March 2022, 12:56   #193
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I can get it to run on my system ok. I’m away this week but I’ll have a look for you at the weekend
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Old 10 March 2022, 13:15   #194
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Cool, thanks!
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Old 10 March 2022, 15:29   #195
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Why not try the Q2 from this thread?

On a side note, some of the Hyperion stuff switches back to the WB during movie playing. You can Amiga-M back to the game. Heretic 2 comes to mind which does this.
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Old 10 March 2022, 16:37   #196
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@spudje

Use "my" version from above and do not keep Hyperion stuff (configs or exec programs) in any place.

Still, software renderer dll crashes and not a Q2 per se problem: It is spreaded among various Q engines. GCC compiled new versions shows it more blatantly than vbcc versions. But is a generalized issue also with PC versions (that may not crash).

Use "ref_glnorlu.dll". "ref_soft_dll" only for starting with default config/no config.
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Old 11 March 2022, 05:38   #197
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Quote:
Originally Posted by spudje View Post
On a different system trying Quake2 again:

AA3000+
Apocalypse PCI PPC
Voodoo 3

I can't get the Hyperion version to run. When I start the game the screen turns grey and then back (no video signal). Do I need to set some specific options?
The Hyperion version is highly unreliable on my SonnetAmiga machines for some years. Cowcat's version works correctly on properly working machines for the most part.
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Old 28 March 2022, 16:56   #198
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@spudje

Use "my" version from above and do not keep Hyperion stuff (configs or exec programs) in any place.

Still, software renderer dll crashes and not a Q2 per se problem: It is spreaded among various Q engines. GCC compiled new versions shows it more blatantly than vbcc versions. But is a generalized issue also with PC versions (that may not crash).

Use "ref_glnorlu.dll". "ref_soft_dll" only for starting with default config/no config.
OK, I will try that. Have been tackling some other issues first. Do I still use the GUI from Hyperion? Or do I need to run from CLI and if so with what parameters?
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Old 28 March 2022, 20:32   #199
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no commandline, just launch the executable. parameters are taken from the config file
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Old 29 March 2022, 10:08   #200
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Guess I'm missing something. I used Q2_beta5_gcc_wos.lha, overwrote the gameppc.dll in baseq2. Removed all files from the root Quake2 folder, except the baseq2 folder and put the contents of the beta5 lha in there. It did not contain any config file. And when running quake2 from shell I get a black screen/no video signal.

Update: there were config.cfg and session.cfg in the baseq2 folder from the hyperion game. I removed those. Still not running. Using 640x480 PC screenmode. Behaviour is slightly different depending on how to tart the game:

Option 1
CD to gamedir (Work:Games/quake2)
run game (quake2)
Then I get the black screen.

Option 2
Directly run the game with full path (Work:Games/quake2/quake2)
Then I get a PPC exception, see screenshot.
I assume this is just because the game is not executed from within its path.


I have the impression Quake2 does not use the proper screen(mode). How do I direct it to the proper screen?


OK, some progress, using both Q2_beta5_gcc_wos.lha and the Hyperion Quake2 GUI had me at least reach the ID logo animation. Then I get following error: "SZ_GetSpace: overflow without allowoverflow set"

If I then remove the config.cfg & session.cfg again (created by the GUI), I run into the same issue again as in the strikethrough text. Running in circles

I'm really puzzled with the instructions, which look contradicting to me:
- Run from shell, no paramaters/arguments
- delete (hyperion) config.cfg & session.cfg
-
Quote:
Originally Posted by Cowcat View Post
Use "ref_glnorlu.dll". "ref_soft_dll" only for starting with default config/no config.
So, how do I tell Quake2, without any arguments nor config files to use "ref_glnorlu.dll" and not "ref_soft_dll"? How can I configure any other setting?

Last edited by spudje; 29 March 2022 at 14:30.
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