12 May 2016, 14:17 | #21 | |
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Quote:
Can't be all that hard from what I've seen in the include files. Seems the library works like a module player. |
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12 May 2016, 14:59 | #22 |
son of 68k
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12 May 2016, 22:19 | #23 |
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13 May 2016, 08:10 | #24 |
son of 68k
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10 July 2021, 16:21 | #25 |
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Does anyone know how to do this in WinUAE so audio is mixed, thanks
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10 July 2021, 17:20 | #26 |
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Setting "Stereo Separation" under the Sound options ?
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10 July 2021, 20:15 | #27 |
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11 July 2021, 07:49 | #28 |
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Some of the charm with Paula is the mono channels. At least for modules, original music.
Looking at the making of "Dread" you might have noticed the do stereo sfx. In 3D games that is great! Paula can even do stereo music with CD quality sample rate or higher but that require hi-res. screenmodes and more than standard CPU power. It is useless for games. |
11 July 2021, 09:47 | #29 |
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11 July 2021, 11:57 | #30 |
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12 July 2021, 07:50 | #31 |
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Horizontal scan rate, to be precise. The DMA slots are tied to the scheduling for a line of video data. Paula gets X bits per line. You get different potential rates depending on what horizontal frequency you select. This means you can make some weird modes like 23Khz if you want CD quality but better horizontal resolution than you can get from 31Khz. |
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