20 September 2017, 11:24 | #461 | |
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And may i ask, do you intend to support 2nd drive functionality in the future, and how this is implemented in practice? You just put images to slots of both virtual drives and when a disk is needed by software it will automatically search both drives, or we manually "Select drive" using a combination of the 2 buttons on gotek drive? Btw, you really seem to be "sucked into" this, new versions are coming in... "burst mode", i flashed gotek with 0.6 version and by the time i was ready to test it, you already uploaded 0.7! Last edited by ikonsgr; 20 September 2017 at 12:10. |
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20 September 2017, 13:18 | #462 |
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It is an easy utility. But quite often I have this situation where on my phone/tablet (Android) I see a game/demo on the web, for example on Indie Retro News and I download it. Being able to extract the image and copy it to my USB stick directly from the phone/tablet is great, rather than having to turn on my PC, wait for updates, get distracted, convert the file etc etc
Firmware updates are addictive |
20 September 2017, 13:24 | #463 | |
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20 September 2017, 13:28 | #464 |
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Next thing we need is then support for USB wifi dongles so it can check and download updates automatically.
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20 September 2017, 13:37 | #465 |
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@kaffer :
Interesting to find some parts of the HxC Floppy Emulator libhxcfe into your firmware : https://github.com/keirf/FlashFloppy...rc/image/img.c https://sourceforge.net/p/hxcfloppye...stfileformat.h Isn't there some copyright and license compatibility issues there ? Sure than copy & past others projects is quite easy and make the "burst mode releases" possible and easier |
20 September 2017, 14:12 | #466 | |
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I will think about how to represent the img layout hints in a way that is not as it turns out a duplicate of GPL code. |
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20 September 2017, 16:39 | #467 | |
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Tbh it's quite non trivial to implement, it's unclear how reliably two select lines can be managed in software (we only just get away with managing one!), it'll be extra confusing to configure and manage, ... I'm not really chomping at the bit to implement this feature when I have plenty on the todo list. |
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20 September 2017, 17:55 | #468 |
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Perhaps a different solution could be to support 'containers', where one container could for example contain all 4 disks of a game and every time you press button 3 it will toggle the disk in DF0 between each of the disks in the selected container (1->2->3->4->1->etc). Thus, it will only emulate DF0 but it could be useful for multi-disk games as it would add a layer so you would first choose the game and then the subdisk. It would mean faster navigation and easier management of large disk collections.
The containers could just be text files with the image file names listed inside. It would be similar to having 1-level folder navigation, but it might be useful to isolate the two. |
20 September 2017, 18:00 | #469 |
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I do not understand very well the sense of emulation of two units, if for example I want to play monkey island 2 (11 discs) I select only those 11 discs in the selector and I am moving them with previous and next
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20 September 2017, 18:09 | #470 |
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yeah, same here. I am not sure if the effort will lead to a feature which is used often. Selecting the disks from the HxC file selector is fast and easy.
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20 September 2017, 18:24 | #471 |
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There is no sense to create special features to manage containers of disk images.
As far as I understand, in the near future directory management will be implemented? Then You will be able to place disk images of one game in the separate directory and you have your container. |
20 September 2017, 18:35 | #472 | |
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20 September 2017, 19:09 | #473 | |
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Having two drives has the point of having no swapping (or rather button pressing :P) on two disk games or less in games with more disks, but if it is a pain in the ass to implement, I would really just ditch it indeed. If/when you implement folder support, once you are in a folder, you could maybe do what demolition said, and third (fourth?) button can cycle between images in the current directory. |
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20 September 2017, 19:20 | #474 | |
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20 September 2017, 21:28 | #475 |
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Interesting Fact: The MIPS STM32F105 on the 17$ Gotek Device is running at about 70 Mips or pretty close to a 68060 @ 50Mhz.
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21 September 2017, 19:43 | #476 |
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Interim release v0.7.1a
Some HFE reliability fixes and support for HFEv3. https://github.com/keirf/FlashFloppy/releases |
21 September 2017, 20:07 | #477 | |
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Beer for kaffer !!! |
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22 September 2017, 04:00 | #478 | |
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22 September 2017, 09:58 | #479 |
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22 September 2017, 12:11 | #480 |
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I'm really impressed by your effort to create an open source firmware for the Gotek floppy emulator. But I'm concerned about Jeffs intellectual property.
AFAIK has Jeff created the HFEv3 format. So is it safe for you and the community to offer support for it in your newest firmware? For sure Jeff spend a lot of time, work and money to develop HcX. I hope he wouldn't stop it, because your free firmware make his one for the Gotek obsolete. What do you think about that? |
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