16 May 2007, 20:32 | #101 |
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Some of these choices are just so unrealistic it's not funny. I thought this was going to be a half-serious thread. :P
I remember seeing Pirates! Gold on PC, and I always hoped they'd release the Deluxe versions on the Amiga 1200. Only Civilization ever got a "deluxe" version, but I can't even begin to comprehend how great Pirates! Gold would've been on the A1200. No, the CD32 version doesn't count... that was basically a port of a Megadrive game. |
16 May 2007, 20:44 | #102 | |
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16 May 2007, 20:48 | #103 | |
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16 May 2007, 20:49 | #104 |
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lets get a group of coders/gfx and start porting some of these games to the Amiga!
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16 May 2007, 22:22 | #105 | |
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16 May 2007, 23:05 | #106 | |
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I'll just quickly try to summarize what I said in that very post: * Wolfenstein 3D could probably have recieved a decent port for the A500. If the game would have ran in 15 FPS instead of 30FPS, well, fine... considering how satisfied some seemed to be with the ClickBOOM version of Quake (which according to me is completely unplayable) I think people would have been satisfied with a Wolfenstein 3D running in a not so high FPS. * Doom got released 1993. If an Amiga version would have been released by 1994 people would not already have started buying their 030-based accelerators, but the sales of the accalerators would probably have rocketed (a new expensive PC to be able to run the game, or a very much cheaper accelerator card? Oooh, though choice...). Even though I do understand that some people always aims at having the game running on their 'core' Amiga... Doom would probably been as good of a reason as anything to actually make the 030-accelerator a standard. And if it would have been a standard maybe, finally, some game developers would have realised that they could raise their bars some few inches. I mean, people constantly upgraded their PC's just to play the latest games... but one single accelerator making the A1200, for example, being able to give a completely new gaming experience that would have lasted for another couple of years (maybe), would that really have been such a bad thing? Well, neither Wolfenstein 3D and Doom were never ever a possibility (if the rumours, that a certain person on ID Software hated the Amiga and would do anything to never see the games released on the plaform, are true)... so in the end it doesn't really matter. * The 1-button limitation is fictional. It was really a nice experience playing Turrican II with a Master System joypad... simply because I didn't have to bother about reaching for 'space' everytime I wanted to use the special attack. If there is one thing I can't understand it must be why the game developers didn't at least include the option of using more buttons more frequently. Some players had 2-button based controllers. Some had even more buttons to make use of. It wouldn't exactly have delayed the development of a game to include the option... so why did they so rarely do this very thing? Especially when it came to fighters? Didn't they know that they were able to do it? Were they just completely left behind? Were they just aiming at making the whole experience as dreadful as possible? What on earth where they thinking trying to make a figthing game with many moves only using one button? They must have been mad... there's simply nothing more to it... it can't possibly be anything more to it than that. Last edited by Legerdemain; 16 May 2007 at 23:17. |
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17 May 2007, 00:40 | #107 | |
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I mean, World of Warcraft, Final Fantasy VII and Resident Evil? Alone in the Dark would be more than enough for the Amiga, and only with PPC. I wasn't being too serious with my comment though, as I assume some of you are only joking. Looking back though, it's not as many as I thought it was. |
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17 May 2007, 01:02 | #108 | |
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17 May 2007, 04:50 | #109 | |
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And Res Evil is a muchness of the same... ness.. A few others I'd love to have seen: (some have been mentioned) Command and Conquer Kyrandia II First Encounters Settlers II |
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17 May 2007, 08:44 | #110 | |
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17 May 2007, 10:31 | #111 | |
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17 May 2007, 11:24 | #112 |
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@ungi: wasteland got ported to DOS i think i have a version in one of those gold-box like serie compilations.
as for the games i would like to have for amiga, at the time they were out for pc, i wanted : Might and Magic 4 and 5 Wizardry 7 Eye of the Beholder 3 Unlimited Adventures The Secret Weapons of Luftwaffe The Dig Dogfight Jetfighter all the Dos only Sierra games Ultima 7 Darklands... but most of all: a perfect port of PONG (hanimex version) all the Super Mario Sonic and a shitload of platforms from Nes, Neo Geo, Pc Engine, Snes, Sega ecc.. Last edited by Marcuz; 17 May 2007 at 11:34. |
17 May 2007, 13:29 | #113 |
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Streets of Rage 2, and maybe the others, lol.
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17 May 2007, 18:21 | #115 |
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But Damien, don't you realise that it's already been released for.... oh no, sorry, it's Elf. My mistake.
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17 May 2007, 21:56 | #117 | |
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17 May 2007, 22:02 | #118 | |
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EDIT: In fact looking at the release dates, Willow (arcade) ripped of Willow (Amiga). |
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17 May 2007, 22:19 | #119 | |
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i use pretty much only mame and winuae recently, but because of a recent hd crash, the mame dir is on hold until i can transfer it somewhere else. mame and winuae, being the most immediate and user friendly systems to my poor patience with software, are easily complementary about old games: what one has not it may be on the other, with a fairly large bunch of great exceptions of games, like some Dos only or consoles only. |
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18 May 2007, 00:22 | #120 | |
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