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Old 20 April 2022, 08:08   #341
Muzza
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v8 is on Dropbox and in the zone.



-Added menu to select PC/Amiga sprite.
-Added controls configuration screen for joypads.
-P/Start to pause.
-Fix for rare joypad bug.
-Improved exiting the water when using joypad.
-Added some missing items/enemies
-Fixed some incorrect spawn positions.
-Disallow player walking through small tunnels.
-A few other minor fixes.
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Old 20 April 2022, 14:23   #342
zzbylu
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Gameplay, v.8:
[ Show youtube player ]
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Old 20 April 2022, 14:30   #343
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Excellent update! The ability to change sprite and joypad controls should please everyone!
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Old 20 April 2022, 16:20   #344
dlfrsilver
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Quote:
Originally Posted by Muzza View Post
v8 is on Dropbox and in the zone.



-Added menu to select PC/Amiga sprite.
-Added controls configuration screen for joypads.
-P/Start to pause.
-Fix for rare joypad bug.
-Improved exiting the water when using joypad.
-Added some missing items/enemies
-Fixed some incorrect spawn positions.
-Disallow player walking through small tunnels.
-A few other minor fixes.
Everything works perfectly. Just a hint : on the main menu, i have a black bar under the Turrican II logo and the menu, can you fix this ?
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Old 20 April 2022, 17:10   #345
gimbal
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I have the feeling that the music is a little unbalanced in the volume. The loading music and the music playing during the first miniboss encounter sounds louder than the intro music and the normal level music. But I don't claim to have perfect hearing, far from it actually

Nice to see the Amiga player sprite in the PC graphics though, it seems to fit pretty seamlessly.
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Old 20 April 2022, 18:15   #346
jeff b00toNic
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All bugs ironed out.
Excellent job Muzza!
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Old 20 April 2022, 18:44   #347
zero
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Can I ask how you coded this? Did you have access to the source code or was it all reverse engineered?
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Old 20 April 2022, 21:50   #348
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Tried on my 1200, really nice and with the cd32 joypad it is a pleasure to play. Well done!
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Old 21 April 2022, 00:37   #349
Muzza
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Quote:
Originally Posted by dlfrsilver View Post
Everything works perfectly. Just a hint : on the main menu, i have a black bar under the Turrican II logo and the menu, can you fix this ?
I did notice this. I've made a post about it here.
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Old 21 April 2022, 00:57   #350
Muzza
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Quote:
Originally Posted by zero View Post
Can I ask how you coded this? Did you have access to the source code or was it all reverse engineered?
It is all coded from scratch by playing and observing the original.
The exception is the TFMX music player. I found code for playing TFMX in an Amiga music app which appeared to have been the ASM ripped from the original game and then modified to play through the OS. I undid the modifications and then made additional changes to work with Roondars audio mixer (used for playing sound effects) and to work with my own interrupts etc.
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Old 21 April 2022, 09:03   #351
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Quote:
Originally Posted by stefl0n View Post
When initially running the Game on the A500 press SPACE (or sec. Fire) to create a .uae file for the game on the USB drive. Edit the file with a text editor and add the line use_gui=yes. Then on the next game start the Amiberry GUI will appear and you can modify the settings to represent an AGA-AMIGA with some chip and fast ram. Then the game starts.
I didn't manage to get it to run yet with modified settings in die .uae file only (without the gui).
I got it working with the following entry in the whdload_db.xml file.
I did not use a .uae file (and if you have created one, delete it for this to work)


I found that setting FAST_COPPER=FALSE means the music plays slowly.
Setting FAST_COPPER=TRUE fixes the music but does introduce graphical bugs in the status bar.


I'll look more into this in the future, and may package up my own A500 mini versions with future releases, if I can work around the emulation bug...



Code:
    <game filename="Turrican2AGA"  sha1="2bf1cee0628cd1ee63f75e40b74097b20ef06120">
        <name>Turrican 2 [AGA]</name>
        <subpath>Turrican2AGA</subpath>
        <variant_uuid>55b87588-0af0-5ced-8c99-800570ad9202</variant_uuid>
        <slave_count>1</slave_count>
        <slave_default>t2.slave</slave_default>
        <slave_libraries>False</slave_libraries>
        <slave number="1">
            <filename>t2.slave</filename>
            <datapath>Data</datapath>
        </slave>
        <hardware>
        PRIMARY_CONTROL=JOYSTICK
        PORT0=CD32
        PORT1=CD32
        FAST_COPPER=TRUE
        JIT=FALSE
        SCREEN_AUTOHEIGHT=TRUE
        SCREEN_CENTERH=SMART
        SCREEN_CENTERV=SMART
        FAST_RAM=8
        CHIPSET=AGA
        </hardware>
    </game>

Note the SHA1 will have to be recalculated based on your lha.
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Old 21 April 2022, 09:13   #352
stefl0n
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Quote:
Originally Posted by Muzza View Post
I got it working with the following entry in the whdload_db.xml file. (...)
Cool, thanks for the info. I'll try that later
Nice to see you using an A500 mini as well.
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Old 21 April 2022, 12:54   #353
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Played latest version and I like it a lot. I like option to choose player sprite and controls configuration.
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Old 21 April 2022, 14:02   #354
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Quote:
Originally Posted by gimbal View Post
I have the feeling that the music is a little unbalanced in the volume. The loading music and the music playing during the first miniboss encounter sounds louder than the intro music and the normal level music. But I don't claim to have perfect hearing, far from it actually
I've noticed this too.
Perhaps the volume settings aren't the same everywhere?

It still sounds pretty damn good though
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Old 21 April 2022, 20:36   #355
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This is just beautiful!
Played on my A4000 latest version.
I like the DOS player sprites. Thanks.
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Old 22 April 2022, 09:37   #356
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Great work. Also nice to see you created a custom engine for that.

And looking forward what you will do with custom art and gameplay in future with this amazing engine. Will be awesome.
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Old 22 April 2022, 22:56   #357
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Quote:
Originally Posted by Muzza View Post
v8 is on Dropbox and in the zone.


Hi, I have just tested it and I find the title screen with the options ingenious, so everyone can choose the character he likes, as a FAN of the VGA version I welcome this step very much. The game is already great, I can't wait for the final version. If you need beta testers or something like that, let me know!
I still have one idea. Could there be an option to set the frequency of the autofire? It's a bit higher on my autofirejoypad, so I would have no reason to play the joystick version, and could do everything with the CD32 pad.

Thank you
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Old 24 April 2022, 01:40   #358
Muzza
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Quote:
Originally Posted by Apollon View Post
Hi, I have just tested it and I find the title screen with the options ingenious, so everyone can choose the character he likes, as a FAN of the VGA version I welcome this step very much. The game is already great, I can't wait for the final version. If you need beta testers or something like that, let me know!
I still have one idea. Could there be an option to set the frequency of the autofire? It's a bit higher on my autofirejoypad, so I would have no reason to play the joystick version, and could do everything with the CD32 pad.

Thank you

I'm confused, if you use a joypad, you just hold down fire - you don't need to use an autofire switch.
Are you saying the player shoots faster when using a joypad with an autofire switch, than it does if you use a CD32 joypad and just hold down fire?
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Old 24 April 2022, 04:44   #359
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Hmm makes me think, what happened to the orientable laser beam? (the one that comes when you hold fire in a normal/two buttons setup)?
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Old 24 April 2022, 10:26   #360
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it's blue or yellow button.

Tried that yesterday, lost a lot of lives at level 1. Exactly like the original

I noticed that the main music was a bit off on my machine. This is because of broken TFMX replay routine which doesn't wait enough when writing to DMACON. You have to insert delays after writing.

In-game music works perfectly.
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