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Old 18 April 2022, 12:30   #1
paulper
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Creating a WHDLoad version of my game

Hello everyone,

I'm looking for a volunteer to produce a WHDLoad version of a full version of a game that I released in 2001, called "Now That's What I Call A Pop Quiz".

I've tried myself but cannot get beyond "DOS ERROR #235 - bad loadfile hunk" when loading the slave.

I have the game in 4 x ADFs that can be provided. This version works fine on WinUAE, but I'd like to offer a WHDLoad version for use on the Amiga Mini, etc.

Grateful in advance for any assistance you can give.

Kind regards,
Paul
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Old 18 April 2022, 13:13   #2
jotd
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maybe you can share your attempt (install + slave + images) and I'll have a look.
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Old 21 April 2022, 08:43   #3
paulper
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Quote:
Originally Posted by jotd View Post
maybe you can share your attempt (install + slave + images) and I'll have a look.
Thanks. Complete novice here with this, so thank you in advance for any assistance.

Paul
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Old 21 April 2022, 10:34   #4
jotd
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great. You forgot the source code of your slave Did you just copy islave/imager (probably not needed) + slave of some other game?

coding a slave generally involves some asm coding.
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Old 21 April 2022, 11:30   #5
paulper
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I think I just renamed the Example slave file along with the islave and imager, as you say

How do I go about creating/coding the slave with the resources I have?

Thanks (again!),
Paul
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