17 August 2020, 11:49 | #41 |
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17 August 2020, 15:53 | #42 |
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setting it to 512 or 1024 fixes the crawl but messes up other things.
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17 August 2020, 19:53 | #43 |
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@Hedeon
Probably other mini movies inside animations. Could be my way to circumvent the movie scratch texture (multiple sizes) or simply nobody cared for texture sizes < 2048. |
19 August 2020, 16:38 | #44 |
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I guess I should try 2048 then.
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23 August 2020, 23:32 | #45 |
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So what is the exact HW config of this ?
CPU RAM GFX ? |
24 August 2020, 07:29 | #46 |
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I'm playing the Jedi Outcast on Ragnarok and Voodoo3 in my A4000 |
24 August 2020, 08:33 | #47 | |
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Does it run on 1 MB RAM or do you have 1,024 MB RAM in your rig ? I suppose the CPU is PowerPC ? Like, 300 MHz ? Or is it OC'ed to 800+ via liquid nitrogen ? |
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24 August 2020, 09:04 | #48 | |
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Oh, come on, if you're really interested in this topic, be a little more inventive (Google etc). Check it: https://github.com/Sakura-IT/SonnetAmiga https://github.com/Sakura-IT/SonnetAmiga/wiki/Ragnarok https://aminet.net/package/driver/other/SonnetLibrary [ Show youtube player ] |
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24 August 2020, 09:51 | #49 |
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Looks like I wasn't far off with 1,024 MB and hit it spot on with frequency
I really never heard of either Ragnarok or Sonnet - this is the very first time I see those words in relation to Amiga... |
24 August 2020, 11:17 | #50 |
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I run it on a 450MHz PowerPC (G4/7410) with 256MB RAM and Voodoo3.
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07 September 2020, 23:09 | #51 |
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New Beta4: "Much Better".
Tip: If you got the Jedi Powers, now you can shred appart enemies enabling "g_saberRealisticCombat". |
08 September 2020, 07:10 | #52 |
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08 September 2020, 16:57 | #53 |
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Yay!
Going to work on my AA3000+ the coming days/weeks so no gaming for me, sadly. |
10 September 2020, 14:09 | #54 |
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After quick tests.- every think works. I noticed, that while loading, disappeared strange flashes, now is OK- black screen while loading :-) Thanks
I have a feeling, that flares/flashes in game are more cool!? |
10 September 2020, 16:11 | #55 | |
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Quote:
Some of the latest upgrades involve the calling of "events" (whatever key/mouse change) in other part of the engine and game is much smoother specially in places with big halls and full of enemies, no matter what the framerate says: Before it was a considerable lag. Some of my findings hopefully will benefit all the other Q3 ports I've done. And I'm playing again the full game while upgrading code. Can't resist enemies been decapitated. |
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10 September 2020, 19:24 | #56 |
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20 September 2020, 23:19 | #57 |
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New beta5 now on github.
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21 September 2020, 12:42 | #58 |
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