![]() |
![]() |
#1 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
Ftype (prototype) for Amiga
Hi everyone,
I started developing a game in Amiblitz3. It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1) Unfortunately I can't compile it for A500 because of an Amiblitz3 problem ![]() Regardes, Ciao! DOWNLOAD On attach, a simple demo-test in ADF Format ![]() Here a Video [ Show youtube player ] Last edited by fabbroz; 02 July 2020 at 16:54. |
![]() |
![]() |
#2 |
Puttymoon inhabitant
|
Hi, I heard about your game in AmigaBill's stream. Fingers crossed!
|
![]() |
![]() |
#3 |
Registered User
Join Date: Nov 2019
Location: Celle / Germany
Posts: 146
|
![]() |
![]() |
![]() |
#4 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
|
Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?
|
![]() |
![]() |
#5 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
hi
![]() yes, I check how many FPS I do and add objects. If they drop too low I have reached the limit. I also add an ASM line for RASTER control to each line like this Code:
move.l #00f0,$dff180 for a=0 to 100 next move.l #0f00,$dff180 for b=0 to 100 next |
![]() |
![]() |
#6 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
|
Nice start. Lets hope you will not lose motivation along the way.
|
![]() |
![]() |
#7 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
No at moment, i'm very motivated
and i've also write some tool for accelerate the develop ![]() i would like to make a professional game with also animations.. but it take some time, and i don't know if can. (but i'm not hurry) |
![]() |
![]() |
#8 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
|
It looks nice, graphics style is appealing and it's very smooth. Looking forward to seeing more
![]() |
![]() |
![]() |
#9 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
Update of logics
![]() Sorry for Scanlines test on winuae ![]() [ Show youtube player ] |
![]() |
![]() |
#10 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,184
|
|
![]() |
![]() |
#11 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
|
![]() |
![]() |
#12 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
|
That looks really good and what a change from your first demo! Keep it up - this looks like one to play!
|
![]() |
![]() |
#13 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
|
and small gameplay:
[ Show youtube player ] |
![]() |
![]() |
#14 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
|
Looks like ripped graphics from Atari indie game Rox Zero.
|
![]() |
![]() |
#15 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
yep, the graphics are only for tests routines.
the final graphics is still working in progress. anyway, i've not ripped from Rox Zero but taken here ![]() https://itch.io/game-assets/tag-science-fiction |
![]() |
![]() |
#16 |
CD32 Fanboi
Join Date: Nov 2006
Location: Exeter, UK
Age: 45
Posts: 528
|
Hello!
James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online. Please can you link me to the pack that they were from so I can request that they are removed? Thanks ![]() (Nice looking work btw!) |
![]() |
![]() |
#17 | |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 49
Posts: 36
|
hello man
![]() i've found it here. https://www.pinterest.it/pin/1312377...oSSln03EeQDm7f Great work! i really love it!!! ![]() Quote:
|
|
![]() |
![]() |
#18 |
Registered User
Join Date: Jan 2010
Location: N/A
Posts: 873
|
|
![]() |
![]() |
#19 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,377
|
Possibly, though some of the extended Blitz 2 libraries also require additional specs, like KS 2.0 or a 68020+. Blitz itself has no control over that. But the best chance of it working would be to load the source into BB2.1 and compile it there instead - unless AB3-specific features have been used, it should just work once the compiler settings are adjusted to match.
|
![]() |
![]() |
#20 |
Registered User
Join Date: Nov 2019
Location: Celle / Germany
Posts: 146
|
There were some issues within the compiler and in some libw, that prevented fzyoe from running on A500.
The compiler used some asm-instructions that are not available on 68000. The libs used kick2.04+ functions. We fixed all this and are testing at the moment. If it is stable, I will release a new version of AmiBlitz3. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
AMIGA PROTOTYPE A3400 on Ebay | Dizzy | MarketPlace | 6 | 05 July 2021 18:38 |
New AMIGA 1200 Case Prototype & Amiga Key Cap announcement! | Neil79 | News | 100 | 11 August 2020 21:18 |
Early Blender prototype for Amiga available for download | carrion | Amiga scene | 3 | 21 March 2018 01:00 |
Commodore Amiga CD1200 - Rare Amiga Prototype (Oddware) | modrobert | Amiga scene | 8 | 11 December 2017 11:31 |
|
|