![]() |
![]() |
#1 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
|
Cadaver remake
Hi,
I have started a remake of the excellent Cadaver game, based on original PC data (no rips here). I figured out a lot of the stuff. Here's an early screenshot of the remake |
![]() |
![]() |
#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,954
|
Sounds good
![]() ![]() Best of luck that all goes well and that we see a beta soon ![]() |
![]() |
![]() |
#3 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
Jotd, you're a legend. Looking forward to this loads
![]() |
![]() |
![]() |
#4 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
|
Seriously jotd you're mad when it comes to remakes, great work, thanks!
![]() |
![]() |
![]() |
#5 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
|
I'm mad about Bitmap Bros stuff, that's all. The idea behind this remake is different: the purpose is to rewrite the engine and reuse most of the original data.
Unfortunately there's a lot of stuff that I don't understand in data files. I think I'll have to recode a lot of stuff, but I think this won't show. Right now, I can navigate in all level 1 and see all items, all info extracted from original data files. I did not think it was possible, but on the other hand, it has already been done (Flashback -> Reminiscence, SCUMM VM, ...). I'd like a Nintendo DS port of this game too. |
![]() |
![]() |
#6 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
|
![]() |
![]() |
#7 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,972
|
|
![]() |
![]() |
#8 |
. . Mouse . .
Join Date: Jun 2005
Location: Nowhere
Age: 55
Posts: 1,792
|
Excellent! All the best.
|
![]() |
![]() |
#9 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
|
![]() |
![]() |
#10 |
Registered User
Join Date: Aug 2006
Location: England
Posts: 218
|
Excellent stuff Jotd, I'm guessing you'll be using the Ami sounds n stuff as they likely were way better than the old PC ver... I was thinking how cool it would be to have a 3D Chaos remake, with loads of bells n whistles and multiplayer, but alas I'm no programmer, so that will remain a dream lol. Good luck with all your remakez. You are da 4th bro me thinks!
![]() |
![]() |
![]() |
#11 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
|
Yes, the only thing I'll rip will be the sounds. Not sure I'll make an editor / use an editor to create levels (too hard with isometric stuff & also there are a lot of levels already), but the NDS port is a good goal.
|
![]() |
![]() |
#12 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
|
Will you also improve the original controls, i.e. a second button support or something else?
|
![]() |
![]() |
#13 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
|
Quote:
On PC, I can make it too. The hard part now is to decide when to give up trying to guess data from original files and fill the gaps by custom data files, and also the object management engine (interactions). |
|
![]() |
![]() |
#14 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,972
|
How would you use the stylus AND the buttons at the same time? Put the DS on the floor or something?
Even if a game switches from using the stylus to buttons (like mario party) it is very annoying. If you would have to use both at the same time you have to put the DS in a very cramped position in your hands. |
![]() |
![]() |
#15 |
Global Moderator
|
The shoulder buttons (L/R). No matter how, when you hold the DS with one hand to use the stylus with the other hand you most certainly have one of these two buttons near one finger.
|
![]() |
![]() |
#16 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,954
|
Just out of curiosity : Will JOTD make a DS port?
![]() |
![]() |
![]() |
#17 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
|
I always wanted to play these games but never got round to them.... get it working and I'll be one of the first to play test it
![]() Are the PC data files available for The Payoff too? No chance you can get in touch with the original authors for details on the data file structure? From my experience they are always very enthusiastic that someone is still playing their games. |
![]() |
![]() |
#18 | |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
Quote:
|
|
![]() |
![]() |
#19 |
Registered User
Join Date: Aug 2006
Location: England
Posts: 218
|
@alexh - PC Payoff is avail over at oldgames.sk I believe, they have it zipped up with dosbox n stuff, but you can extract the needed data for inspection etc.
Q; |
![]() |
![]() |
#20 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
|
The bitmap bros never reply to e-mails, so imagine if I ask them their source code
![]() I'm planning a DS port which would be SDL based. But I'm waiting for the emulators to work better (i.e. emulate filesystem and be a little faster). I'm also waiting for SDL to work better on NDS ![]() But anyway, the PC remake is far from complete (yes, it would support Payoff data). |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
ripping: Cadaver | jotd | project.Sprites | 10 | 08 April 2009 19:34 |
Cadaver | runamuck2 | support.Games | 6 | 25 April 2004 00:28 |
Cadaver | runamuck | request.Old Rare Games | 3 | 11 April 2004 23:52 |
Cadaver | Bonovox | request.Old Rare Games | 2 | 27 September 2003 22:13 |
Cadaver | Giana | request.Old Rare Games | 4 | 13 August 2002 01:36 |
|
|