19 December 2014, 04:02 | #1 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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New Game: Love Dungeon V1.0 is out, Merry Xmas!
Love Dungeon is a simple arcade game about collecting Hearts against the clock
there is NO ADULT CONTENT in this game, just a suggestive title! You can unlock Monsters to fight and extra game modes by beating the World Records there are quite a few hidden features and easter eggs too X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× 3/1/2015 NEW video showing how to beat world records, different game modes etc.. Have a look if you want to find out about the game! [ Show youtube player ] X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× Love Dungeon on the web http://www.indieretronews.com/2014/1...-on-bruce.html http://www.retrocollect.com/News/bra...-released.html http://oldschoolgameblog.com/2014/12...-love-dungeon/ http://retrogamingmagazine.com/2014/...mmodore-amiga/ http://n4g.com/news/1645593/love-dun...ommodore-amiga http://www.amiga.org/forums/showthread.php?t=68583 http://www.retrovideogamer.co.uk/index.php?topic=5014.0 http://www.amigaforum.de/index.php?topic=101.0 http://www.reddit.com/r/amiga/commen...or_all_amigas/ http://amigaworld.net/modules/newbb/...=39709&forum=9 http://16bitworld.com/new-amiga-game-love-dungeon/ http://www.nowgamer.com/bruce-lee-st...a-arcade-game/ http://www.ntgamer.de/2014/12/28/neu...-love-dungeon/ X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× DOWNLOADS NOTE: The game is single filed and will work from hard drive etc, just copy it over! Standard v1.0 Build ADF http://aminet.net/package/game/actio...ngeon_1.0_disk LHA http://aminet.net/package/game/actio...ungeon_1.0_exe ADF mirror http://s000.tinyupload.com/index.php...61002899048517 SPECIAL BUILD (Made for a forum members 4 year old daughter) Timer slowed down to 5 minutes per level All Secrets Unlocked All High Scores set to 0 Little greeting to her on title screen ADF + EXE [zipped] http://s000.tinyupload.com/index.php...06032451046536 X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× Works on all Amigas, Real, Emulated, PAL or NTSC. Please read the .txt included within the archives for further information. X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× If you have ANY comments, good, bad or ugly please post them here Last edited by jimmy2x2x; 03 January 2015 at 14:42. |
19 December 2014, 05:32 | #2 |
Cd32+Fdd User (CFU)
Join Date: Dec 2011
Location: Japan
Posts: 133
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Hi,
I am surprised after click that video URL, and really interesting... Does it have something to do with "Kagesan" 's SMS homebrew project,"Bruce Lee"? http://www.smspower.org/forums/viewtopic.php?t=15009 Or you are Kagesan himself? (lol |
19 December 2014, 05:34 | #3 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Yes, he is credited in game!
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19 December 2014, 06:19 | #4 |
Cd32+Fdd User (CFU)
Join Date: Dec 2011
Location: Japan
Posts: 133
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I am reading your readme txt.
So original game is your C64 version(1984), and arranged for SMS by him in 2014, then this game made by you for this xmas gift, right? I realized that now. Very impressed. Thank you very much! |
19 December 2014, 06:23 | #5 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Hope you like it
Merry Christmas! |
19 December 2014, 18:02 | #6 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,308
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Can you launch "setclock load" when you restore the system?
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19 December 2014, 19:48 | #7 |
Puttymoon inhabitant
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Very nice Christmas gift!! Will the standart (non-love) version follow as well?
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19 December 2014, 22:43 | #8 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,049
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Good job. Game works OK on my A4000 68040 25 MHz.
If you want, you can adapt next code for keyboard handling. It works OK on all CPU's. Code:
;============================================================================ ; callback/hook which gets executed on each keypress _SetupKeyboard ;set the interrupt vector pea (.int,pc) move.l (a7)+,($68.W) ; plus VBR ;allow interrupts from the keyboard move.b #CIAICRF_SETCLR!CIAICRF_SP,(ciaicr+_ciaa) ;clear all ciaa-interrupts tst.b (ciaicr+_ciaa) ;set input mode and.b #~(CIACRAF_SPMODE),(ciacra+_ciaa) ;clear ports interrupt move.w #INTF_PORTS,(intreq+_custom) ;allow ports interrupt move.w #INTF_SETCLR!INTF_INTEN!INTF_PORTS,(intena+_custom) rts .int movem.l d0-d1/a0-a1,-(a7) lea (_custom),a0 lea (_ciaa),a1 ;check if keyboard has caused interrupt btst #INTB_PORTS,(intreqr+1,a0) beq .end btst #CIAICRB_SP,(ciaicr,a1) beq .end ;read keycode move.b (ciasdr,a1),d0 ;set output mode (handshake) or.b #CIACRAF_SPMODE,(ciacra,a1) ;calculate rawkeycode not.b D0 ror.b #1,D0 btst #7,D0 beq.b .pushed cmp.b #$D0,D0 ; F1 bne.b .endplayer1 bset #3,gl_portB ; gl_portB bra .back .endplayer1 cmp.b #$D1,D0 ; F2 bne.b .endplayer2 bset #2,gl_portB ; gl_portB bra .back .endplayer2 cmp.b #$D2,D0 ; F3 bne.b .endcoin1 bclr #4,gl_portB ; gl_portB bra .back .endcoin1 cmp.b #$D3,D0 ; F4 bne.b .endcoin2 bclr #6,gl_portB ; gl_portB bra .back .endcoin2 cmp.b #$D4,D0 ; F5 bne.b .endconfig bset #1,gl_portB ; gl_portB bra .back .endconfig cmp.b #$E0,D0 ; Left Shift bne.b .endfire1 bset #2,gl_potgo ; gl_potgo bra .back .endfire1 cmp.b #$E1,D0 ; Right Shift bne .back bset #6,gl_potgo ; gl_potgo bra .back .pushed cmp.b #$D9,D0 ; F10 bne.b .noexit st QuitFlag ; handled from main interrupt bra.b .back .noexit cmp.b #$50,D0 ; F1 bne.b .noplayer1 bclr #3,gl_portB ; gl_portB bra.b .back .noplayer1 cmp.b #$51,D0 ; F2 bne.b .noplayer2 bclr #2,gl_portB ; gl_portB bra.b .back .noplayer2 cmp.b #$52,D0 ; F3 bne.b .nocoin1 bset #4,gl_portB ; gl_portB bra.b .back .nocoin1 cmp.b #$53,D0 ; F4 bne.b .nocoin2 bset #6,gl_portB ; gl_portB bra.b .back .nocoin2 cmp.b #$54,D0 ; F5 bne.b .noconfig bclr #1,gl_portB ; gl_portB bra.b .back .noconfig cmp.b #$60,D0 ; Left Shift bne.b .nofire1 bclr #2,gl_potgo ; gl_potgo bra.b .back .nofire1 cmp.b #$61,D0 ; Right Shift bne.b .back bclr #6,gl_potgo ; gl_potgo .back ;better would be to use the cia-timer to wait, but we arn't know if ;they are otherwise used, so using the rasterbeam ;required minimum waiting is 75 µs, one rasterline is 63.5 µs ;a loop of 3 results in min=127µs max=190.5µs moveq #3-1,d1 .wait1 move.b (vhposr,a0),d0 .wait2 cmp.b (vhposr,a0),d0 beq.b .wait2 dbf d1,.wait1 ;set input mode and.b #~(CIACRAF_SPMODE),(ciacra,a1) .end move.w #INTF_PORTS,(intreq,a0) ;to avoid timing problems on very fast machines we do another ;custom access tst.w (intreqr,a0) movem.l (a7)+,d0-d1/a0-a1 rte |
19 December 2014, 23:39 | #9 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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It's a shame that you didn't have time to add the code to save scores... it just means I need to beat the WR's again (well, I equalled two of them)
I LOVE hide and seek mode, that is insane and so hard to get anywhere near the WR's for normal mode Heart attack mode, is also fun Thanks for mentioning me in the textfile, that was a welcome surprise. |
20 December 2014, 00:21 | #10 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks everyone, keep the comments coming. When I get a little more time I can iron out all these little problems, the earlier I know about them, the more time I can think about solutions!
Glad you all like it, merry xmas |
20 December 2014, 11:20 | #11 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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20 December 2014, 11:37 | #12 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Awesome! thanks for the coverage
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20 December 2014, 11:44 | #13 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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20 December 2014, 17:52 | #14 |
Pixel Blender!
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a fantastic xmas gift, many thanks , will really enjoy this, as I loved the original game
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20 December 2014, 18:03 | #15 |
Registered User
Join Date: May 2014
Location: England
Posts: 46
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Great stuff will spread the word..
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20 December 2014, 21:31 | #16 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,932
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Thank you, nice little game. Is there a full Bruce Lee port in the works?
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20 December 2014, 21:39 | #17 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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Thanks mate,
I'll have a look. |
20 December 2014, 22:04 | #18 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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That looks amazing, I loved Bruce Lee. I'm going to see if I can get it to run in a CD32 environment.
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21 December 2014, 02:49 | #19 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks everyone, a full version of Bruce Lee is in the works and will start early in the new year
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21 December 2014, 11:22 | #20 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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