23 September 2008, 01:41 | #1 |
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TOSEC - Naming Convention Discussion
Hey guys,
I moved all TOSEC naming convention posts from the Another hot finds thread... but then accidently hard deleted the thread afterwards instead of a single post Luckily I still had another browser window open with the thread contents but of course I couldn't copy / move posts or copy the thread as it no longer existed Hopefully RCK can assist when he reads my PM Anyway until then, below are all the post contents copied... |
23 September 2008, 01:41 | #2 |
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*** posted by Dunny ***
Anyone know of an app that will remove all the duplicates from a TOSEC set? There are many versions of each game (all cracked by different groups), and they're a waste of space. Secondly, would said app be able to remove the TOSEC naming? Just the game name is necessary, the rest is just cruft. On a personal note, I've never understood why the enormous filenames - the speccy community gets along just nicely without any of the TOSEC filename bloats D. |
23 September 2008, 01:41 | #3 | |
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*** posted by TheCyberDruid ***
Quote:
What TOSEC needs is the [!] mark. Saying that the naming convention is cruft really misses the point of TOSEC |
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23 September 2008, 01:42 | #4 |
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*** posted by TKaos ***
TOSEC will be a library to any software of any computer system, we use the filenames to put as much information about the software in it as possible. Also it's usefull for people that are not familiar with the Amiga or any other system. |
23 September 2008, 01:45 | #5 |
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*** posted by Dunny ***
I understand that there should be some way of including the info (.adf can't store it internally), but does it have to be in the filename for newer file formats? It does get very tiresome having to strip all the rubbish off the ends, and remove the duplicates! The file format of choice for the other scene I follow rejected the TOSEC naming standard as being unnecessary due to the fact that all that info could be included inside the file itself. With the CAPS project (or whatever it's called now) can that be the case? Or do the newer, more accurate dumps need to have the names polluted in this way? I do know that the new format is closed-source so if this info is not included, there may not be much chance that it ever will be. At least, until the CAPS reverse-engineering that's being done is finished, at least! That's a good way off being completed though, despite progress being made D. |
23 September 2008, 01:46 | #6 |
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*** posted by TheCyberDruid ***
Dunny, I think you're missing the point of TOSEC. It tries to describe every different crack/trainer/fix of a game. Have you taken a look at the 'no intro' project? I guess not, because you still ask for something that you'll never see with the TOSEC naming convension So for the second time have a look at : http://www.no-intro.org |
23 September 2008, 01:47 | #7 | |
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*** posted by Dunny ***
Quote:
It's not what I'm after - I know there are other versions of games and utils out there, some with intros, some without - and let's face it, with the .adf format prevalent, we needed cracked versions so the copy-protection was removed. I was probably not making myself clear - why can we not have a format that contains this information inside the file, rather than tacking it onto the end of the filename? Other scenes have managed this nicely (.TZX's "Archive Info Block" springs to mind here). The only other disk format that we can possibly add this to (unless it already has, I don't know until I get hold of the file format specs when the free version is released) is the .ipf format. If the .ipf format can hold this info, then it will be of use to me in the Speccy scene, again once the GPL version of the format is released. Not trying to be awkward here! I believe it's just high time we moved away from TOSEC's naming convention in favour of better ways of storing that info - the info that TOSEC aims to preserve is definitely necessary as part of the preservation effort. D. |
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23 September 2008, 01:48 | #8 |
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*** posted by TheCyberDruid ***
Maybe there should be a new thread 'Alternatives for TOSEC' Damien? |
23 September 2008, 01:49 | #9 |
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*** posted by IFW ***
There is no information about the content (ie metadata) in any IPF files and won't be ever. Metadata, that is always subject to change belongs to a file explaining purely the metadata itself. |
23 September 2008, 01:49 | #10 |
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*** posted by IFW ***
...and yes the format itself could hold any info, but a real world preservation effort never ever stores data about data (again, metadata) embedded into the material being preserved itself. They are independent entities, but there is a logical link between them. I recommend you use this approach. - Should the content be ever changed (however unlikely), your metadata remains valid. - Should the metadata need to be changed (very likely, as you may re-arrange information, add, remove entries and so on) you can do it without changing the content. We are talking about tons of content, and changing that content each time someone comes up with a new cool idea of information to be stored about it, is just pure non-sense. I can understand why tosec chose to change filenames instead: it is a simple rename operation, not the change of hundreds of gigabytes of data. We chose to use a metadata file instead, but the reason is the same. |
23 September 2008, 01:56 | #11 | |||
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*** posted by PandMonium ***
Quote:
Quote:
Quote:
TOSEC aims to identify / catalog all existent dumps for the existent systems, so anyone can pick some file out there and know what it is exactly, just that. You could try to get TOSEC dats without [b], [o], etc, or just [!] but if you really want to collect games for a system so you can play them the best thing is just grab a collection with that purpose. :P About creating / using some kind of metadata included in the romfile itself, it has some beneficts but in my view the bad points are a lot more. One of the main problems would be that every time you changed that metadata you would end up changing the rom hash (crc/etc) so it would be impossible to identify them. There are a lot more, you would still need to have diferent setnames do make all sets diferent and it would be much messier i guess, on sets with more than one romfile (instead of only one adf, etc) i suppose you would want to create some kind of container to put all files + metadata, and so on. No i don't have the time to make a list of good and bad points of using what you pointed out, we know that tnc has the problem of making huge filenames in some cases (there is one with 181 chars) but nobody forces you to use it or even to have the entire dats/sets for a system, if you want a collection to play there are some way better alternatives, for cataloging and identifying all existent dupes we think that the current way is ok, not the best but for sure not so bad as some try to make it. bye |
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23 September 2008, 02:00 | #12 | ||
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*** posted by Dunny ***
Quote:
Quote:
Anyway, that's enough derailing of the thread... Back on topic now D. |
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23 September 2008, 02:30 | #13 |
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i don' think the naming and the storing are different matters, not for the common user / collector.
an ipf file that stores the info on what it is inside the file inside itself could be identified only by some tool reading it: it would be a slow and difficult way to manage files. not to mention that everybody using any tosec archive should change its habits. not only that, but any frontend like gamebase that required years of work to build a database should thow away that work, if it wanted to use this. either way, someone should tidy the adfs anyway prior to store them in the new format, and that work is precisely what you point as your problem now. |
23 September 2008, 06:55 | #14 |
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I agree with IFW that metadata doesn't belong in the image file. I think the key to 'tidy up' the names is a new dat file with the best (read working) versions. We should really try to add the '[!]' tag to the TOSEC info which indicates a complete and completely working version. There is a huge amount of work necessary to do it, but I think it's worth it. On the other hand Gamebase features already a great number of these disks.
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23 September 2008, 11:20 | #15 |
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yep, that's the way for me too
btw, i've found that the games that don't work for good, are really few. usually it's a configuration problem that halts them playing, and i cannot test on my amiga. |
23 September 2008, 12:02 | #16 |
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I like TOSEC Naming Convention
The [!] tag ? I don't know, perhaps it has a meaning only when we are talking of "original" dumping, like an image of CDROM, for example |
23 September 2008, 12:09 | #17 | |
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I like the naming convention too, except the many [a],[a1],[a2] and so on, probably many of them are not necassery.
Probably there are some versions of games in TOSEC, there the game has wrote data to disk, for example Highscores! All information about dump in one filename - thats ok. Sometimes [a] means there is a trainer on disk, so the file has incorrect,inexactly filename! Quote:
Last edited by mai; 23 September 2008 at 12:30. |
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23 September 2008, 12:37 | #18 |
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Thanks for link
Well, just to be more clear [!] Verified good dump simply mean that dumping process of floppy is OK, no error in reading, right ? [a] alternate version I'm not sure .... it can be used when two images have same content (for example same game cracked by same group) but resulting CRC is different ? |
23 September 2008, 12:44 | #19 |
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23 September 2008, 12:48 | #20 | |
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Quote:
In this case, i think, we dont need [a]-version in TOSEC: (same game---same group---different crc) Last edited by mai; 23 September 2008 at 14:13. |
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