28 September 2015, 11:25 | #121 |
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29 September 2015, 00:58 | #122 |
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10 October 2015, 16:18 | #123 |
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This isn't directly related but a prototype of Putty Squad for the SEGA Mega Drive got released recently.
It has no sound effects and is missing the ending but it has music and all the levels it also has same controls and passwords as the Amiga version. http://www.retrocollect.com/News/unr...ed-online.html |
20 October 2015, 18:26 | #124 |
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is the beta available for test?
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22 October 2015, 02:02 | #125 | |
Lesser Talent
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24 October 2015, 11:21 | #126 |
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24 October 2015, 13:32 | #127 |
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Fantastic news... Well done to everyone involved.
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24 October 2015, 17:54 | #128 | |
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I didn't play Putty Squad yet because I Don't use my A1200 for games, now I can finally give it a go Last edited by Amiga1992; 25 October 2015 at 02:31. |
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24 October 2015, 21:45 | #129 |
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Great job Psygore.
Gives me an idea. It should not be too hard to emulate whdload API (already done in Jst) but with all disk reads made using RN loader. No os swaps no need for extra mem and all ecs games should be possible, and some AGA ones too provided they are not "twiddified". |
24 October 2015, 23:55 | #130 | |
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or even reduce OS swaps on certain games like Desert Strike? Nice work Psygore Look forward to the release from Earok |
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25 October 2015, 02:32 | #131 | |
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25 October 2015, 08:48 | #132 |
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I don't see why not. After all, CD32 versions of Chuck Rock & Last Ninja, Premiere, more others already use ECS disk images & a custom loader that removes protection, fixes blitwaits... Rings a bell?
The only problem with reusing whdload slaves "as is" would be the lack of keyboard on standard CD32 setup (I have a A2000 keyboard that connects to the CD32 but most users don't). Button 1 & 2 would work nice, but you won't be able to pause by pressing "P", "ESC", "space bar" whatever (so long for Desert Strike w/o keyboard). OR the slaves would need to be modified to be able to read joypad buttons to simulate the keyboard, each and every one, one by one (no generic processing possible here). OR the tool could be able to "inject" a keyboard event through the joypad reads: read joypad during vblank, and somehow "forward" the utility buttons (pause, green ...) to the keyboard handler. Don't know if it's possible on a real amiga, or Bert would already have done it (or Bert already did it for whdloadcd32 ??) |
25 October 2015, 16:33 | #133 |
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Well, I understand effort needs to be put on this and I think it's worth it. I think the CD32 is sadly underappreciated within the Amiga community and more releases like this could push its populaity a bit forward so we can have nicer things for it.
There are a lot of games that don't need a keyboard, and well, we can live without a Pause button I guess! |
26 October 2015, 08:13 | #134 | |
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26 October 2015, 20:10 | #135 |
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First JST is not abandonned. I just resurrected it, mainly to make whdload slaves run without whdload and with kick 1.3 support. Btw source is now available.
A cd32 loader would be an independent program, that would reuse some parts of whdload emulation and the rn cd loader. It would not be possible to quit back since most games use 1mb, and quitting back to wb would be reserved to 512k only games so I won't do it. I m currently collecting technical info and source. Maybe I ll do it myself or maybe someone else will step up. |
26 October 2015, 21:44 | #136 | |
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It's a games console, so QUIT is not needed, only the RESET button REALLY looking forward to this happening, thanks so much jotd! |
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26 October 2015, 22:13 | #137 | |
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28 October 2015, 13:39 | #138 |
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Putty Squad CD32 release has been a long time coming, I can't wait to try it
Where on earok's blog will it appear ? |
28 October 2015, 14:01 | #139 |
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05 November 2015, 19:14 | #140 |
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