30 March 2024, 22:06 | #3341 | ||||||
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The problem with all these high scan rate modes was that you needed an expensive multi-scan monitor to show all the screen modes. 99% of games ran in standard PAL or NTSC, and most would not handle mode promotion. Most existing Amiga users had a 15kHz monitor or TV, so a 72Hz mode was useless unless they paid extra for a new monitor. This goes against the core principle of the A1200 being very cheap and not needing expensive addons to make a complete system. Quote:
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As I said before the average upgrade cycle was about 2 years. To put that in perspective, the Amiga 1000 was announced in 1985. I desired one but they were very expensive and hard to get. Amstrad also released the CPC664 in 1985. So what did I do, put up with my ZX Spectrum for another 2 years or so until Amigas came to New Zealand at an affordable price, or buy the CPC664 now and get 2 good years of enjoyment out it? I chose the latter of course, and I'm glad I did - even though the Amiga blitzed it in every department. Intel announcing the Pentium didn't cause 486 sales to drop off a cliff. People bought what they could get now at an affordable price. Few were willing to spend the premium required to be on the 'bleeding edge', and most of those few were high-end business users for whom money was no object. Totally different market from the A1200. In 1993 you could buy an A1200 now and upgrade it as the technology improved and your desires increased - or not if they didn't. This was a good strategy because the low price made the A1200 so affordable that it was hard to turn down, increasing sales (or would have Commodore had made enough of them!) and making it more viable for the future. Compare that to the Atari Falcon which was bristling with new features but significantly more expensive. Most PC users expected to buy a whole new machine in 2 years time. This strategy was even recommended in the Local PC World magazine, where the author showed that in the long run it was cheaper to buy lower-end machines and upgrade regularly than buy a high-spec machine and expect it to last. The difference with the A1200 was that many owners expected to extend its life by expanding it. And they weren't disappointed. By 1996 accelerator cards were coming down in price, RAM and hard drives were much cheaper, HD floppy drives, buffered serial ports and CD-ROM drives were available. Fast forward to today and a PiStorm provides insane performance that we couldn't even conceive of last century, for a very reasonable price. Combine that with huge storage capacity, high speed networking and a vast library of 'free' software at our fingertips, and the A1200 is still a winner 30 years later! |
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30 March 2024, 22:36 | #3342 | |
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31 March 2024, 08:15 | #3343 | |
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The AGA chipset design was firmed up between November 1991 and February 1992 (it was supposed to be finished and delivered in the A1000 Plus by October 1991, but for various reasons that didn't happen). At that time chunky pixel texture mapped 3D games didn't yet exist, so it's understandable why Commodore didn't give chunky pixels high priority. The AGA chipset was oriented towards 2D graphics because that's what everyone was doing at that time, and it was a natural extension of OCS/ECS. I wish they had put a 256 color chunky pixel mode in it though, if only to reduce PC envy. |
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31 March 2024, 09:16 | #3344 | |
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Imagine they had released this beautiful thing in a nice flat pizza carton desktop design in 1991 with AGA and a decent price. That's so desirable.. Also, LOL that we got the horrible A600 instead. Commodore really deserved to go bankrupt. |
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31 March 2024, 09:46 | #3345 |
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think about Aga as it is but with 1 cycle chip-ram + a trap door ram without bit planes' penalty and +512k for o20 and HW registers with their own bus! Even without faster ram we could have a lot more bitwidth! Just optimizations!
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31 March 2024, 11:10 | #3346 | |
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31 March 2024, 19:07 | #3347 | |
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Weird argument. Last edited by Tigerskunk; 31 March 2024 at 19:13. |
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31 March 2024, 19:13 | #3348 |
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jfc sometimes I despair of this forum I really do.
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31 March 2024, 19:28 | #3349 |
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31 March 2024, 21:04 | #3350 |
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See my previous response
Good lord the lack of any sense of humour is what causes so much despair. How do you guys get through life living like this? |
31 March 2024, 21:10 | #3351 |
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I don't know.
you can't call something A1000+ and not keep one of it's (the A1000 'the Amiga' as it was known as at launch) obvious visual/aesthetic features. |
31 March 2024, 21:32 | #3352 | |
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...and a teeny bit disappointed I couldn't slide the keyboard under |
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31 March 2024, 21:43 | #3353 |
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01 April 2024, 06:20 | #3354 | |
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You can, just not very far. I would prefer that to a garage that can't take a standard size keyboard.
A1000 Plus Quote:
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01 April 2024, 08:48 | #3355 |
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01 April 2024, 08:51 | #3356 | |
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Would be literally my dream Amiga. |
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01 April 2024, 11:01 | #3357 |
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Such is the state of this place that nobody can tell if we're messing around or not. It's all good; no harm done.
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01 April 2024, 15:49 | #3358 |
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02 April 2024, 03:18 | #3359 | |
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Magic Carpet running on AO486. https://misterfpga.org/viewtopic.php?t=5855 AO486 at 90 Mhz is slower than the 486DX-33. AO486 at 56 Mhz is slightly faster than the 486SX-25. Magic Carpet needs around 68LC040 level CPU. |
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02 April 2024, 05:56 | #3360 | |||||||||||
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PC's Catacomb 3D was released in 1991 by IDsoftware. [ Show youtube player ] 1992 Ultima Underworld The Stygian Abyss has 3D texture map game play. CD32's Wing Commander has used Akiko which needs to be patched for unofficial Wing Commander AGA WHDLoad. Akiko has some benefits, but without 32-bit Fast RAM, the 68EC020 operates like 32-bit 7 Mhz effectively. This is a problem for countries with weaker currencies or without 3rd party game tax subsidies business model. 3DO has a 2 million units installed base higher than the under 1 million installed base for AGA. Unfortunately, 3DO has directly faced Sony's Playstation 1. Quote:
The only problem was that in a multitasking environment, it was easily possible to overrun the serial receive buffer when reading MIDI commands from a synthesizer keyboard e.g. pressing 10 keys at once, with each one sending 3 bytes for key down. Double NTSC 640x400 with 256 colors is still slow. Quote:
VGA includes built-in frequency promotion for its non-VGA legacy modes e.g. CGA and EGA. [ Show youtube player ] StarCraft running on Trident TVGA 8900CL-B 1MB ISA and Pentium 133. [ Show youtube player ] StarCraft running on ET4000/W32i ISA. For Doom, Trident TVGA 8900CL ISA is comparable to ET4000AX ISA. 640x400p with 256 colors, AGA will be unable to match Trident 8900CL ISA or ET4000 ISA. For Doom's Q4 1993 release context. Quote:
Are you claiming the AGA install base is larger than the Pentium's 1993 install base? Prove Commodore has shipped 250,000 AGA machines in Q4 1992. Prove there are 1 million 68030 @ 40 Mhz to 50 Mhz A1200/CD32 install base. 4 million units for PC Doom 1 and 2 shows minority gaming PC still kills Amiga's "32-bit" install base. Your arguments are absurd. Quote:
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Disprove this http://www.bambi-amiga.co.uk/amigahistory/sales.html Atari Falcon had "no games" worth buying into this platform. Most Amiga games from Q4 1992 to Q1 1994 are OCS Amigas against SNES's strong 2D game library. In Q4 1992, AGA competed against SNES which started to build its install base in 1990. Nintendo handled its NES to SNES transition better than Commodore's OCS/ECS to AGA. AGA's transition should been started earlier than Q4 1992. Quote:
A gaming PC should follow game consoles' hardware specs in a similar generation. My current gaming PCs are beyond "core experience" gaming PCs with Xbox Series X and PS5 level hardware specs. For 1995: https://archive.org/details/Australi...ont_Studios_AU The Amiga returns in the Australian 1995 market From Australian Amiga Review, Nov 1995 Page 2, Cybervision 64 (S3 trio 64U), $1099 Page 8, DKB Mongoose 030 @ 50Mhz, 882 @ 50Mhz, 4MB RAM = $869 GVP 40Mhz 68040, 4MB RAM = $1399 Page 34 DKB Mongoose 030 @ 50Mhz, 882 @ 50Mhz = $599 (needs Fast RAM) Page 82 Warp Engine 040 40Mhz = $2299 A1200HD = $1245 A4000T/040 = $4945 A4000T/060 @ 50 Mhz = $5445 A1200HD's $1245 + DKB Mongoose 030/882 @ 50Mhz with 4MB RAM's $869 = $2,114. This is the cost for new users. Phase 5's Blizzard 060 price in Australia is LOL. For the 1995 Australian market, 486DX and Pentium-based PCs killed the Amiga AGA in performance vs price ratio. VS https://archive.org/details/EA1995/E...e/n67/mode/2up December 1995 Xmas month. Page 88 of 68. Ritron Computers System in the Australian state of Victoria Pentium 90-based PC has $1872 including tax or $1535 without tax. Includes: 1.44FDD, 8MB RAM, 540MB HDD, 256KB L2 cache, PCI video card, keyboard, 14-inch SVGA monitor. Multimedia upgrade kit with CD-ROM 16-bit sound card, speakers, MS Encarta/Works/Money/Golf/Dangerous Creatures CD-ROM 2X = $329 CD-ROM 4X = $399 I purchased Pentium 150-based PCs when there were higher SKUs like Pentium Pro 150/180/200 and Pentium 166/200 Mhz. Quote:
FYI, the Australian Amiga Review magazine went bust in 1996. https://archive.org/details/Australi...ont_Studios_AU Jan 1996 from Australian Amiga Review magazine, prices in AUD. Page 2 of 84 DKB Cobra 40 = $549 (68030 @ 40 Mhz with 4 MB Fast RAM) DKB Mongoose 50 = $849 (68030/68882 @ 50 Mhz with 4 MB Fast RAM) Escom's A1200 from $1199 Page 10 of 84 Cobra 030EC = $449 (with 40 Mhz EC030, 4 MB RAM) Escom's A1200HD = $1349 (with 170 MB HDD) Page 14 of 84 A1200 = $1070 A1200HD = $1195 (with 170 MB HDD) A4000/040 = $4945 (6 MB RAM) A4000T/060 = $5445 (6 MB RAM) SCSI Tower of Power with 200 watts PSU for A1200 = $220 A1200 Tower of Power = $149 DKB Cobra 40 Mhz = $299 (68??030 @ 40Mhz) 1438S Multisync Monitor = $699 A1200HD with 200MB HDD = $1299 Page 40 to 84 A1200 DKB Cobra 68030/40Mhz inc. 8Mb RAM = $649 Blizzard 1230 50 Mhz = $510 (68030 @ 50 Mhz) Blizzard 1230 50 Mhz with FPU = $560 (68030 @ 50 Mhz) Blizzard 1260 coming soon. Cybervision 2MB = $830 Cybervision 4MB =$980 Picasso II 2MB = $640 Cyberstorm 040/40Mhz = $1850 Cyberstorm060/50Mhz = $2399 Amiga Walker prototype in Page 70 of 84. Quote:
Last edited by hammer; 02 April 2024 at 11:27. |
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