15 July 2008, 05:12 | #1 |
Zone Friend
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Shadow of the Beast - a run through various versions..
Yup, as the title suggests.. just running through the various versions of SOTB.. this is what it looks like when I'm out of ideas..
[ Show youtube player ] |
15 July 2008, 06:13 | #2 |
cheeky scoundrel
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great vid. A few observations:
- the ZX Spectrum versions looks like its actually for the Gameboy Color! What *horrible* gameplay - the Atari ST version seems to suck a lot more than it should - The Amiga version remains the best one, although the FM Towns version is very pretty also. |
15 July 2008, 06:59 | #3 |
HOL/FTP busy bee
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Thanks laffer
The first two versions (Spectrum and CPC) are interesting, because the kind of black/white colorscheme is really good used on those platforms. |
15 July 2008, 08:42 | #4 |
Thalion Webshrine
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Cool comparison. The video makes the FM-Towns version look a little jerky, but I assure you it isn't in real life.
I dunno why but someone has edited the credits of the Amiga version on MobyGames and changed the programmers to the C64 version!! Programmers and designers of the Amiga version were Martin Edmondson and Roger Howarth. MobyGames also credit Martin & Roger with programming the Megadrive/Genesis version. They didn't. It was converted by WJS Design and not Reflections. Anyone who has Moby access, see if you can get it put back. Last edited by alexh; 15 July 2008 at 08:59. |
15 July 2008, 10:10 | #5 |
Global Caturator
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awesome! i love how one version fades into another, great comparison.
damn, the zx version's ugly... |
15 July 2008, 10:44 | #6 |
Zone Friend
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Great idea for a video, well done!
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15 July 2008, 11:03 | #7 |
Lesser Talent
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The music on the ZX Spectrum version is so damn painful. What the hell!?!
EDIT: After watching the whole thing I can say they still all look shit gameplay wise. The best thing about the game is the music and they seem to have ruined that on almost every version! Last edited by killergorilla; 15 July 2008 at 11:11. |
15 July 2008, 11:12 | #8 |
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yes, it should be simpler, too much channels with same instrument at the same time
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15 July 2008, 11:21 | #9 |
.
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very nice!
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15 July 2008, 11:24 | #10 |
move.w #$4489,$dff07e
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15 July 2008, 11:27 | #11 |
Zone Friend
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Super Nintendo version have sounds like from Super Mario Bros game... ST version have slowdowns and sometimes looks less colorful than Master System version (and it's 8-bit console).
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15 July 2008, 11:33 | #12 |
Thalion Webshrine
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15 July 2008, 11:39 | #13 |
uber cool demi god
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I always enjoy your video game videos, nice one laffer.
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15 July 2008, 15:03 | #14 | |
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Thanks
Quote:
However, I don't think it turned out that bad, could be much worse |
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15 July 2008, 15:33 | #15 |
Thalion Webshrine
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It wasn't an insult. Just a comment for your viewers.
BTW: How did you get UNZ to work with this game without gfx glitches? |
15 July 2008, 15:54 | #16 |
Longplayer
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Is the amiga part missing a few frames ? sure the game didnt make you go invisable when hit
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15 July 2008, 16:33 | #17 |
Zone Friend
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Game is 50 fps, Youtube is 25 fps
And I didn't think it was an insult, just thought I'd explain why And Beast does have graphic glitches.. however, when you enter and leave the well, only the sides have errors and I cut them out |
15 July 2008, 16:41 | #18 |
HOL Team Member
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15 July 2008, 17:18 | #19 |
Zone Friend
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Thanks again for letting me know
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15 July 2008, 22:38 | #20 |
.:Part-Time Winner:.
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nice one laffer
Are you going to do beast 2? |
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