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#1 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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Space Hulk wall sets and sprites
Looking for some help getting the game levels' wallsets and sprite graphics. Dunno yet if Maptapper works but downloaded just now to give it a go.
Any help is highly appreciated. Thanks in advance. |
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#2 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Interesting. I remember reading an interview with one of the developers and he mentioned how he had to convince the publisher to use raytraced, rendered graphics for the environment, which was a new thing back in the day and the result is the almost-smooth scrolling.
I might look into it since I already ripped the graphics from Hired Guns. |
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#3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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First result:
![]() 160*80, 5 bitplanes. |
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#4 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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So yeah, I couldn't find any of the Space Marine or Genestealer sprites, but the terrain graphics are all there in an uncompressed savestate in various sizes as usual for games like this. There are probably several dozen of floor/ceiling and wall graphics so it'd take days to rip them all.
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#5 |
Moderator
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If anyone could give me an uncompressed savestate i could have a look at it too...
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#6 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Quote:
space hulk m1b.uss |
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#7 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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Now this looks more and more interesting. Thanks guys for the efforts!
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#8 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Apparently the Terminator sprites are there as well but set off a fair amount and I couldn't get the bitplanes to match. The Genestealer sprites are still elusive.
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#9 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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I'm curious if it would be easier to rip it out of the PC versions of Space Hulk? There appears to be more apps for it and even so more newer game variations to create new wall textures? Or is that a no no here?
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#10 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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It would help if you could explain what you are planning to do with the graphics. Space hulk is a special case since there are actual four graphics per tile distance and tile location, to account for the semi-smooth movement.
I have no experience with ripping assets from DOS games, although I know that certain versions of DOSBox can in fact save and load states. If there are any programs that can rip graphics from these states, I don't know. |
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#11 | |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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Quote:
TIA. |
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