14 April 2019, 14:52 | #1 |
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Dot-matrix engine
In the past months I've been thinking of some new game concept that would finally put my dot-matrix engine for AGA Amigas to good use. Admittedly, I haven't come up with anything worthy yet, but I've been doing some technical experiments. I thought you might fancy having a look at the latest experiment:
[ Show youtube player ] Details:
Note that I'm NOT going to make a beat'em up. Again, this is just an experiment. (The graphics have been derived from assets which are the property of Capcom Co., Ltd.) Previous video: [ Show youtube player ] Last edited by saimo; 13 July 2020 at 22:03. |
14 April 2019, 19:18 | #2 |
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Nice!
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14 April 2019, 19:34 | #3 |
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Very nice and cute
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15 April 2019, 03:39 | #4 |
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Looking good, might be cool for some kind of shooter with some pseudo elements.
What screen mode does it run it, how many colors? Last edited by NovaCoder; 15 April 2019 at 05:59. |
15 April 2019, 06:24 | #5 |
BoingBagged
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Your last test reminded me of my good teenage original gameboy days.
It could be really cool for a gameboy emulator. :-) |
15 April 2019, 08:34 | #6 |
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I saw similar engine on pc(gameboy emulator). And it was really cool.
https://retropie.org.uk/forum/topic/...boy-shaders/42 |
15 April 2019, 09:21 | #7 |
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Looks like pinball status screen. Something similar is in Slam Tilt as status and also for mini games.
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15 April 2019, 11:11 | #8 | ||||
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@MickGyver @starship
Thank you! @NovaCoder Quote:
Quote:
Anyway, the matrix is 160x100, so, given the 1 pixel spacing, the whole screen is 320x200 (PAL). The dots are in 4 colors. @gulliver Quote:
@Solo Kazuki Quote:
When, as a teenager, I saw Pinball Fantasies, I was totally blown away and dot-matrix displays became a sort of fixation. Then, years later, Slam Tilt blew me away even more and gave me the idea of making whole games based on dot-matrix machines - that's why I made Huenison and now I'm working on this. |
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18 April 2019, 00:47 | #9 |
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There was this car racing game that used this technique, and I can of course not recall the name of it. Anyways, in the wake of that game, I recall someone made a proof of concept "video viewer" program that could show (who knows what format) video files in "dot matrix". I remember thinking that was really cool
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18 April 2019, 09:24 | #10 | |
mä vaan
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Quote:
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18 April 2019, 09:39 | #11 | ||
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Quote:
(You need to manually jump to 1:09, as the player discards the t argument.) [ Show youtube player ] Or was it really a full-blown game? I'd be really curious to see it. Quote:
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18 April 2019, 09:46 | #12 |
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I wonder if you could do a game that’s something like paper.io 2
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18 April 2019, 09:59 | #13 |
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20 December 2019, 13:09 | #14 |
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This video shows a stock Amiga 1200 running various visual effects using the dot-matrix engine. The effects are obtained by means of a system that allows every single pixel to be located anywhere in memory (regardless of the RAM type). Lately, I've started thinking again of a game that makes use of the dot-matrix engine, and I came up with this new system. I finally have a somewhat interesting game concept (not shown here), but I'm still thinking of better alternatives.
Technical note: while the dot-matrix engine doesn't require any CPU operation, this new system is entirely CPU-driven, so each screen update takes more or less 1.3 frames on a stock A1200; therefore, if the game eventually uses the system, it will run at most at 25 fps. [ Show youtube player ] |
20 December 2019, 13:34 | #15 |
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looks impressive saimo!
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20 December 2019, 18:49 | #16 |
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Thanks!
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20 December 2019, 21:36 | #17 |
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Freaky cool
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21 December 2019, 05:56 | #18 |
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Really interesting! Is an FPS style game possible with this?
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21 December 2019, 09:03 | #19 |
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Looks really nice in action! I've been toying around with a visually similar idea for OCS Amigas, although probably a bit more limited compared to saimos implementation, as mine's mainly be targetted towards certain kinds of demo effects.
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21 December 2019, 11:12 | #20 |
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@klx300r @britelite
Thanks! @Tsak Maybe with limitations*. But due to the low resolution and color depth, visually the result would be quite messy. *I mean, relatively to stock A1200: with better CPU and FAST RAM things are much different. For example, my Blizzard 1230-IV runs the same thing in about 0.3 frames (i.e. 1 frame less than the stock A1200). Last edited by saimo; 21 December 2019 at 11:55. |
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