|
View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
|
Thread Tools |
18 May 2021, 21:52 | #481 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
|
19 May 2021, 09:49 | #482 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,174
|
plus Rastan doesn't have an amiga version. Golden Axe has one, and it's pretty good.
|
19 May 2021, 11:56 | #483 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
|
19 May 2021, 12:04 | #484 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
I used to play this as a wee lad; difficult game though. I've said it previously, but a classic old arcade game that should be relatively easy to port and I'd love to see on the Amiga is Roc 'n Rope |
|
19 May 2021, 12:10 | #485 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Loved so much Trojan. Maybe on Aga would be easy to do, as Rastan.
|
19 May 2021, 13:25 | #486 |
Speedbump gimme goosebump
|
For something different, what about some talented coder porting the sequel of Ikari Warriors aka Victory Road ? Now that would compensate for the affront consisting in one of the worst Amiga ports in existence.
https://hol.abime.net/1568 |
19 May 2021, 14:22 | #487 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
|
On a side note, and not trying to derail the mcgeezer/DamianD beef...
Trojan should be pretty doable on A500 |
19 May 2021, 14:28 | #488 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
What are Trojans' coin-op specs(Screen are, colors, sprites' sizes?
|
19 May 2021, 14:33 | #489 | |
CaptainM68K-SPS France
|
Quote:
Sound CPU : 2 x Z80 @ 4 MHz Sound Chip : 2 x YM2203 @ 1.5 MHz (+ MSM5205 @ 384 kHz on some games) 384 colors displayed on 4 planes. gfx1", 0, charlayout, 768, 16 ) /* colors 768-831 */ 64 colors gfx2", 0, bg1_tilelayout, 256, 8 ) /* colors 256-383 */ 128 colors gfx3", 0, spritelayout, 640, 8 ) /* colors 640-767 */ 128 colors gfx4", 0, bg2_tilelayout, 0, 8 ) /* colors 0-127 */ 128 colors looks like 128 colors per planes. |
|
19 May 2021, 14:39 | #490 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Quote:
A500 would have hard time to do that! |
|
19 May 2021, 14:43 | #491 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
|
|
19 May 2021, 14:45 | #492 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,860
|
Never heard about it. By looking at the screenshots, looks like a mix between Double Dragon & Golden Axe. Maybe worth a try with MAME.
|
19 May 2021, 14:46 | #493 |
CaptainM68K-SPS France
|
same as rygar, it uses a z80, but the chipset is a powerhouse.
So yes, for a good version the A1200 is the best possible choice. the game use 256+256+32+16kb of graphics = 560kb of bck/sprites/chrs 64kb of code + 3x16kb of map/sprites data. |
19 May 2021, 14:46 | #494 |
CaptainM68K-SPS France
|
|
19 May 2021, 14:50 | #495 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Actual playable screen area?
|
19 May 2021, 15:07 | #496 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
|
19 May 2021, 16:01 | #497 |
CaptainM68K-SPS France
|
|
19 May 2021, 16:05 | #498 |
CaptainM68K-SPS France
|
I'd say 256x240.
At the moment, i have all the sprites and tiles with the right colors Last edited by dlfrsilver; 19 May 2021 at 18:01. |
19 May 2021, 17:07 | #499 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
|
Out of nowhere you dropped this message. Unprovoked but designed to provoke. Beyond childish.
|
19 May 2021, 17:34 | #500 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,520
|
Quote:
[ Show youtube player ] Last edited by saimon69; 19 May 2021 at 17:41. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Next ST game port : Oids | meynaf | Amiga scene | 68 | 09 August 2022 18:45 |
anyone willing to port a dos game to amigaos | honx | Amiga scene | 40 | 07 May 2017 12:57 |
<none> as default port 2 (game ports) | sodapop | request.UAE Wishlist | 26 | 17 September 2016 20:31 |
A1200 Game Port Malfunctions? Please help | investor | support.Hardware | 5 | 09 March 2007 14:25 |
Setting up game port controls HELP | playedalive | New to Emulation or Amiga scene | 2 | 11 July 2005 02:17 |
|
|