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Old 24 August 2021, 21:53   #1
turrican3
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better display for rtg ?

Hi Toni,
could it be possible to have an upscaling display for rtg ???
And why not a better compatibility with the filters ??
I suppose that the filterscan't run well with rtg ??
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Old 31 August 2021, 18:41   #2
Toni Wilen
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Why? RTG almost always meant (S)VGA monitor = quite sharp display.

Shaders and RGB masks are supported. Scaling options are not.
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Old 31 August 2021, 18:58   #3
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Quote:
Originally Posted by Toni Wilen View Post
Why? RTG almost always meant (S)VGA monitor = quite sharp display.

Shaders and RGB masks are supported. Scaling options are not.
because often the games are in 320x200 or 320x240, upscaling them x4 should be great.
The best could be to do exactly the same than with aga.
when i looked all shaders weren't supported (5xbrz) or perhaps i didn't see the result because of the low resolution.This is really blocky and the shaders looks lees good with so low resolutions.
a scaling option should surely help.
ps: thanks for the answer.
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Old 01 September 2021, 04:50   #4
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Or perhaps a resolution we could set ex1280x960 and every rtg screen which are tinier will be upscaled.
I propose it because that's true that if you have already a wb with a high resolution upscaling it x4 !!!!! It's just insane.
edited : playing in a window in 320x240 is impossible.

Last edited by turrican3; 01 September 2021 at 05:52.
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Old 01 September 2021, 19:33   #5
Toni Wilen
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RTG panel "scale if smaller.." and "always scale.." probably do (more or less) what you want.
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Old 04 September 2021, 00:03   #6
turrican3
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Quote:
Originally Posted by Toni Wilen View Post
RTG panel "scale if smaller.." and "always scale.." probably do (more or less) what you want.
incredible Thank you Toni, can't wait.
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Old 06 September 2021, 16:14   #7
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Quote:
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incredible Thank you Toni, can't wait.
Toni is saying go to the 'RTG board' section and try the "scale if smaller.." and/or "always scale.." options - they're already there
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Old 07 September 2021, 12:23   #8
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ooops sorry.
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Old 07 September 2021, 12:37   #9
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