26 November 2022, 20:19 | #201 |
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With Cycle Exact (Full) (020/2MB Chip/8 MB Z3 Fast) Lionheart (WHDLoad install) dont start - get to the black screen on loading - and stay here .. no music, no GFX, no Logo - nothing.
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26 November 2022, 21:46 | #202 |
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Everything seems mostly fixed, except a couple of quirks like switching from RTG to PAL Hires doesn't engage the shader, while switching from RTG to PAL Hires Laced does...
Also a couple of times on weird ECS configs with experimental HDR D3D11 I saw fallback to D3D9 and inheritance of Interlaced multiplier from Native, but now I suspect I might click previous beta by mistake... will have to retest. |
27 November 2022, 01:44 | #203 | |
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b7
Problems with scanlines forgetting/resetting settings on reopening PAL Low res (fullscreen). I use: Code:
gfx_filter_scanlines=18 gfx_filter_scanlineratio=34 gfx_filter_bilinear=true gfx_filter_keep_autoscale_aspect=10 gfx_filter_keep_aspect=vga gfx_filter_autoscale=max gfx_filter_aspect_ratio=-1:-1 gfx_filter_autoscale_rtg=resize Robocod AGA fixed. Lionheart flickerings in the cavern (Lev2) still reproducible. Quote:
Code:
ExecuteStartup= ExecutePostDisk=uae-configuration cachesize 0 cpu_speed real cpu_throttle -500 cpu_memory_cycle_exact true cpu_multiplier 2 immediate_blits true Still about flaky UI settings... I also had a pair of strange situations where keyboard was not responsive (any key!) 'till I reopened the GUI with F12, entered Input settings, just verified keyboard was detected and configured, and I just pressed OK to continue with the emulation. This unlocked the keyboard. Last edited by hexaae; 27 November 2022 at 02:32. |
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27 November 2022, 09:31 | #204 |
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27 November 2022, 11:29 | #205 |
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I encountered a similar situation as user Hexaae. So far I've used the following AmigaDOS script to enable Overlay image for Native modes:
C:UAE-CONFIGURATION gfx_filter_vert_zoomf 800 C:UAE-CONFIGURATION gfx_filter_horiz_zoomf 1000 C:UAE-CONFIGURATION gfx_filter_horiz_offsetf 20 C:UAE-CONFIGURATION gfx_filter_vert_offsetf 0 C:UAE-CONFIGURATION gfx_filter_overlay $OV.png Here, the $OV variable takes a value from 1 to 6, depending on what I choose in the requester window. The emulator accepts the given parameters, but does not activate them. It is necessary to go to the Filter tab and move any value on the slider by at least 1, or you must select a different PNG image. After pressing OK, the changes are applied. Unfortunately, even this doesn't help more often, because the Overlay image is not activated at all with the above parameters. Fortunately, the following script works and disables the Overlay image and restores my settings as I have in the config file: C:UAE-CONFIGURATION gfx_filter_vert_zoomf 650 C:UAE-CONFIGURATION gfx_filter_horiz_zoomf 720 C:UAE-CONFIGURATION gfx_filter_horiz_offsetf 1 C:UAE-CONFIGURATION gfx_filter_vert_offsetf 1 C:UAE-CONFIGURATION gfx_filter_overlay "." I also noticed a decrease in performance. SysInfo shows about 370 MIPS on my hardware, and I had about 500 before. Of course, with JIT enabled. As a side note, MIDI playback works, and switching to Greasewazle with UAE-Configuration floppy0type 8 also works. Unfortunately with a slight delay, but maybe it's the fault of yesterday's firmware update in my GreasewazleV4. |
27 November 2022, 11:50 | #206 | ||
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Quote:
Quote:
Automatic floppy disk change requires about 2 second delay because too quick disk changes can be missed by some programs that take over the system. |
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27 November 2022, 12:42 | #207 |
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I also tested yesterday.
The problem appears with the last slave ( v2.3 ). The " original " 2007 slave works correctly ( v2.1b ). Edit : slave 2.3. Last edited by Zarnal; 02 December 2022 at 19:49. |
27 November 2022, 13:20 | #208 | |
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Quote:
The situation occurs in beta 7, both D3D 9 and 11. In beta 5 and 6 everything worked fine with Overlay. As for the speed, in beta 5 it was about 490 MIPS for me, in beta 6 it already dropped to around 360 MIPS, and in beta 7 it is around 370. In 4.9.1 performance was 460 MIPS, and there were no problems with Overlay. I use the same configuration all the time, I don't change anything. The same is true with Windows in the background. Logs 4.9.9B |
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27 November 2022, 14:40 | #209 | ||
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Quote:
Quote:
I can't see anything obvious. Try in GDI mode. If speed is still about the same, it is caused by something else. (I still wouldn't trust sysinfo except when booted without startup-sequence. Maybe.) |
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27 November 2022, 16:21 | #210 |
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I don't know which parameter works or not. I wrote earlier what I always used in the AmigaDOS script and they all worked. Now you can see that WinUAE accepts them through the UAE-Configuration command, because after displaying the GUI, Filter tab, the settings are the same as in my script. Unfortunately, they are not activated, they do not work. In addition, in the Point/Bilinear configuration, I have set the configuration to 3: 3, and the slider to 1, thanks to which the image is nicely, slightly blurred. In the latest beta version, this also does not work.
I know SysInfo and its MIPS output may not be useless. I also know that the measurement should be performed several times, which is why I wrote earlier that the result is about some result. But I noticed that the system, various games and programs also take a few seconds longer to start up. I certainly didn't change anything in AmigaOS, I didn't add anything to Startup-Sequence. In my free time I will record a video and show everything. |
27 November 2022, 16:48 | #211 | ||
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Quote:
This is the usual way to debug: remove all possible variables until there is only one remaining (or few remaining). Quote:
You can also start by checking if very basic config also have same slowdown, if not, enable options until something happens. |
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27 November 2022, 17:23 | #212 |
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So far my script was working fine until beta 6. In version 7 it also works, because it changes the settings in the emulator, but this one does not activate them. They only activate when you manually point to a PNG image. I made a video which I hope you can see the problem. I accidentally discovered that after switching to D3D 9, since beta 6 the image is black. In the video, the performance measurement is a little different from the results I gave earlier, but the decrease is clearly visible.
Movie Just to mention, I'm using Windows 7 x86. |
27 November 2022, 17:30 | #213 |
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Toni, on my Celeron N4100 I also noticed a Jit slowdown since 4.4.0 when I do my icon benchmarks with OpenWin.rexx, which uses a lot of different CPU instructions, graphics, intuition and harddisk I/O. The biggest speed loss occurred from b4 to b5, but the strange thing is that non-Jit is even faster now than in 4.4.0. Until b4 the 040/60 was a bit faster than 020, but since b5 040/60 lost much more speed:
Code:
020/noJit 020/Jit 040/60 020/PAL 4.4.0 2.88 0.511 0.504 1.638 4.9.0 2.96 0.545 0.540 2.182 Jit/RTG 107%, PAL 133% 4.9.1 2.88 0.543 0.541 2.24 4.9.2 b1 3.00 0.593 0.587 2.24 Jit/RTG 116%, PAL 137% 4.9.9 b4 2.756 0.593 0.575 freeze noJit 96% 4.9.9 b5 2.714 0.774 0.875 2.628 Jit/RTG 151%, PAL 160%, 040/60 174%, noJit 94% 4.9.9 b6 2.69 0.772 0.873 2.663 noJit 93% 4.9.9 b7 2.732 0.790 0.88 2.639 Jit/RTG 155%, PAL 161%, 040/60 175% 4.9.9 7z 3.056 0.605 0.603 2.76 4.9.9 b8 2.626 0.584 0.581 2.21 Jit/RTG 114%, PAL 135%, 040/60 115%, noJit 91% Last edited by PeterK; 03 December 2022 at 16:39. |
27 November 2022, 18:58 | #214 | |
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Quote:
(This also has workaround for Lionheart hang) |
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27 November 2022, 20:07 | #215 |
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Thanks Toni, the Jit/RTG results are better again, close to b4, but non-Jit on RTG and Jit on PAL are the slowest now. I've updated the table above. Maybe you can also find the smaller slowdowns in 4.9.0 and 4.9.2 b1.
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27 November 2022, 21:34 | #216 | |
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Quote:
yes - Lionheart "run" again nice Thanks |
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28 November 2022, 10:38 | #217 |
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Many things fixed, including scanlines settings...
Just the Lionheart flickering bug remains: http://eab.abime.net/showpost.php?p=...&postcount=186 |
28 November 2022, 12:13 | #218 |
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Graphic glitches on screen:
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28 November 2022, 12:35 | #219 |
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28 November 2022, 15:26 | #220 | |
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Quote:
Again, the RTG Point/Bilinear blur, which I have set to 3:3 and the slider to 1, works identically to version 4.9.1. So only RTG resolutions smaller than Workbench in FullWindow are nicely blurred. Other things like PiP, MIDI playback and FloppyBridge work fine. |
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