21 September 2018, 22:42 | #1 |
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Warcraft 1 on Amiga. What hardware would it need?
Hi. What hardware would Warcraft 1 on the Amiga need? Also would you still need to do c2p?? The PC version ran at 320x200x8 I don't know about the Mac resolution. So may be a A1200 with 2mb fast ram? Would it be able to run off disks like Syndicate? Thanks
Hardware requirements: PC System Requirements[1] 386/20 with 4MB RAM MS-DOS 5.0 or Higher VGA Video Card Microsoft Compatible Mouse CD-ROM Required for Movies Mac System Requirements[1] 68030/68040 or PowerMac 8MB RAM System 7.1 or Higher 256 Color 13" Video Display 2X CD-ROM |
21 September 2018, 22:51 | #2 |
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IIRC, the original Warcraft was decent size, so I'd say no to running from floppies.
If you are talking a good programmer who is writing this from the ground up for the Amiga, then I think it could be done with a 1200 with some FAST RAM and a hard drive. Look at Dune II on the Amiga to see an ancestor. An upgraded Dune II AGA engine would probably be able to do an original Warcraft without too much trouble. It would be interesting, but a LOT of work... IMHO An easier method would be to try porting WinWar, which is a rewrite (ground up, no original source) of the original Warcraft, BUT.. Generally, porting these type of programs (Windows/Linux) to the Amiga straight across needs much more resources (look at the awesome ScummVM ports). That would need an accelerated Amiga to probably be reasonable.. desiv |
21 September 2018, 23:33 | #3 |
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Warcraft I and II runs very well under Fusion Mac emulation with 030/40.
I'm curious if native version would be possible. |
22 September 2018, 12:00 | #4 |
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Oh man, Warcraft and Command & Conquer, two sore spots in my Amigahood
Warcraft (1) is the simpler of the two, and could be easily done on an A1200 with FAST RAM. A stock A1200 is really gimped with the lack of FAST RAM (much more so than A500/A600). Add 4 MB of FAST RAM and it's a very capable little machine. Warcraft characters are tiny, buildings static, backgrounds simple, AI slightly above Tetris. As Desiv said, it's basically a smidgen above Dune II in complexity. |
22 September 2018, 13:29 | #5 |
son of 68k
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I'd say similar specs as the Mac version : AGA machine with 68030 and some fastmem.
It would need to do c2p, but this is not a big problem if only parts of the screen are updated when things move. |
22 September 2018, 14:11 | #6 |
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It may be a silly question, but why would it need Chunky 2 Planar?
The game is 2D with tiny sprites/bobs. Basically a Dune II, which works just fine on a stock A1200. |
22 September 2018, 15:34 | #7 |
son of 68k
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Mac display is chunky. Porting it without having to rewrite a significant part of it would require a c2p.
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22 September 2018, 15:58 | #8 |
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Oh, you meant a port, OK I understand now
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22 September 2018, 18:11 | #9 |
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You need: meynaf, motivation for meynaf, good Amiga musician.
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22 September 2018, 20:45 | #10 |
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As a further note: Dune 2 had all factions' units identical except for 2 bitplanes that could be either identical masks, inactive, one of each or the converse one of each. That's why the Amiga version was able to fit in one meg of RAM while the PC version took 4 megs.
Warcraft used different artwork for each corresponding unit and structure for the two factions. That means CPU blitting units from fast RAM is unavoidable and should be chunky to save on the mask plane. The tiles of the structures were also animated but if they fit into chip RAM, could be blitted using interleaved bitplanes to get some minimal chipset boost. A fast RAM expanded CD32 could do it well using CD audio for background music and CDXL cut scenes. Just plan on keeping the frame rates low for the actual game engine. |
22 September 2018, 21:28 | #11 |
Moon 1969 = amiga 1985
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I remember a demo ro a sharware which was exactly like warcraft but i don't remember the spec needed nor even the name of the game.
But it worked on a vanillia 1200 if my memory is correct but my memory could be wrong. If someone remember the game ??? |
22 September 2018, 21:32 | #12 |
Moon 1969 = amiga 1985
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ok i found it battlecraft.
http://eab.abime.net/showthread.php?...light=warcraft |
23 September 2018, 02:59 | #13 | |
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Quote:
@turrican3: I had a bit of trouble trying to get battlecraft to run. It loaded but you couldn't do much, but this scions looks interesting. I will have a look at that. Also you have the status bar on the left so you don't have to update and scroll all of the 320x200x8 screen. |
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23 September 2018, 11:04 | #14 |
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You would need Shapeshifter.
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23 September 2018, 18:56 | #15 |
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Preferably it would use the graphics from the low-res PC version. The Mac blows up all the graphics to 640x400/480 and ruins them, slowing the game down more than it needs to be and looks shit compared to the low res PC version. A1200 with 2MB Fast RAM should be able to run a port with the PC graphics. 030 needed for the bloated Mac version.
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23 September 2018, 19:27 | #16 |
MI clan prevails
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Yaay, Cammy's back
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23 September 2018, 21:00 | #17 |
Total Chaos forever!
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Yay!
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23 September 2018, 21:35 | #18 | |
son of 68k
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Quote:
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24 September 2018, 00:23 | #19 |
CaptainM68K-SPS France
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No Meynaf, they used the SVGA PC graphics on the mac version, so it needs a 68030 to make the game run.
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24 September 2018, 01:00 | #20 | |
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Quote:
i was able to play MYST just fine Alienbreed 3D FEAR etc ran playable in a everything low config lol even could emulated PC and play WOLF3D |
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