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#1 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Hi,
I'm rather new to WinUAE (always used my beloved A1200+B1260 'till a month ago...) so I'm sorry if I'll report "known things". I have WinUAE 1.4.2a and the following WHD installed games (consider I have always the very latest up-to-date installer and WHD since I'm a registered user) have gfx glitches: -PanzaKickBoxing: boxers sprites trashed after some secs -Addams Family: missing and/or corrupt Gomez (player's) sprite and enemies -RiskyWoods: totally missing sound and music (?? unique game without sound under WinUAE) ...if I'll find others I'll report (have to test all my WHD games! ![]() I use WinUAE in A1200/040, JIT mode, 128MB Z3 FAST since I'm also an advanced WB user. |
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#2 |
Longplayer
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turn off jit, and 90% of the issues will be gone
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#3 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
![]() Funny: WinUAE emulates AGA but WHDLoad then degrades it to make some games work. Obviously these games work fine on the real A1200+B1260. Last edited by hexaae; 30 May 2007 at 02:01. |
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#4 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Some games need special settings in WinUAE, try the immediate blitter and/or Amiga 500 speed.
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#5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,568
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Try searching old threads first.
No JIT and immediate blitter are the usual fixes. |
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#6 |
CaptainM68K-SPS France
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My leander problem is still here with winuae 1.4.2a....
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#7 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,568
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Quote:
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#8 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
In other words, WHD avoids all compatibility troubles (ECS, chipmem shortage, caches, self-modifying specific 680x0 code etc.) and it's strange there are those problems with WinUAE. Games should run fine as they do on real Amigas... |
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#9 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,568
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Quote:
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#10 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
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#11 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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#12 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
Should I try to post the question on WHD forum or WHD ML? If the authors don't just say "we don't support emulators, just real Amiga HW"... Uhm, found this at http://eab.abime.net/showpost.php?p=325452&postcount=4 "Toni Wilen: WHDLoad issues are something I am not interested because it is 99.9% surely caused by usual timing things." :-( Have to say I thought the same thing: maybe under WinUAE timings of emulated chipsets and CPU are different and mess up some games, even if run with WHDLoad. Last edited by hexaae; 30 May 2007 at 19:42. |
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#13 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
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Quote:
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#14 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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Quote:
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#15 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
As supposed didn't solve anything: exactly same glitches still there... Immediate blitter and A500 timings are a nonsense to test: these games did run fine on real AGA with B1260 that for sure has not those A500 timings ![]() One thing though: MMU emu isn't implemented but I don't think this has something to do with WHD installs as they hardly use MMU. Infact 80% of WHD games work just fine under WinUAE. Last edited by hexaae; 30 May 2007 at 19:57. |
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#16 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Do these games work fine if you play them using ADFs or is it only when playing them when installed with WHDLoad?
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#17 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Just tested Panza Kickboxing with OS3.9, RTG, JIT enabled, but using the immediate blitter & Amiga 500 speed for the game. The same settings fixes The Addams Family too, that's for sure.
Maybe these settings are "nonsense" for you, but it works fine for me. ![]() CPU 040 = The glitches are still there. CPU 020 = all is fine, no glitches left. Last edited by Retro-Nerd; 30 May 2007 at 20:39. |
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#18 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
![]() Addams Family still runs very badly with missing/corrupt sprites... mmmh... Have to test also RiskyWoods... Last edited by hexaae; 30 May 2007 at 21:06. |
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#19 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Switching the Chipset after loading a WHDLoad game is not good. I have no problems with The Addams Family. A 68020 CPU works for sure.
Copy uae-configuration (in the Amiga Programs folder of WinUAE) to C: and add this tooltypes to your start icon: Quote:
Last edited by Retro-Nerd; 30 May 2007 at 21:10. |
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#20 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Thanks. Didn't know some UAE things could be changed from within Amiga emulation. Addams Family runs better: I can see enemies and no gfx glitches except Gomez sprite is missing (!!) It appears only if I set WinUAE 'Chipset:Cycle-exact' but doing so enemies have gfx glitches
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