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View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 21 6.58%
Gauntlet (Arcade) 29 9.09%
Shinobi (Arcade) 49 15.36%
Pacman (Arcade) 7 2.19%
Final Fight (Arcade) 35 10.97%
Rastan (Arcade) 30 9.40%
Side Arms (Arcade) 1 0.31%
Nemesis/Gradius (Arcade) 13 4.08%
Raiden (Arcade) 10 3.13%
Raiden II (Arcade) 11 3.45%
Space Invaders (Arcade) 2 0.63%
Bad Dudes vs Dragon Ninja (Arcade) 6 1.88%
Wonder Boy (Arcade) 46 14.42%
Axelay (SNES) 9 2.82%
Double Dragon (Arcade) 13 4.08%
None - Do my own game! 37 11.60%
Voters: 319. You may not vote on this poll

 
 
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Old 17 May 2021, 15:51   #461
pink^abyss
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Originally Posted by dreadnought View Post
Also, mcgeezer's point about ports being a coding practice and experience building exercise, which benefits other projects later on is pretty good. Never thought about it this way.
Yeah, imho its very valueable to re-build something where you have a clear goal and all assets in reach. You will learn a lot. And if you ever have the itch for something *new* then you have a much better understanding how things work on Amiga.
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Old 17 May 2021, 16:39   #462
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A proper version of Pac-Land closer to the Arcades would be nice!
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Old 17 May 2021, 17:40   #463
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I would like to see a new Side Arms or Rastan approach, at some time.
Rastan with the continue enabled also in the last level, possibly lol.

What about some bit later Capcom games, like Black Tiger, Forgotten Worlds or Ghouls'n'Ghosts? Apart the much more work, they would require something better than an A500 to have a good port?
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Old 17 May 2021, 18:02   #464
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Id love to see the arcade game TumblePop, never been done on home console or computer afaik (gameboy maybe). I had a bash on redpill but perhaps Scorpion Engine could do this better. Also started a Starforce project. Have a map and ship movement done for Starforce, in fact the gfx were not too bad to figure out.

My AMOS knowledge evaporated as did the smidge of asm i did at college haha

Sometimes, if noone is interested, you gotta do it yourself! Probably going to take a few years, dont hold your breath hee.
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Old 17 May 2021, 18:07   #465
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This thread and poll are useless.

Graeme ports whatever games he likes anyway; which is fine.

Not really sure why he bothered asking people for their opinions in the first place, if being totally honest.
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Old 17 May 2021, 18:48   #466
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Y'all know am trying to push for a 3D tiled racer - either a brand new title or for a Fedepede04-style tweak up of PowerDrift, not an easy task, especially for the 500 even with a meg, but am thirsty for revenge ^^
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Old 17 May 2021, 22:54   #467
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Y'all know am trying to push for a 3D tiled racer - either a brand new title or for a Fedepede04-style tweak up of PowerDrift, not an easy task, especially for the 500 even with a meg, but am thirsty for revenge ^^
Yup, and if you saw discord sandruzzo/allesandro is looking into it. I will help out too- I vote for an original racer-it's more exciting to do a fresh game.
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Old 17 May 2021, 23:38   #468
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Double Dragon (Arcade) is (reportedly) in progress
Space Invaders has been remade very faithfully by the bloke with the robot avatar (sorry)
Pink handled Gradius gracefully

3 off the list.

Raiden: just run Mega Typhoon => you have it
Bad Dudes vs Dragon Ninja (Arcade) => start the amiga version, press "pause" and you almost have a still of the arcade (but don't play it)

Last edited by jotd; 18 May 2021 at 00:15.
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Old 17 May 2021, 23:55   #469
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ROBOT!!!!!!

Daleks are not robots but cyborgs and for that you will be exterminated...

EXTERMINATE, EXTERMINATE, EXXXXXXTERMINATE...

I have an idea for a new game involving the daleks and now I know which kitty is going to be my main character.
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Old 17 May 2021, 23:56   #470
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Quote:
Originally Posted by dlfrsilver View Post
For Street Fighter I, should not be that complicated, we have the assets handy.
Not unlike R-Type II situation I guess, the game is pretty and all, but the code isn't optimized so that it slows down to a crawl when the action becomes frantic. It's something one can notice even when the game runs @60Hz thanks to some NTSC / PAL option the cracking team implemented.
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Old 18 May 2021, 00:10   #471
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sorry Havie I wasn't bothered to look your username. Now your avatar looks more like a salt mill

(and you can't kill my cat cos he's no longer with us as the text says, sad, but we still have his sister, born in 2001...)
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Old 18 May 2021, 11:22   #472
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I'd love to see Pole Position ported to the Amiga. Pretty sure you could get it "Arcade Perfect".
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Old 18 May 2021, 12:31   #473
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Quote:
Originally Posted by eXeler0 View Post
Nevertheless, WinningRun (there's a Winning Run 91 too) does have some interesting complexity not seen in any Amiga polygon game but if you want some sort of reference, there's youtube clips of ppl playing Geoff Crammonds F1 on 060.
For example here: (quality isnt the best but I guess its filmed of an actual screen as opposed to being capturen in Windows on WinUAE)
[ Show youtube player ]
On my Apollo 1260@80MHZ I don't get anywhere close to that smoothness, and it slows down in places as well like in and around the pits, and when a few message notifications popup telling you perhaps several people are out of the race. It's ok with one notification but seems to slow down when a few pop up in succession. I run it at the highest detail and FPS in the F1-GPED

The only place I see F1GP running that smooth is in WINUAE emulating a 060 so it is quite disappointing it has to be said on actual hardware from my own experiences. Not sure why given my system is tuned quite well for best performance.


Regarding ports, hell yeah bring them on, the more the merrier, the challenge should be worth it and as McGeezer said he can add in a few personal touches here and there. Final Fight and Double Dragon would get my vote but then as already mentioned Double D is being done else where I believe.
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Old 18 May 2021, 13:30   #474
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Quote:
Originally Posted by DamienD View Post
My post was stating the obvious.

2 years since the creation of the thread, and only one game has been ported by pink^abyss

So yeah, the thread / poll is pointless.
Is there a place where one might be able to see what's already been done and what's in progress?
Not just in the context of this thread and the OP but universally?

Personally, I'm very much into the idea of porting some stuff but probably only to 512k OCS because I don't think anything later carries with it the same level of cachet.

I love the limitation of the original UK spec ( 512k ). Targeting anything else would just seem like cheating.
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Old 18 May 2021, 13:51   #475
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Is there a place where one might be able to see what's already been done and what's in progress?
Well, for the "work in progress" is kind of difficult, because you'll never know if someone's gonna finish the job, or just make a demo, or because of personal issues can't work on it anymore... etc.

Quote:
Originally Posted by Rob68K View Post
I love the limitation of the original UK spec ( 512k ). Targeting anything else would just seem like cheating.
Well, don't be such a zealot.
I think, 95% of A500 (even back in the days), were a 512 + 512kb expansion.
Without expansions, you just can't run a huge number of amazing games.
For me, that's sort of an vanilla A500 (with expansion).
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Old 18 May 2021, 14:56   #476
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Wink

Quote:
Originally Posted by DamienD View Post
My post was stating the obvious.

2 years since the creation of the thread, and only one game has been ported by pink^abyss

So yeah, the thread / poll is pointless.
Robot bloke did arcade Space Invaders which contains some of your handy work - how could you forget!
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Old 18 May 2021, 15:01   #477
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Pole Position has an arcade perfect port on Atari ST. Now ask meynaf or galahad to port this version to amiga
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Old 18 May 2021, 15:40   #478
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Quote:
Originally Posted by Havie View Post
Robot bloke did arcade Space Invaders which contains some of your handy work - how could you forget!
Salt & Pepper shaker bloke did arcade Space Invaders...

Oversight on my part; I didn't full re-read the list
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Old 18 May 2021, 15:56   #479
Rob68K
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Quote:
Originally Posted by d4rk3lf View Post
Well, don't be such a zealot.
I think, 95% of A500 (even back in the days), were a 512 + 512kb expansion.
Without expansions, you just can't run a huge number of amazing games.
For me, that's sort of an vanilla A500 (with expansion).
Ha! I know. I'm such a snob.

I guess for terms of authenticity we identify most readily with that which is based upon personal experience, my own being an A1000 with no RAM upgrade for at least the first couple of years of Amiga ownership.
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Old 18 May 2021, 21:49   #480
Havie
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sorry Havie I wasn't bothered to look your username. Now your avatar looks more like a salt mill

(and you can't kill my cat cos he's no longer with us as the text says, sad, but we still have his sister, born in 2001...)
Sorry to hear that , have lost a few faithful and well-loved cats myself.

Avoiding a port for my next game as I have already done Space Invaders, Flappy Bird and Dragonfire (still on my USB stick to upload one day, along with a half finished but working Doodle Jump).

But if I had to chose, I'd go for Rastan. Not quite Golden Axe but love the music!
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